fermi/config/UnhealthyDying.cfg

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2021-10-11 00:16:47 -04:00
# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings
##########################################################################################################
general {
# Decides if the reduced health is per player, for everybody, per team
# or per FTB Team (Only works when FTBUtils is installed) [default: true]
# Valid values:
# SEPERATE
# SCOREBOARD_TEAM
# EVERYBODY
# FTB_TEAMS
S:HealthSetting=SEPERATE
# The amount of health taken from the player upon death (2 = 1 heart) [default: 2]
# Min: 1
# Max: 20
I:healthPerDeath=2
# Minimum amount of health the player can end up with (2 = 1 heart) [default: 2]
# Min: 1
# Max: 20
I:minimumHealth=2
# When set to true it notifies the player about their new max health when they respawn [default: true]
B:reducedHealthMessage=true
}
##########################################################################################################
# regen
#--------------------------------------------------------------------------------------------------------#
# Regen settings
##########################################################################################################
regen {
# The amount of max health the player can get from killing the target(s) (20 = 10 hearts) [default: 20]
# Min: 1
# Max: 2147483647
I:maxRegenned=20
# When set to true allows you to gain back health upon killing set target(s) [default: false]
B:regenHealth=true
# Adding lines / removing lines specifies which mobs will cause the players to regen max health
# Syntax: modid:mobname,healthRegenned,amount
# For wildcards use *. For instance [*:*,1,20] would mean every 20 kills regain half a heart
# While [minecraft:*,1,10] would mean every 10 kills of vanilla mobs regains half a heart
S:regenTargets <
minecraft:ender_dragon,20,1
minecraft:wither,5,1
*:*,2,5
>
# When set to true it notifies the player about their new max health when they respawn [default: true]
B:regennedHealthMessage=true
}