Made storms less bad

This commit is contained in:
Logan G 2021-10-17 02:40:41 -06:00
parent db7af103ac
commit ea4989324d
Signed by: logan
GPG key ID: E328528C921E7A7A
2 changed files with 3 additions and 3 deletions

View file

@ -23,7 +23,7 @@
B:Storm_Deflector_RemoveRainstorms=false
B:Storm_Deflector_RemoveSandstorms=true
B:Storm_FlyingBlocksHurt=true
I:Storm_HailPerTick=10
I:Storm_HailPerTick=100
I:Storm_LightningStrikeBaseValueOddsTo1=200
I:Storm_MaxPerPlayerPerLayer=20
I:Storm_MaxRadius=1000

View file

@ -24,7 +24,7 @@
I:Storm_Tornado_TicksToRepairBlock=6000
# Accuracy of tornado aimed at player
I:Storm_Tornado_aimAtPlayerAngleVariance=15
I:Storm_Tornado_aimAtPlayerAngleVariance=360
# Make tornados initial heading aimed towards closest player
B:Storm_Tornado_aimAtPlayerOnSpawn=false
@ -36,7 +36,7 @@
B:Storm_Tornado_grabBlocks=true
# Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
B:Storm_Tornado_grabItems=false
B:Storm_Tornado_grabItems=true
# Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
B:Storm_Tornado_grabMobs=true