Made storms less bad
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db7af103ac
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2 changed files with 3 additions and 3 deletions
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@ -23,7 +23,7 @@
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B:Storm_Deflector_RemoveRainstorms=false
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B:Storm_Deflector_RemoveRainstorms=false
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B:Storm_Deflector_RemoveSandstorms=true
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B:Storm_Deflector_RemoveSandstorms=true
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B:Storm_FlyingBlocksHurt=true
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B:Storm_FlyingBlocksHurt=true
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I:Storm_HailPerTick=10
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I:Storm_HailPerTick=100
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I:Storm_LightningStrikeBaseValueOddsTo1=200
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I:Storm_LightningStrikeBaseValueOddsTo1=200
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I:Storm_MaxPerPlayerPerLayer=20
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I:Storm_MaxPerPlayerPerLayer=20
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I:Storm_MaxRadius=1000
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I:Storm_MaxRadius=1000
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@ -24,7 +24,7 @@
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I:Storm_Tornado_TicksToRepairBlock=6000
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I:Storm_Tornado_TicksToRepairBlock=6000
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# Accuracy of tornado aimed at player
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# Accuracy of tornado aimed at player
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I:Storm_Tornado_aimAtPlayerAngleVariance=15
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I:Storm_Tornado_aimAtPlayerAngleVariance=360
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# Make tornados initial heading aimed towards closest player
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# Make tornados initial heading aimed towards closest player
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B:Storm_Tornado_aimAtPlayerOnSpawn=false
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B:Storm_Tornado_aimAtPlayerOnSpawn=false
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@ -36,7 +36,7 @@
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B:Storm_Tornado_grabBlocks=true
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B:Storm_Tornado_grabBlocks=true
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# Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
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# Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
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B:Storm_Tornado_grabItems=false
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B:Storm_Tornado_grabItems=true
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# Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
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# Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
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B:Storm_Tornado_grabMobs=true
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B:Storm_Tornado_grabMobs=true
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