# Configuration file general { # Whether to allow players to directly mine bedrock ores. Disabling this will force players to use the bedrock miner. B:allowPlayerMining=true # The list of dimension *types* assigned to ore entries with no explicit dimension config. This includes the defaults for vanilla ores and non-dimension-specific mod ore defaults. Use this to make those ores also spawn in dimension types other than the overworld. S:defaultDimensionTypes < overworld > # The fuel efficiency of the miner. Actual mining time is original mining time times this. Applies to both internal power generation as well as power supplied externally. # Min: 0.0 # Max: 1.7976931348623157E308 D:minerEfficiency=0.5 # The power efficiency of the miner. Total mining time is original powered time times this times `minerEfficiency`. Applies to power supplied externally. Set to 0 to disable external powering. # Min: 0.0 # Max: 1.7976931348623157E308 D:minerEfficiencyExternalPower=1.0 # The fuel efficiency of the miner. Total mining time is original burn time times this times `minerEfficiency`. Applies to internal power generation. Set to 0 to disable internal powering. # Min: 0.0 # Max: 1.7976931348623157E308 D:minerEfficiencyInternalPower=1.0 # The time in ticks between extraction operations performed by the miner. # Min: 0 # Max: 2147483647 I:minerExtractionCooldown=100 # Whether to support alpha transparency in ore mask, not just completely transparent/completely opaque. Only required when the resource pack in use provides such a custom mask. Slightly more expensive to render. B:oreMaskUsesAlpha=false # A blacklist to easily disable ore generation for individual mods. Useful when you want to disable ores with default configurations without adding an `enabled: false` entry for each one to a JSON config. This must be the mod IDs of the mods to disable, i.e. the bit in the block state name before the colon, e.g. `thermalfoundation`. S:oreModBlacklist < > # Controls the sort index the `groupOrder` field in a JSON config for ore gen evaluates to; specifically, the sort index will be the index in this list times five. So by default the sort index for ThermalFoundation ores will be 0 and the one for Immersive Engineering will be 10. S:orePriority < thermalfoundation ic2 immersiveengineering techreborn forestry silentgems mekanism > # Maximum number of chunks to perform retrogen for per tick. 0 to disable retrogen. # Min: 0 # Max: 2147483647 I:retrogenSpeed=10 # Whether to only show the floating UI indicating ore yield when sneaking. B:uiOnlyWhenSneaking=false # The y level at which to start looking for bedrock to generate veins in, searching down. # Min: 0 # Max: 255 I:veinBaseY=5 # The probability that a bedrock vein spawns in a chunk. In other words, the relative amount of chunks a vein spawns in. # Min: 0.0 # Max: 1.0 D:veinChance=0.05 # A constant scaling factor applied to distance based vein scaling. The final range based scaling is computed as 'logn((distanceToSpawn-veinYieldDistanceScaleStart)/10)*veinYieldDistanceScaleMultiplier'. # Min: 0.0 # Max: 1.7976931348623157E308 D:veinDistanceScaleMultiplier=2.0 # The distance from spawn at which to start scaling up vein size and yield. # Min: 0.0 # Max: 1.7976931348623157E308 D:veinDistanceScaleStart=300.0 # The minimum distance from spawn at which veins may spawn. # Min: 0.0 # Max: 1.7976931348623157E308 D:veinMinSpawnDistance=0.0 # A constant scaling factor applied to all yields. Intended to allow easily changing yields in general, while not messing with the balancing of ores against each other. # Min: 0.0 # Max: 10000.0 D:veinYieldConstScale=1 # The 'weight' of the world generator placing bedrock ores. This is used when Forge sorts generators to know in what order they run. Higher weights run later. I:worldGeneratorWeight=10 }