150 lines
6 KiB
INI
150 lines
6 KiB
INI
|
# Configuration file
|
||
|
|
||
|
client {
|
||
|
# Clears caches on world unload a bit faster than usual. Prevents temporary memory leaks. More effective in Anarchy. [default: true]
|
||
|
B:clearCachesOnWorldUnload=true
|
||
|
|
||
|
# Clears the baked models generated in the first pass *before* entering the second pass, instead of *after*. While this doesn't reduce memory usage in-game, it does reduce it noticeably during loading. [default: true]
|
||
|
B:clearDuplicateModelRegistry=true
|
||
|
|
||
|
# Deduplicates IModels too. Takes a few seconds more, but shaves off another bit of RAM. [default: true]
|
||
|
B:deduplicateModelBakers=true
|
||
|
|
||
|
# Deduplicates baked models. The original feature. [default: true]
|
||
|
B:deduplicateModels=true
|
||
|
|
||
|
# The maximum amount of levels of recursion for the deduplication process. Smaller values will deduplicate less data, but make the process run faster. [default: 9, range: 1-2147483647]
|
||
|
I:deduplicateModelsMaxRecursion=9
|
||
|
|
||
|
# Disables texture animations. [default: false]
|
||
|
B:disableTextureAnimations=false
|
||
|
|
||
|
# Initialize the options.txt and forge.cfg files with rendering performance-friendly defaults if not present. [default: true]
|
||
|
B:initOptions=true
|
||
|
|
||
|
# Makes vanilla creative tab search use JEI's lookups - saves a lot of RAM *and* gives you fancy JEI features! [default: true]
|
||
|
B:jeiCreativeSearch=true
|
||
|
|
||
|
# Remove unnecessary data from a pointlessly cached ModelLoader instance. [default: true]
|
||
|
B:modelLoaderCleanup=true
|
||
|
|
||
|
# Wipes the IModel cache after baking is finished. Saves a lot of RAM, as most IModels will not be reloaded. [default: true]
|
||
|
B:wipeModelCache=true
|
||
|
}
|
||
|
|
||
|
|
||
|
coremod {
|
||
|
# Stops certain non-Minecraft-related libraries from being ASM transformed. You shouldn't be transforming those anyway. [default: true]
|
||
|
B:blacklistLibraryTransformers=true
|
||
|
|
||
|
# Make 3D forms of items be rendered dynamically and cached when necessary. [default: true]
|
||
|
B:dynamicItemModels=true
|
||
|
|
||
|
# Optimizes ItemStack.isEmpty by removing a map lookup. Initially found by Aikar (Paper/0181). [default: true]
|
||
|
B:fasterAirItemLookup=true
|
||
|
|
||
|
# Speeds up entity lookup by optimizing ClassInheritanceMultiMap.getByClass. [default: true]
|
||
|
B:fasterEntityLookup=true
|
||
|
|
||
|
# Speeds up the hopper's calculations. [default: true]
|
||
|
B:fasterHopper=true
|
||
|
|
||
|
# Optimizes blockstate property equals and hashCode methods. [default: true]
|
||
|
B:fasterPropertyComparisons=true
|
||
|
|
||
|
# Fixes the server not removing unloaded entities/tile entities if no chunkloaders are active. Thanks to CreativeMD for finding this! [default: true]
|
||
|
B:fixWorldEntityCleanup=true
|
||
|
|
||
|
# Disables all coremod functionality. [default: false]
|
||
|
B:forceDisable=false
|
||
|
|
||
|
# The amount of ticks per player presence check for mob spawners. Set to 1 to disable the patch and match vanilla behaviour. [default: 10, range: 1-200]
|
||
|
I:mobSpawnerCheckSpeed=10
|
||
|
|
||
|
# Optimizes BlockPos mutable/immutable getters to run on the same variables, letting them be inlined and thus theoretically increasing performance. [default: true]
|
||
|
B:optimizedBlockPos=true
|
||
|
|
||
|
# Fix a bug in chunk serialization leading to crashes. Originally found and fixed by Aaron1011 of Sponge. [default: true]
|
||
|
B:patchChunkSerialization=true
|
||
|
|
||
|
# Replaces the default BlockState/ExtendedBlockState implementations with a far more memory-efficient variant. [default: true]
|
||
|
B:smallPropertyStorage=true
|
||
|
}
|
||
|
|
||
|
|
||
|
debug {
|
||
|
# Should FoamFix count and list baked models during deduplication, per mod? [default: false]
|
||
|
B:countListBakedModels=false
|
||
|
}
|
||
|
|
||
|
|
||
|
experimental {
|
||
|
# Optimizes the backing map for EntityDataManager, saving memory *and* CPU time! May cause issues, however - please test and report back! [default: false]
|
||
|
B:fasterEntityDataManager=false
|
||
|
|
||
|
# Unpacks all baked quads. Increases RAM usage, but might speed some things up. [default: false]
|
||
|
B:unpackBakedQuads=false
|
||
|
}
|
||
|
|
||
|
|
||
|
general {
|
||
|
# Enable deduplication of redundant objects in memory. [default: true]
|
||
|
B:deduplicate=true
|
||
|
}
|
||
|
|
||
|
|
||
|
ghostbuster {
|
||
|
# Checks if worlds do not unload after a specified amount of time, and notifies the user if that is the case. [default: true]
|
||
|
B:checkNonUnloadedWorldClients=true
|
||
|
|
||
|
# The amount of time FoamFix should wait for a world to be deemed non-unloaded. [default: 60, range: 10-3600]
|
||
|
I:checkNonUnloadedWorldTimeout=60
|
||
|
|
||
|
# Wrap ChunkProviderServers to be able to provide the /ghostbuster command for debugging ghost chunkloads. [default: false]
|
||
|
B:enableDebuggingWrapper=false
|
||
|
|
||
|
# For FoamFix debugging/development purposes only. [default: false]
|
||
|
B:nonUnloadedWorldsForceGCOnCheck=false
|
||
|
|
||
|
# Should beds be prevented from ghost chunkloading? [default: true]
|
||
|
B:patchBeds=true
|
||
|
|
||
|
# Should the /ghostbuster debugger show neighbor updates? [default: false]
|
||
|
B:wrapperShowsNeighborUpdates=false
|
||
|
}
|
||
|
|
||
|
|
||
|
launchwrapper {
|
||
|
# Remove Launchwrapper package manifest map (which is not used anyway). [default: true]
|
||
|
B:removePackageManifestMap=true
|
||
|
|
||
|
# Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe. [default: true]
|
||
|
B:weakenResourceCache=true
|
||
|
}
|
||
|
|
||
|
|
||
|
textures {
|
||
|
# If false, disables any patches from this category. [default: true]
|
||
|
B:enable=true
|
||
|
|
||
|
# Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2]
|
||
|
I:fasterAnimation=1
|
||
|
|
||
|
# The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647]
|
||
|
I:maxAnimationFramesForCache=256
|
||
|
|
||
|
# Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. To disable animation updates altogether, use the option for it. [default: -1, range: -1-4]
|
||
|
I:maxAnimationMipLevel=-1
|
||
|
}
|
||
|
|
||
|
|
||
|
tweaks {
|
||
|
# Prevent redstone from causing light updates by removing its light level. [default: false]
|
||
|
B:disableRedstoneLight=false
|
||
|
|
||
|
# Do not delay lighting updates over other types of updates. [default: false]
|
||
|
B:immediateLightingUpdates=false
|
||
|
}
|
||
|
|
||
|
|