# Align HUD with left (if true) or right (if false)
B:AlignHUDLeft=true
# How much light to produce if ambient lighting is enabled.
I:AmbientLightingLevel=15
# Allow sneak+scroll to change Configurator modes.
B:ConfiguratorModeScroll=true
# Should active machines produce block light.
B:EnableAmbientLighting=true
# If enabled machines play their sounds while running.
B:EnableMachineSounds=true
# Play sounds for Jetpack/Gas Mask/Flamethrower (all players).
B:EnablePlayerSounds=true
# Christmas/New Years greetings in chat.
B:Holidays=true
# Show particles when machines active.
B:MachineEffects=true
# Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
B:MultiblockFormParticles=true
# If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
B:OpaqueTransmitterRender=false
# Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
D:SoundVolume=1.0
}
general {
# If enabled, lasers can break blocks and the flamethrower starts fires.
B:AestheticWorldDamage=true
# Disable to make the anchor upgrade not do anything.
B:AllowChunkloading=true
# Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
B:AllowProtection=true
# Allows vanilla spawners to be moved with a Cardboard Box.
B:AllowSpawnerBoxPickup=true
# Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
B:AllowTransmitterAlloyUpgrade=true
# Max damage the Armored Jetpack can absorb.
I:ArmoredJepackDamageMax=115
# Damage absorb ratio of the Armored Jetpack.
D:ArmoredJetpackDamageRatio=0.8
# Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
B:BlacklistForgePower=false
# Disables IC2 power integration. Requires world restart (server-side option in SMP).
B:BlacklistIC2Power=false
# Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP).
B:BlacklistRFPower=false
# Disables Tesla power integration. Requires world restart (server-side option in SMP).
B:BlacklistTeslaPower=false
# How many ticks must pass until a block's active state can sync with the client.
I:ClientUpdateDelay=10
# Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods.
B:ControlCircuitOreDict=true
# Chance that copper generates in a chunk. (0 to Disable)
I:CopperPerChunk=16
# Max number of blocks in a copper vein.
I:CopperVeinSize=8
# If machine is disabled in config, do we set its block to air if it is found in world?
B:DestroyDisabledBlocks=true
# Maximum amount (joules) of energy the Atomic Disassembler can contain
D:DisassemblerBatteryCapacity=1000000.0
# The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
I:DisassemblerDamageMax=20
# The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
I:DisassemblerDamageMin=4
# Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
I:DisassemblerEnergyUsage=10
# Cost in Joules of using the Atomic Disassembler as a hoe.
I:DisassemblerEnergyUsageHoe=10
# Cost in Joules of using the Atomic Disassembler as a weapon.
I:DisassemblerEnergyUsageWeapon=2000
# Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
B:DisassemblerExtendedMiningMode=true
# Enable the 'Fast' mode for the Atomic Disassembler.
B:DisassemblerFastMode=true
# The max Atomic Disassembler Vein Mining Block Count.
I:DisassemblerMiningCount=128
# The Range of the Atomic Disassembler Extended Vein Mining.
I:DisassemblerMiningRange=10
# Enable the 'Slow' mode for the Atomic Disassembler.
B:DisassemblerSlowMode=true
# Enable the 'Vein Mining' mode for the Atomic Disassembler.
B:DisassemblerVeinMiningMode=true
# Audible sparkles.
B:DynamicTankEasterEgg=false
# Conversion multiplier from Joules to EU (Joules * EUToJoules = EU)
D:EUToJoules=0.1
# Allows chunks to retrogen Mekanism ore blocks.
B:EnableWorldRegeneration=false
# Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate.
D:EnergyPerHeat=1000.0
# How much energy (Joules) a piece of redstone gives in machines.
D:EnergyPerRedstone=10000.0
# Displayed energy type in Mekanism GUIs.
S:EnergyType=RF
# Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
I:EthyleneBurnTime=4
# Thermal Evaporation Tower heat loss per tick.
D:EvaporationHeatDissipation=0.02
# Max Temperature of the Thermal Evaporation Tower.
D:EvaporationMaxTemp=3000.0
# Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
D:EvaporationSolarMultiplier=0.2
# Temperature to amount produced ratio for Thermal Evaporation Tower.
D:EvaporationTempMultiplier=0.1
# Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE)
D:ForgeToJoules=0.4
# Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
D:HeatPerFuelTick=4.0
# How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
D:HydrogenEnergyDensity=14
# Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules)
D:JoulesToEU=10.0
# Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules)
D:JoulesToForge=2.5
# Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules)
D:JoulesToRF=2.5
# Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules)
D:JoulesToTesla=2.5
# Energy needed to destroy or attract blocks with a Laser (per block hardness level).
I:LaserDiggingEnergy=100000
# How far (in blocks) a laser can travel.
I:LaserRange=64
# Log Mekanism packet names. Debug setting.
B:LogPackets=false
# Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
D:MaxEnergyPerSteam=100.0
# Flamethrower Gas Tank capacity in mB.
I:MaxFlamethrowerGas=24000
# Jetpack Gas Tank capacity in mB.
I:MaxJetpackGas=24000
# Fluidic Plenisher stops after this many blocks.
I:MaxPlenisherNodes=4000
# Maximum block distance to pull fluid from for the Electric Pump.
I:MaxPumpRange=80
# Scuba Tank Gas Tank capacity in mB.
I:MaxScubaGas=24000
# Energy multiplier for using silk touch mode with the Digital Miner.
I:MinerSilkMultiplier=6
# Radius of the explosion of Obsidian TNT.
I:ObsidianTNTBlastRadius=12
# Fuse time for Obsidian TNT.
I:ObsidianTNTDelay=100
# Ops can bypass the block security restrictions if enabled.
B:OpsBypassRestrictions=false
# Chance that osmium generates in a chunk. (0 to Disable)
I:OsmiumPerChunk=12
# Max number of blocks in an osmium vein.
I:OsmiumVeinSize=8
# Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
I:PortableTeleporterDelay=0
# Add filled creative gas tanks to creative/JEI.
B:PrefilledGasTanks=true
# If enabled makes Water and Heavy Water blocks be removed from the world on pump.
B:PumpWaterSources=false
# Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency.
D:QuantumEntangloporterEnergyTransfer=1.6E7
# Conversion multiplier from Joules to RF (Joules * RFToJoules = RF)
D:RFToJoules=0.4
# Chance that salt generates in a chunk. (0 to Disable)
I:SaltPerChunk=2
# Max number of blocks in a salt vein.
I:SaltVeinSize=6
# Chance of producing sawdust per operation in the precision sawmill when turning logs into planks.
D:SawdustChanceLog=1.0
# Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks.
D:SawdustChancePlank=0.25
# Enable the spawning of baby skeletons. Think baby zombies but skeletons.
B:SpawnBabySkeletons=true
# Amount of heat each Boiler heating element produces.
D:SuperheatingHeatTransfer=10000.0
# Displayed temperature unit in Mekanism GUIs.
S:"Temperature Units"=K
# Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla)
D:TeslaToJoules=0.4
# Chance that tin generates in a chunk. (0 to Disable)
I:TinPerChunk=14
# Max number of blocks in a tin vein.
I:TinVeinSize=8
# Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
I:UpgradeModifier=10
# TCP port for the Voice server to listen on.
I:VoicePort=36123
# Should machines void the gas inside of them on load if there is no recipe using that gas.
B:VoidInvalidGases=true
# Enables the voice server for Walkie Talkies.
B:WalkieTalkieServerEnabled=false
# Change this value to cause Mekanism to regen its ore in all loaded chunks.
I:WorldRegenVersion=0
# Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.)
I:digitalMinerMaxRadius=32
# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
I:quantumEntangloporterFluidBuffer=512000
# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
I:quantumEntangloporterGasBuffer=512000
}
generation {
# Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
D:AdvancedSolarGeneration=300.0
# Amount of energy in Joules the Bio Generator produces per tick.
D:BioGeneration=350.0
# Affects the Injection Rate, Max Temp, and Ignition Temp.
D:EnergyPerFusionFuel=0.0
# Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
D:HeatGeneration=150.0
# Multiplier of effectiveness of Lava in the Heat Generator.
D:HeatGenerationLava=5.0
# Add this amount of Joules to the energy produced by a heat generator if it is in the Nether.
D:HeatGenerationNether=100.0
# Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
D:SolarGeneration=50.0
# The number of blades on each turbine coil per blade applied.
I:TurbineBladesPerCoil=4
# The rate at which steam is condensed in the turbine.
I:TurbineCondenserFlowRate=32000
# The rate at which steam is dispersed into the turbine.
D:TurbineDisperserGasFlow=640.0
# The rate at which steam is vented into the turbine.
D:TurbineVentGasFlow=16000.0
# The list of dimension ids that the Wind Generator will not generate power in.
I:WindGenerationDimBlacklist <
>
# Maximum base generation value of the Wind Generator.