64 lines
2.3 KiB
INI
64 lines
2.3 KiB
INI
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# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General settings
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##########################################################################################################
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general {
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# Decides if the reduced health is per player, for everybody, per team
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# or per FTB Team (Only works when FTBUtils is installed) [default: true]
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# Valid values:
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# SEPERATE
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# SCOREBOARD_TEAM
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# EVERYBODY
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# FTB_TEAMS
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S:HealthSetting=SEPERATE
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# The amount of health taken from the player upon death (2 = 1 heart) [default: 2]
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# Min: 1
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# Max: 20
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I:healthPerDeath=2
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# Minimum amount of health the player can end up with (2 = 1 heart) [default: 2]
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# Min: 1
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# Max: 20
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I:minimumHealth=2
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# When set to true it notifies the player about their new max health when they respawn [default: true]
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B:reducedHealthMessage=true
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}
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##########################################################################################################
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# regen
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#--------------------------------------------------------------------------------------------------------#
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# Regen settings
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##########################################################################################################
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regen {
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# The amount of max health the player can get from killing the target(s) (20 = 10 hearts) [default: 20]
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# Min: 1
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# Max: 2147483647
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I:maxRegenned=20
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# When set to true allows you to gain back health upon killing set target(s) [default: false]
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B:regenHealth=true
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# Adding lines / removing lines specifies which mobs will cause the players to regen max health
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# Syntax: modid:mobname,healthRegenned,amount
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# For wildcards use *. For instance [*:*,1,20] would mean every 20 kills regain half a heart
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# While [minecraft:*,1,10] would mean every 10 kills of vanilla mobs regains half a heart
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S:regenTargets <
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minecraft:ender_dragon,20,1
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minecraft:wither,5,1
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*:*,2,5
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>
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# When set to true it notifies the player about their new max health when they respawn [default: true]
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B:regennedHealthMessage=true
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}
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