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7 changed files with 50 additions and 18 deletions

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@ -23,7 +23,7 @@
B:Storm_Deflector_RemoveRainstorms=false B:Storm_Deflector_RemoveRainstorms=false
B:Storm_Deflector_RemoveSandstorms=true B:Storm_Deflector_RemoveSandstorms=true
B:Storm_FlyingBlocksHurt=true B:Storm_FlyingBlocksHurt=true
I:Storm_HailPerTick=10 I:Storm_HailPerTick=100
I:Storm_LightningStrikeBaseValueOddsTo1=200 I:Storm_LightningStrikeBaseValueOddsTo1=200
I:Storm_MaxPerPlayerPerLayer=20 I:Storm_MaxPerPlayerPerLayer=20
I:Storm_MaxRadius=1000 I:Storm_MaxRadius=1000

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@ -24,7 +24,7 @@
I:Storm_Tornado_TicksToRepairBlock=6000 I:Storm_Tornado_TicksToRepairBlock=6000
# Accuracy of tornado aimed at player # Accuracy of tornado aimed at player
I:Storm_Tornado_aimAtPlayerAngleVariance=15 I:Storm_Tornado_aimAtPlayerAngleVariance=360
# Make tornados initial heading aimed towards closest player # Make tornados initial heading aimed towards closest player
B:Storm_Tornado_aimAtPlayerOnSpawn=false B:Storm_Tornado_aimAtPlayerOnSpawn=false
@ -36,7 +36,7 @@
B:Storm_Tornado_grabBlocks=true B:Storm_Tornado_grabBlocks=true
# Grab entity items, overridden by Storm_Tornado_grabPlayersOnly # Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
B:Storm_Tornado_grabItems=false B:Storm_Tornado_grabItems=true
# Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly # Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
B:Storm_Tornado_grabMobs=true B:Storm_Tornado_grabMobs=true

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mods/QMD-1.0.3-1.12.2.jar Normal file

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@ -1,20 +1,52 @@
#var AM = <NuclearCraft:antimatter>; #var AM = <NuclearCraft:antimatter>;
#var AICBM = <icbmclassic:explosives:22>; #var ANTIMATTERICBM = <icbmclassic:explosives:22>;
#var NICBM = <icbmclassic:explosives:15>; #var ICBMNUKEBOMB = <icbmclassic:explosives:15>;
#recipes.remove(AICBM); #recipes.remove(ANTIMATTERICBM);
#recipes.addShaped(AICBM, #recipes.addShaped(ANTIMATTERICBM,
# [[AM, AM, AM], # [[AM, AM, AM],
# [AM, NICBM, AM], # [AM, ICBMNUKEBOMB, AM],
# [AM, AM, AM]]); # [AM, AM, AM]]);
var REPL = <ic2:te:63>; #var IC2REPLICATOR = <ic2:te:63>;
var AICBM = <icbmclassic:explosives:22>; #var ANTIMATTERICBM = <icbmclassic:explosives:22>;
var NICBM = <icbmclassic:explosives:15>; #var ICBMNUKEBOMB = <icbmclassic:explosives:15>;
var NIC2 = <ic2:te:2>; #var NUKEIC2 = <ic2:te:2>;
var P = <ic2:fluid_cell>.withTag({Fluid: {FluidName: "plasma", Amount: 1000}}); #var IC2PLASMA = <ic2:fluid_cell>.withTag({Fluid: {FluidName: "plasma", Amount: 1000}});
recipes.remove(AICBM); #recipes.remove(ANTIMATTERICBM);
recipes.addShaped(AICBM, #recipes.addShaped(ANTIMATTERICBM,
[[NICBM, REPL, NICBM], # [[ICBMNUKEBOMB, IC2REPLICATOR, ICBMNUKEBOMB],
[P, NIC2, P], # [IC2PLASMA, NUKEIC2, IC2PLASMA],
[NICBM, REPL, NICBM]]); # [ICBMNUKEBOMB, IC2REPLICATOR, ICBMNUKEBOMB]]);
#########################
var ICBMNUKEBOMB = <icbmclassic:explosives:15>;
var TRINITYU235BOMB = <trinity:bomb_u235>;
var ICBMNUKEMISSLE = <icbmclassic:missile:15>;
var ICBMMISSILEMODULE = <icbmclassic:missile:24>;
recipes.remove(ICBMNUKEMISSLE);
recipes.addShapeless(ICBMNUKEMISSLE, [ ICBMMISSILEMODULE, TRINITYU235BOMB ]);
recipes.addShapeless(ICBMNUKEMISSLE, [ ICBMMISSILEMODULE, ICBMNUKEBOMB ]);
recipes.remove(ICBMNUKEBOMB);
recipes.addShapeless(ICBMNUKEBOMB, [ TRINITYU235BOMB ]);
recipes.addShapeless(TRINITYU235BOMB, [ ICBMNUKEBOMB ]);
######################
var ICBMANTIMATTERBOMB = <icbmclassic:explosives:22>;
recipes.remove(ICBMANTIMATTERBOMB);
var QMDDEUTCELL = <qmd:canister:2>.withTag({storage: {amount: 6000}});
var QMDANTIDEUTCELL = <qmd:cell:2>.withTag({storage: {amount: 600}});
var ACCELCASING = <qmd:accelerator_casing>;
recipes.addShaped(ICBMANTIMATTERBOMB,
[[ACCELCASING, QMDANTIDEUTCELL, ACCELCASING],
[ICBMNUKEBOMB, QMDDEUTCELL, ICBMNUKEBOMB],
[ACCELCASING, QMDANTIDEUTCELL, ACCELCASING]]);