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712bed397a
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4a05c9f93c
7 changed files with 18 additions and 50 deletions
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@ -23,7 +23,7 @@
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B:Storm_Deflector_RemoveRainstorms=false
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B:Storm_Deflector_RemoveRainstorms=false
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B:Storm_Deflector_RemoveSandstorms=true
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B:Storm_Deflector_RemoveSandstorms=true
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B:Storm_FlyingBlocksHurt=true
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B:Storm_FlyingBlocksHurt=true
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I:Storm_HailPerTick=100
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I:Storm_HailPerTick=10
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I:Storm_LightningStrikeBaseValueOddsTo1=200
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I:Storm_LightningStrikeBaseValueOddsTo1=200
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I:Storm_MaxPerPlayerPerLayer=20
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I:Storm_MaxPerPlayerPerLayer=20
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I:Storm_MaxRadius=1000
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I:Storm_MaxRadius=1000
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@ -24,7 +24,7 @@
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I:Storm_Tornado_TicksToRepairBlock=6000
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I:Storm_Tornado_TicksToRepairBlock=6000
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# Accuracy of tornado aimed at player
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# Accuracy of tornado aimed at player
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I:Storm_Tornado_aimAtPlayerAngleVariance=360
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I:Storm_Tornado_aimAtPlayerAngleVariance=15
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# Make tornados initial heading aimed towards closest player
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# Make tornados initial heading aimed towards closest player
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B:Storm_Tornado_aimAtPlayerOnSpawn=false
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B:Storm_Tornado_aimAtPlayerOnSpawn=false
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@ -36,7 +36,7 @@
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B:Storm_Tornado_grabBlocks=true
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B:Storm_Tornado_grabBlocks=true
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# Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
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# Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
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B:Storm_Tornado_grabItems=true
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B:Storm_Tornado_grabItems=false
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# Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
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# Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
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B:Storm_Tornado_grabMobs=true
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B:Storm_Tornado_grabMobs=true
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@ -1,52 +1,20 @@
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#var AM = <NuclearCraft:antimatter>;
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#var AM = <NuclearCraft:antimatter>;
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#var ANTIMATTERICBM = <icbmclassic:explosives:22>;
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#var AICBM = <icbmclassic:explosives:22>;
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#var ICBMNUKEBOMB = <icbmclassic:explosives:15>;
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#var NICBM = <icbmclassic:explosives:15>;
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#recipes.remove(ANTIMATTERICBM);
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#recipes.remove(AICBM);
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#recipes.addShaped(ANTIMATTERICBM,
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#recipes.addShaped(AICBM,
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# [[AM, AM, AM],
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# [[AM, AM, AM],
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# [AM, ICBMNUKEBOMB, AM],
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# [AM, NICBM, AM],
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# [AM, AM, AM]]);
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# [AM, AM, AM]]);
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#var IC2REPLICATOR = <ic2:te:63>;
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var REPL = <ic2:te:63>;
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#var ANTIMATTERICBM = <icbmclassic:explosives:22>;
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var AICBM = <icbmclassic:explosives:22>;
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#var ICBMNUKEBOMB = <icbmclassic:explosives:15>;
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var NICBM = <icbmclassic:explosives:15>;
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#var NUKEIC2 = <ic2:te:2>;
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var NIC2 = <ic2:te:2>;
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#var IC2PLASMA = <ic2:fluid_cell>.withTag({Fluid: {FluidName: "plasma", Amount: 1000}});
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var P = <ic2:fluid_cell>.withTag({Fluid: {FluidName: "plasma", Amount: 1000}});
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#recipes.remove(ANTIMATTERICBM);
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recipes.remove(AICBM);
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#recipes.addShaped(ANTIMATTERICBM,
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recipes.addShaped(AICBM,
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# [[ICBMNUKEBOMB, IC2REPLICATOR, ICBMNUKEBOMB],
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[[NICBM, REPL, NICBM],
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# [IC2PLASMA, NUKEIC2, IC2PLASMA],
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[P, NIC2, P],
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# [ICBMNUKEBOMB, IC2REPLICATOR, ICBMNUKEBOMB]]);
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[NICBM, REPL, NICBM]]);
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#########################
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var ICBMNUKEBOMB = <icbmclassic:explosives:15>;
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var TRINITYU235BOMB = <trinity:bomb_u235>;
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var ICBMNUKEMISSLE = <icbmclassic:missile:15>;
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var ICBMMISSILEMODULE = <icbmclassic:missile:24>;
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recipes.remove(ICBMNUKEMISSLE);
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recipes.addShapeless(ICBMNUKEMISSLE, [ ICBMMISSILEMODULE, TRINITYU235BOMB ]);
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recipes.addShapeless(ICBMNUKEMISSLE, [ ICBMMISSILEMODULE, ICBMNUKEBOMB ]);
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recipes.remove(ICBMNUKEBOMB);
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recipes.addShapeless(ICBMNUKEBOMB, [ TRINITYU235BOMB ]);
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recipes.addShapeless(TRINITYU235BOMB, [ ICBMNUKEBOMB ]);
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######################
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var ICBMANTIMATTERBOMB = <icbmclassic:explosives:22>;
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recipes.remove(ICBMANTIMATTERBOMB);
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var QMDDEUTCELL = <qmd:canister:2>.withTag({storage: {amount: 6000}});
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var QMDANTIDEUTCELL = <qmd:cell:2>.withTag({storage: {amount: 600}});
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var ACCELCASING = <qmd:accelerator_casing>;
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recipes.addShaped(ICBMANTIMATTERBOMB,
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[[ACCELCASING, QMDANTIDEUTCELL, ACCELCASING],
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[ICBMNUKEBOMB, QMDDEUTCELL, ICBMNUKEBOMB],
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[ACCELCASING, QMDANTIDEUTCELL, ACCELCASING]]);
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