# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General settings ########################################################################################################## general { # Decides if the reduced health is per player, for everybody, per team # or per FTB Team (Only works when FTBUtils is installed) [default: true] # Valid values: # SEPERATE # SCOREBOARD_TEAM # EVERYBODY # FTB_TEAMS S:HealthSetting=SEPERATE # The amount of health taken from the player upon death (2 = 1 heart) [default: 2] # Min: 1 # Max: 20 I:healthPerDeath=2 # Minimum amount of health the player can end up with (2 = 1 heart) [default: 2] # Min: 1 # Max: 20 I:minimumHealth=2 # When set to true it notifies the player about their new max health when they respawn [default: true] B:reducedHealthMessage=true } ########################################################################################################## # regen #--------------------------------------------------------------------------------------------------------# # Regen settings ########################################################################################################## regen { # The amount of max health the player can get from killing the target(s) (20 = 10 hearts) [default: 20] # Min: 1 # Max: 2147483647 I:maxRegenned=20 # When set to true allows you to gain back health upon killing set target(s) [default: false] B:regenHealth=true # Adding lines / removing lines specifies which mobs will cause the players to regen max health # Syntax: modid:mobname,healthRegenned,amount # For wildcards use *. For instance [*:*,1,20] would mean every 20 kills regain half a heart # While [minecraft:*,1,10] would mean every 10 kills of vanilla mobs regains half a heart S:regenTargets < minecraft:ender_dragon,20,1 minecraft:wither,5,1 *:*,2,5 > # When set to true it notifies the player about their new max health when they respawn [default: true] B:regennedHealthMessage=true }