92 lines
4.1 KiB
INI
92 lines
4.1 KiB
INI
# Configuration file
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general {
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# Whether to allow players to directly mine bedrock ores. Disabling this will force players to use the bedrock miner.
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B:allowPlayerMining=true
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# The list of dimension *types* assigned to ore entries with no explicit dimension config. This includes the defaults for vanilla ores and non-dimension-specific mod ore defaults. Use this to make those ores also spawn in dimension types other than the overworld.
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S:defaultDimensionTypes <
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overworld
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>
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# The fuel efficiency of the miner. Actual mining time is original mining time times this. Applies to both internal power generation as well as power supplied externally.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:minerEfficiency=0.5
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# The power efficiency of the miner. Total mining time is original powered time times this times `minerEfficiency`. Applies to power supplied externally. Set to 0 to disable external powering.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:minerEfficiencyExternalPower=1.0
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# The fuel efficiency of the miner. Total mining time is original burn time times this times `minerEfficiency`. Applies to internal power generation. Set to 0 to disable internal powering.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:minerEfficiencyInternalPower=1.0
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# The time in ticks between extraction operations performed by the miner.
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# Min: 0
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# Max: 2147483647
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I:minerExtractionCooldown=100
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# Whether to support alpha transparency in ore mask, not just completely transparent/completely opaque. Only required when the resource pack in use provides such a custom mask. Slightly more expensive to render.
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B:oreMaskUsesAlpha=false
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# A blacklist to easily disable ore generation for individual mods. Useful when you want to disable ores with default configurations without adding an `enabled: false` entry for each one to a JSON config. This must be the mod IDs of the mods to disable, i.e. the bit in the block state name before the colon, e.g. `thermalfoundation`.
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S:oreModBlacklist <
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>
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# Controls the sort index the `groupOrder` field in a JSON config for ore gen evaluates to; specifically, the sort index will be the index in this list times five. So by default the sort index for ThermalFoundation ores will be 0 and the one for Immersive Engineering will be 10.
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S:orePriority <
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thermalfoundation
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ic2
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immersiveengineering
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techreborn
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forestry
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silentgems
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mekanism
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>
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# Maximum number of chunks to perform retrogen for per tick. 0 to disable retrogen.
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# Min: 0
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# Max: 2147483647
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I:retrogenSpeed=10
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# Whether to only show the floating UI indicating ore yield when sneaking.
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B:uiOnlyWhenSneaking=false
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# The y level at which to start looking for bedrock to generate veins in, searching down.
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# Min: 0
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# Max: 255
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I:veinBaseY=5
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# The probability that a bedrock vein spawns in a chunk. In other words, the relative amount of chunks a vein spawns in.
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# Min: 0.0
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# Max: 1.0
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D:veinChance=0.05
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# A constant scaling factor applied to distance based vein scaling. The final range based scaling is computed as 'logn((distanceToSpawn-veinYieldDistanceScaleStart)/10)*veinYieldDistanceScaleMultiplier'.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:veinDistanceScaleMultiplier=2.0
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# The distance from spawn at which to start scaling up vein size and yield.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:veinDistanceScaleStart=300.0
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# The minimum distance from spawn at which veins may spawn.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:veinMinSpawnDistance=0.0
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# A constant scaling factor applied to all yields. Intended to allow easily changing yields in general, while not messing with the balancing of ores against each other.
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# Min: 0.0
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# Max: 10000.0
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D:veinYieldConstScale=1
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# The 'weight' of the world generator placing bedrock ores. This is used when Forge sorts generators to know in what order they run. Higher weights run later.
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I:worldGeneratorWeight=10
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}
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