149 lines
6 KiB
INI
149 lines
6 KiB
INI
# Configuration file
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client {
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# Clears caches on world unload a bit faster than usual. Prevents temporary memory leaks. More effective in Anarchy. [default: true]
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B:clearCachesOnWorldUnload=true
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# Clears the baked models generated in the first pass *before* entering the second pass, instead of *after*. While this doesn't reduce memory usage in-game, it does reduce it noticeably during loading. [default: true]
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B:clearDuplicateModelRegistry=true
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# Deduplicates IModels too. Takes a few seconds more, but shaves off another bit of RAM. [default: true]
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B:deduplicateModelBakers=true
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# Deduplicates baked models. The original feature. [default: true]
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B:deduplicateModels=true
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# The maximum amount of levels of recursion for the deduplication process. Smaller values will deduplicate less data, but make the process run faster. [default: 9, range: 1-2147483647]
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I:deduplicateModelsMaxRecursion=9
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# Disables texture animations. [default: false]
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B:disableTextureAnimations=false
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# Initialize the options.txt and forge.cfg files with rendering performance-friendly defaults if not present. [default: true]
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B:initOptions=true
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# Makes vanilla creative tab search use JEI's lookups - saves a lot of RAM *and* gives you fancy JEI features! [default: true]
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B:jeiCreativeSearch=true
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# Remove unnecessary data from a pointlessly cached ModelLoader instance. [default: true]
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B:modelLoaderCleanup=true
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# Wipes the IModel cache after baking is finished. Saves a lot of RAM, as most IModels will not be reloaded. [default: true]
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B:wipeModelCache=true
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}
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coremod {
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# Stops certain non-Minecraft-related libraries from being ASM transformed. You shouldn't be transforming those anyway. [default: true]
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B:blacklistLibraryTransformers=true
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# Make 3D forms of items be rendered dynamically and cached when necessary. [default: true]
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B:dynamicItemModels=true
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# Optimizes ItemStack.isEmpty by removing a map lookup. Initially found by Aikar (Paper/0181). [default: true]
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B:fasterAirItemLookup=true
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# Speeds up entity lookup by optimizing ClassInheritanceMultiMap.getByClass. [default: true]
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B:fasterEntityLookup=true
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# Speeds up the hopper's calculations. [default: true]
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B:fasterHopper=true
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# Optimizes blockstate property equals and hashCode methods. [default: true]
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B:fasterPropertyComparisons=true
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# Fixes the server not removing unloaded entities/tile entities if no chunkloaders are active. Thanks to CreativeMD for finding this! [default: true]
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B:fixWorldEntityCleanup=true
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# Disables all coremod functionality. [default: false]
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B:forceDisable=false
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# The amount of ticks per player presence check for mob spawners. Set to 1 to disable the patch and match vanilla behaviour. [default: 10, range: 1-200]
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I:mobSpawnerCheckSpeed=10
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# Optimizes BlockPos mutable/immutable getters to run on the same variables, letting them be inlined and thus theoretically increasing performance. [default: true]
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B:optimizedBlockPos=true
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# Fix a bug in chunk serialization leading to crashes. Originally found and fixed by Aaron1011 of Sponge. [default: true]
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B:patchChunkSerialization=true
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# Replaces the default BlockState/ExtendedBlockState implementations with a far more memory-efficient variant. [default: true]
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B:smallPropertyStorage=true
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}
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debug {
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# Should FoamFix count and list baked models during deduplication, per mod? [default: false]
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B:countListBakedModels=false
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}
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experimental {
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# Optimizes the backing map for EntityDataManager, saving memory *and* CPU time! May cause issues, however - please test and report back! [default: false]
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B:fasterEntityDataManager=false
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# Unpacks all baked quads. Increases RAM usage, but might speed some things up. [default: false]
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B:unpackBakedQuads=false
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}
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general {
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# Enable deduplication of redundant objects in memory. [default: true]
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B:deduplicate=true
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}
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ghostbuster {
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# Checks if worlds do not unload after a specified amount of time, and notifies the user if that is the case. [default: true]
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B:checkNonUnloadedWorldClients=true
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# The amount of time FoamFix should wait for a world to be deemed non-unloaded. [default: 60, range: 10-3600]
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I:checkNonUnloadedWorldTimeout=60
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# Wrap ChunkProviderServers to be able to provide the /ghostbuster command for debugging ghost chunkloads. [default: false]
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B:enableDebuggingWrapper=false
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# For FoamFix debugging/development purposes only. [default: false]
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B:nonUnloadedWorldsForceGCOnCheck=false
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# Should beds be prevented from ghost chunkloading? [default: true]
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B:patchBeds=true
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# Should the /ghostbuster debugger show neighbor updates? [default: false]
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B:wrapperShowsNeighborUpdates=false
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}
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launchwrapper {
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# Remove Launchwrapper package manifest map (which is not used anyway). [default: true]
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B:removePackageManifestMap=true
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# Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe. [default: true]
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B:weakenResourceCache=true
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}
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textures {
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# If false, disables any patches from this category. [default: true]
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B:enable=true
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# Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2]
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I:fasterAnimation=1
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# The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647]
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I:maxAnimationFramesForCache=256
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# Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. To disable animation updates altogether, use the option for it. [default: -1, range: -1-4]
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I:maxAnimationMipLevel=-1
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}
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tweaks {
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# Prevent redstone from causing light updates by removing its light level. [default: false]
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B:disableRedstoneLight=false
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# Do not delay lighting updates over other types of updates. [default: false]
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B:immediateLightingUpdates=false
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}
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