888 lines
29 KiB
INI
888 lines
29 KiB
INI
# Configuration file
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client {
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# Align HUD with left (if true) or right (if false)
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B:AlignHUDLeft=true
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# How much light to produce if ambient lighting is enabled.
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I:AmbientLightingLevel=15
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# Allow sneak+scroll to change Configurator modes.
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B:ConfiguratorModeScroll=true
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# Should active machines produce block light.
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B:EnableAmbientLighting=true
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# If enabled machines play their sounds while running.
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B:EnableMachineSounds=true
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# Play sounds for Jetpack/Gas Mask/Flamethrower (all players).
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B:EnablePlayerSounds=true
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# Christmas/New Years greetings in chat.
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B:Holidays=true
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# Show particles when machines active.
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B:MachineEffects=true
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# Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
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B:MultiblockFormParticles=true
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# If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
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B:OpaqueTransmitterRender=false
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# Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
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D:SoundVolume=1.0
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}
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general {
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# If enabled, lasers can break blocks and the flamethrower starts fires.
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B:AestheticWorldDamage=true
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# Disable to make the anchor upgrade not do anything.
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B:AllowChunkloading=true
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# Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
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B:AllowProtection=true
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# Allows vanilla spawners to be moved with a Cardboard Box.
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B:AllowSpawnerBoxPickup=true
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# Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
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B:AllowTransmitterAlloyUpgrade=true
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# Max damage the Armored Jetpack can absorb.
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I:ArmoredJepackDamageMax=115
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# Damage absorb ratio of the Armored Jetpack.
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D:ArmoredJetpackDamageRatio=0.8
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# Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
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B:BlacklistForgePower=false
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# Disables IC2 power integration. Requires world restart (server-side option in SMP).
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B:BlacklistIC2Power=false
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# Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP).
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B:BlacklistRFPower=false
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# Disables Tesla power integration. Requires world restart (server-side option in SMP).
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B:BlacklistTeslaPower=false
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# How many ticks must pass until a block's active state can sync with the client.
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I:ClientUpdateDelay=10
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# Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods.
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B:ControlCircuitOreDict=true
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# Chance that copper generates in a chunk. (0 to Disable)
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I:CopperPerChunk=16
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# Max number of blocks in a copper vein.
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I:CopperVeinSize=8
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# If machine is disabled in config, do we set its block to air if it is found in world?
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B:DestroyDisabledBlocks=true
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# Maximum amount (joules) of energy the Atomic Disassembler can contain
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D:DisassemblerBatteryCapacity=1000000.0
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# The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
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I:DisassemblerDamageMax=20
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# The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
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I:DisassemblerDamageMin=4
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# Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
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I:DisassemblerEnergyUsage=10
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# Cost in Joules of using the Atomic Disassembler as a hoe.
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I:DisassemblerEnergyUsageHoe=10
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# Cost in Joules of using the Atomic Disassembler as a weapon.
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I:DisassemblerEnergyUsageWeapon=2000
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# Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
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B:DisassemblerExtendedMiningMode=true
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# Enable the 'Fast' mode for the Atomic Disassembler.
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B:DisassemblerFastMode=true
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# The max Atomic Disassembler Vein Mining Block Count.
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I:DisassemblerMiningCount=128
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# The Range of the Atomic Disassembler Extended Vein Mining.
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I:DisassemblerMiningRange=10
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# Enable the 'Slow' mode for the Atomic Disassembler.
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B:DisassemblerSlowMode=true
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# Enable the 'Vein Mining' mode for the Atomic Disassembler.
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B:DisassemblerVeinMiningMode=true
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# Audible sparkles.
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B:DynamicTankEasterEgg=false
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# Conversion multiplier from Joules to EU (Joules * EUToJoules = EU)
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D:EUToJoules=0.1
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# Allows chunks to retrogen Mekanism ore blocks.
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B:EnableWorldRegeneration=false
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# Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate.
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D:EnergyPerHeat=1000.0
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# How much energy (Joules) a piece of redstone gives in machines.
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D:EnergyPerRedstone=10000.0
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# Displayed energy type in Mekanism GUIs.
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S:EnergyType=RF
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# Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
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I:EthyleneBurnTime=4
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# Thermal Evaporation Tower heat loss per tick.
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D:EvaporationHeatDissipation=0.02
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# Max Temperature of the Thermal Evaporation Tower.
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D:EvaporationMaxTemp=3000.0
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# Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
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D:EvaporationSolarMultiplier=0.2
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# Temperature to amount produced ratio for Thermal Evaporation Tower.
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D:EvaporationTempMultiplier=0.1
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# Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE)
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D:ForgeToJoules=0.4
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# Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
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D:HeatPerFuelTick=4.0
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# How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
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D:HydrogenEnergyDensity=14
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# Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules)
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D:JoulesToEU=10.0
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# Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules)
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D:JoulesToForge=2.5
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# Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules)
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D:JoulesToRF=2.5
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# Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules)
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D:JoulesToTesla=2.5
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# Energy needed to destroy or attract blocks with a Laser (per block hardness level).
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I:LaserDiggingEnergy=100000
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# How far (in blocks) a laser can travel.
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I:LaserRange=64
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# Log Mekanism packet names. Debug setting.
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B:LogPackets=false
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# Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
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D:MaxEnergyPerSteam=100.0
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# Flamethrower Gas Tank capacity in mB.
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I:MaxFlamethrowerGas=24000
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# Jetpack Gas Tank capacity in mB.
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I:MaxJetpackGas=24000
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# Fluidic Plenisher stops after this many blocks.
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I:MaxPlenisherNodes=4000
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# Maximum block distance to pull fluid from for the Electric Pump.
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I:MaxPumpRange=80
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# Scuba Tank Gas Tank capacity in mB.
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I:MaxScubaGas=24000
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# Energy multiplier for using silk touch mode with the Digital Miner.
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I:MinerSilkMultiplier=6
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# Radius of the explosion of Obsidian TNT.
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I:ObsidianTNTBlastRadius=12
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# Fuse time for Obsidian TNT.
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I:ObsidianTNTDelay=100
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# Ops can bypass the block security restrictions if enabled.
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B:OpsBypassRestrictions=false
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# Chance that osmium generates in a chunk. (0 to Disable)
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I:OsmiumPerChunk=12
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# Max number of blocks in an osmium vein.
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I:OsmiumVeinSize=8
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# Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
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I:PortableTeleporterDelay=0
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# Add filled creative gas tanks to creative/JEI.
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B:PrefilledGasTanks=true
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# If enabled makes Water and Heavy Water blocks be removed from the world on pump.
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B:PumpWaterSources=false
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# Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency.
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D:QuantumEntangloporterEnergyTransfer=1.6E7
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# Conversion multiplier from Joules to RF (Joules * RFToJoules = RF)
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D:RFToJoules=0.4
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# Chance that salt generates in a chunk. (0 to Disable)
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I:SaltPerChunk=2
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# Max number of blocks in a salt vein.
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I:SaltVeinSize=6
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# Chance of producing sawdust per operation in the precision sawmill when turning logs into planks.
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D:SawdustChanceLog=1.0
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# Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks.
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D:SawdustChancePlank=0.25
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# Enable the spawning of baby skeletons. Think baby zombies but skeletons.
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B:SpawnBabySkeletons=true
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# Amount of heat each Boiler heating element produces.
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D:SuperheatingHeatTransfer=10000.0
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# Displayed temperature unit in Mekanism GUIs.
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S:"Temperature Units"=K
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# Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla)
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D:TeslaToJoules=0.4
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# Chance that tin generates in a chunk. (0 to Disable)
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I:TinPerChunk=14
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# Max number of blocks in a tin vein.
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I:TinVeinSize=8
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# Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
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I:UpgradeModifier=10
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# TCP port for the Voice server to listen on.
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I:VoicePort=36123
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# Should machines void the gas inside of them on load if there is no recipe using that gas.
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B:VoidInvalidGases=true
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# Enables the voice server for Walkie Talkies.
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B:WalkieTalkieServerEnabled=false
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# Change this value to cause Mekanism to regen its ore in all loaded chunks.
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I:WorldRegenVersion=0
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# Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.)
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I:digitalMinerMaxRadius=32
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# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
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I:quantumEntangloporterFluidBuffer=512000
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# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
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I:quantumEntangloporterGasBuffer=512000
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}
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generation {
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# Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
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D:AdvancedSolarGeneration=300.0
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# Amount of energy in Joules the Bio Generator produces per tick.
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D:BioGeneration=350.0
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# Affects the Injection Rate, Max Temp, and Ignition Temp.
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D:EnergyPerFusionFuel=0.0
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# Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
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D:HeatGeneration=150.0
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# Multiplier of effectiveness of Lava in the Heat Generator.
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D:HeatGenerationLava=5.0
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# Add this amount of Joules to the energy produced by a heat generator if it is in the Nether.
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D:HeatGenerationNether=100.0
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# Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
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D:SolarGeneration=50.0
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# The number of blades on each turbine coil per blade applied.
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I:TurbineBladesPerCoil=4
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# The rate at which steam is condensed in the turbine.
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I:TurbineCondenserFlowRate=32000
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# The rate at which steam is dispersed into the turbine.
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D:TurbineDisperserGasFlow=640.0
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# The rate at which steam is vented into the turbine.
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D:TurbineVentGasFlow=16000.0
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# The list of dimension ids that the Wind Generator will not generate power in.
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I:WindGenerationDimBlacklist <
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>
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# Maximum base generation value of the Wind Generator.
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D:WindGenerationMax=240.0
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# The maximum Y value that affects the Wind Generators Power generation.
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I:WindGenerationMaxY=255
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# Minimum base generation value of the Wind Generator.
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D:WindGenerationMin=30.0
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# The minimum Y value that affects the Wind Generators Power generation.
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I:WindGenerationMinY=24
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}
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generators {
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# Allow AdvancedSolarGenerator to be used/crafted. Requires game restart to fully take effect.
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B:AdvancedSolarGeneratorEnabled=true
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# Allow BioGenerator to be used/crafted. Requires game restart to fully take effect.
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B:BioGeneratorEnabled=true
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# Allow GasGenerator to be used/crafted. Requires game restart to fully take effect.
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B:GasGeneratorEnabled=true
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# Allow HeatGenerator to be used/crafted. Requires game restart to fully take effect.
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B:HeatGeneratorEnabled=true
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# Allow SolarGenerator to be used/crafted. Requires game restart to fully take effect.
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B:SolarGeneratorEnabled=true
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# Allow WindGenerator to be used/crafted. Requires game restart to fully take effect.
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B:WindGeneratorEnabled=true
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}
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machines {
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# Allow Chargepad to be used/crafted. Requires game restart to fully take effect.
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B:ChargepadEnabled=true
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# Allow ChemicalCrystallizer to be used/crafted. Requires game restart to fully take effect.
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B:ChemicalCrystallizerEnabled=true
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# Allow ChemicalDissolutionChamber to be used/crafted. Requires game restart to fully take effect.
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B:ChemicalDissolutionChamberEnabled=true
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# Allow ChemicalInfuser to be used/crafted. Requires game restart to fully take effect.
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B:ChemicalInfuserEnabled=true
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# Allow ChemicalInjectionChamber to be used/crafted. Requires game restart to fully take effect.
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B:ChemicalInjectionChamberEnabled=true
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# Allow ChemicalOxidizer to be used/crafted. Requires game restart to fully take effect.
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B:ChemicalOxidizerEnabled=true
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# Allow ChemicalWasher to be used/crafted. Requires game restart to fully take effect.
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B:ChemicalWasherEnabled=true
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# Allow Combiner to be used/crafted. Requires game restart to fully take effect.
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B:CombinerEnabled=true
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# Allow Crusher to be used/crafted. Requires game restart to fully take effect.
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B:CrusherEnabled=true
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# Allow DigitalMiner to be used/crafted. Requires game restart to fully take effect.
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B:DigitalMinerEnabled=true
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# Allow ElectricPump to be used/crafted. Requires game restart to fully take effect.
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B:ElectricPumpEnabled=true
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# Allow ElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect.
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B:ElectrolyticSeparatorEnabled=true
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# Allow EnergizedSmelter to be used/crafted. Requires game restart to fully take effect.
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B:EnergizedSmelterEnabled=true
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# Allow EnrichmentChamber to be used/crafted. Requires game restart to fully take effect.
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B:EnrichmentChamberEnabled=true
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# Allow Factory to be used/crafted. Requires game restart to fully take effect.
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B:FactoryEnabled=true
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# Allow FluidTank to be used/crafted. Requires game restart to fully take effect.
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B:FluidTankEnabled=true
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# Allow FluidicPlenisher to be used/crafted. Requires game restart to fully take effect.
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B:FluidicPlenisherEnabled=true
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# Allow FormulaicAssemblicator to be used/crafted. Requires game restart to fully take effect.
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B:FormulaicAssemblicatorEnabled=true
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# Allow FuelwoodHeater to be used/crafted. Requires game restart to fully take effect.
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B:FuelwoodHeaterEnabled=true
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# Allow LaserAmplifier to be used/crafted. Requires game restart to fully take effect.
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B:LaserAmplifierEnabled=true
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# Allow Laser to be used/crafted. Requires game restart to fully take effect.
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B:LaserEnabled=true
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# Allow LaserTractorBeam to be used/crafted. Requires game restart to fully take effect.
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B:LaserTractorBeamEnabled=true
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# Allow LogisticalSorter to be used/crafted. Requires game restart to fully take effect.
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B:LogisticalSorterEnabled=true
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# Allow MetallurgicInfuser to be used/crafted. Requires game restart to fully take effect.
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B:MetallurgicInfuserEnabled=true
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# Allow Oredictionificator to be used/crafted. Requires game restart to fully take effect.
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B:OredictionificatorEnabled=true
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# Allow OsmiumCompressor to be used/crafted. Requires game restart to fully take effect.
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B:OsmiumCompressorEnabled=true
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# Allow PersonalChest to be used/crafted. Requires game restart to fully take effect.
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B:PersonalChestEnabled=true
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# Allow PrecisionSawmill to be used/crafted. Requires game restart to fully take effect.
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B:PrecisionSawmillEnabled=true
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# Allow PressurizedReactionChamber to be used/crafted. Requires game restart to fully take effect.
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B:PressurizedReactionChamberEnabled=true
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# Allow PurificationChamber to be used/crafted. Requires game restart to fully take effect.
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B:PurificationChamberEnabled=true
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# Allow QuantumEntangloporter to be used/crafted. Requires game restart to fully take effect.
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B:QuantumEntangloporterEnabled=true
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# Allow ResistiveHeater to be used/crafted. Requires game restart to fully take effect.
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B:ResistiveHeaterEnabled=true
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# Allow RotaryCondensentrator to be used/crafted. Requires game restart to fully take effect.
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B:RotaryCondensentratorEnabled=true
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# Allow SeismicVibrator to be used/crafted. Requires game restart to fully take effect.
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B:SeismicVibratorEnabled=true
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# Allow SolarNeutronActivator to be used/crafted. Requires game restart to fully take effect.
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B:SolarNeutronActivatorEnabled=true
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# Allow Teleporter to be used/crafted. Requires game restart to fully take effect.
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B:TeleporterEnabled=true
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}
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storage {
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# Base energy storage (Joules).
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D:ChargePadStorage=40000.0
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# Base energy storage (Joules).
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D:ChemicalCrystallizerStorage=160000.0
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# Base energy storage (Joules).
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D:ChemicalDissolutionChamberStorage=160000.0
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# Base energy storage (Joules).
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D:ChemicalInfuserStorage=80000.0
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# Base energy storage (Joules).
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D:ChemicalInjectionChamberStorage=160000.0
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# Base energy storage (Joules).
|
|
D:ChemicalWasherStorage=80000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:CombinerStorage=40000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:CrusherStorage=20000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:DigitalMinerStorage=40000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:ElectricPumpStorage=40000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:ElectrolyticSeparatorStorage=160000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:EnergizedSmelterStorage=20000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:EnrichmentChamberStorage=20000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:FluidicPlenisherStorage=40000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:FormulaicAssemblicatorStorage=40000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:LaserStorage=2000000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:MetallurgicInfuserStorage=20000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:OsmiumCompressorStorage=80000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:OxidationChamberStorage=80000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:PrecisionSawmillStorage=20000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:PressurizedReactionBaseStorage=2000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:PurificationChamberStorage=80000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:RotaryCondensentratorStorage=20000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:SeismicVibratorStorage=20000.0
|
|
|
|
# Base energy storage (Joules).
|
|
D:TeleporterStorage=5000000.0
|
|
}
|
|
|
|
|
|
tier {
|
|
# The number of items a Advanced bin can store.
|
|
I:AdvancedBinStorage=8192
|
|
|
|
# Internal buffer in Joules of each Advanced universal cable.
|
|
I:AdvancedCableCapacity=12800
|
|
|
|
# Insulation value of Advanced thermodynamic conductor.
|
|
D:AdvancedConductorConductionInsulation=400.0
|
|
|
|
# Heat capacity of Advanced thermodynamic conductor.
|
|
D:AdvancedConductorHeatCapacity=1.0
|
|
|
|
# Conduction value of Advanced thermodynamic conductor.
|
|
D:AdvancedConductorInverseConduction=5.0
|
|
|
|
# Maximum number of Joules a Advanced energy cube can store.
|
|
D:AdvancedEnergyCubeMaxEnergy=8000000.0
|
|
|
|
# Output rate in Joules of a Advanced energy cube.
|
|
D:AdvancedEnergyCubeOutput=3200.0
|
|
|
|
# Output rate of Advanced gas tank in mB.
|
|
I:AdvancedFluidTankOutput=800
|
|
|
|
# Storage size of Advanced gas tank in mB.
|
|
I:AdvancedFluidTankStorage=28000
|
|
|
|
# Output rate of Advanced gas tank in mB.
|
|
I:AdvancedGasTankOutput=512
|
|
|
|
# Storage size of Advanced gas tank in mB.
|
|
I:AdvancedGasTankStorage=128000
|
|
|
|
# Maximum number of Joules a Advanced induction cell can store.
|
|
D:AdvancedInductionCellMaxEnergy=8.0E9
|
|
|
|
# Maximum number of Joules a Advanced induction provider can output or accept.
|
|
D:AdvancedInductionProviderOutput=512000.0
|
|
|
|
# Capacity of Advanced mechanical pipe in mB.
|
|
I:AdvancedPipeCapacity=4000
|
|
|
|
# Pump rate of Advanced mechanical pipe in mB/t.
|
|
I:AdvancedPipePullAmount=400
|
|
|
|
# Item throughput rate of Advanced logistical transporter in items/s.
|
|
I:AdvancedTransporterPullAmount=16
|
|
|
|
# Five times travel speed of Advanced logistical transporter.
|
|
I:AdvancedTransporterSpeed=10
|
|
|
|
# Capacity of Advanced pressurized tube in mB.
|
|
I:AdvancedTubeCapacity=1024
|
|
|
|
# Pump rate of Advanced pressurized tube in mB/t.
|
|
I:AdvancedTubePullAmount=256
|
|
|
|
# The number of items a Basic bin can store.
|
|
I:BasicBinStorage=4096
|
|
|
|
# Internal buffer in Joules of each Basic universal cable.
|
|
I:BasicCableCapacity=3200
|
|
|
|
# Insulation value of Basic thermodynamic conductor.
|
|
D:BasicConductorConductionInsulation=10.0
|
|
|
|
# Heat capacity of Basic thermodynamic conductor.
|
|
D:BasicConductorHeatCapacity=1.0
|
|
|
|
# Conduction value of Basic thermodynamic conductor.
|
|
D:BasicConductorInverseConduction=5.0
|
|
|
|
# Maximum number of Joules a Basic energy cube can store.
|
|
D:BasicEnergyCubeMaxEnergy=2000000.0
|
|
|
|
# Output rate in Joules of a Basic energy cube.
|
|
D:BasicEnergyCubeOutput=800.0
|
|
|
|
# Output rate of Basic gas tank in mB.
|
|
I:BasicFluidTankOutput=400
|
|
|
|
# Storage size of Basic gas tank in mB.
|
|
I:BasicFluidTankStorage=14000
|
|
|
|
# Output rate of Basic gas tank in mB.
|
|
I:BasicGasTankOutput=256
|
|
|
|
# Storage size of Basic gas tank in mB.
|
|
I:BasicGasTankStorage=64000
|
|
|
|
# Maximum number of Joules a Basic induction cell can store.
|
|
D:BasicInductionCellMaxEnergy=1.0E9
|
|
|
|
# Maximum number of Joules a Basic induction provider can output or accept.
|
|
D:BasicInductionProviderOutput=64000.0
|
|
|
|
# Capacity of Basic mechanical pipe in mB.
|
|
I:BasicPipeCapacity=1000
|
|
|
|
# Pump rate of Basic mechanical pipe in mB/t.
|
|
I:BasicPipePullAmount=100
|
|
|
|
# Item throughput rate of Basic logistical transporter in items/s.
|
|
I:BasicTransporterPullAmount=1
|
|
|
|
# Five times travel speed of Basic logistical transporter.
|
|
I:BasicTransporterSpeed=5
|
|
|
|
# Capacity of Basic pressurized tube in mB.
|
|
I:BasicTubeCapacity=256
|
|
|
|
# Pump rate of Basic pressurized tube in mB/t.
|
|
I:BasicTubePullAmount=64
|
|
|
|
# The number of items a Creative bin can store.
|
|
I:CreativeBinStorage=2147483647
|
|
|
|
# Maximum number of Joules a Creative energy cube can store.
|
|
D:CreativeEnergyCubeMaxEnergy=1.7976931348623157E308
|
|
|
|
# Output rate in Joules of a Creative energy cube.
|
|
D:CreativeEnergyCubeOutput=1.7976931348623157E308
|
|
|
|
# Output rate of Creative gas tank in mB.
|
|
I:CreativeFluidTankOutput=1073741823
|
|
|
|
# Storage size of Creative gas tank in mB.
|
|
I:CreativeFluidTankStorage=2147483647
|
|
|
|
# Output rate of Creative gas tank in mB.
|
|
I:CreativeGasTankOutput=1073741823
|
|
|
|
# Storage size of Creative gas tank in mB.
|
|
I:CreativeGasTankStorage=2147483647
|
|
|
|
# The number of items a Elite bin can store.
|
|
I:EliteBinStorage=32768
|
|
|
|
# Internal buffer in Joules of each Elite universal cable.
|
|
I:EliteCableCapacity=64000
|
|
|
|
# Insulation value of Elite thermodynamic conductor.
|
|
D:EliteConductorConductionInsulation=8000.0
|
|
|
|
# Heat capacity of Elite thermodynamic conductor.
|
|
D:EliteConductorHeatCapacity=1.0
|
|
|
|
# Conduction value of Elite thermodynamic conductor.
|
|
D:EliteConductorInverseConduction=5.0
|
|
|
|
# Maximum number of Joules a Elite energy cube can store.
|
|
D:EliteEnergyCubeMaxEnergy=3.2E7
|
|
|
|
# Output rate in Joules of a Elite energy cube.
|
|
D:EliteEnergyCubeOutput=12800.0
|
|
|
|
# Output rate of Elite gas tank in mB.
|
|
I:EliteFluidTankOutput=1600
|
|
|
|
# Storage size of Elite gas tank in mB.
|
|
I:EliteFluidTankStorage=56000
|
|
|
|
# Output rate of Elite gas tank in mB.
|
|
I:EliteGasTankOutput=1028
|
|
|
|
# Storage size of Elite gas tank in mB.
|
|
I:EliteGasTankStorage=256000
|
|
|
|
# Maximum number of Joules a Elite induction cell can store.
|
|
D:EliteInductionCellMaxEnergy=6.4E10
|
|
|
|
# Maximum number of Joules a Elite induction provider can output or accept.
|
|
D:EliteInductionProviderOutput=4096000.0
|
|
|
|
# Capacity of Elite mechanical pipe in mB.
|
|
I:ElitePipeCapacity=16000
|
|
|
|
# Pump rate of Elite mechanical pipe in mB/t.
|
|
I:ElitePipePullAmount=1600
|
|
|
|
# Item throughput rate of Elite logistical transporter in items/s.
|
|
I:EliteTransporterPullAmount=32
|
|
|
|
# Five times travel speed of Elite logistical transporter.
|
|
I:EliteTransporterSpeed=20
|
|
|
|
# Capacity of Elite pressurized tube in mB.
|
|
I:EliteTubeCapacity=4096
|
|
|
|
# Pump rate of Elite pressurized tube in mB/t.
|
|
I:EliteTubePullAmount=1024
|
|
|
|
# The number of items a Ultimate bin can store.
|
|
I:UltimateBinStorage=262144
|
|
|
|
# Internal buffer in Joules of each Ultimate universal cable.
|
|
I:UltimateCableCapacity=320000
|
|
|
|
# Insulation value of Ultimate thermodynamic conductor.
|
|
D:UltimateConductorConductionInsulation=100000.0
|
|
|
|
# Heat capacity of Ultimate thermodynamic conductor.
|
|
D:UltimateConductorHeatCapacity=1.0
|
|
|
|
# Conduction value of Ultimate thermodynamic conductor.
|
|
D:UltimateConductorInverseConduction=5.0
|
|
|
|
# Maximum number of Joules a Ultimate energy cube can store.
|
|
D:UltimateEnergyCubeMaxEnergy=1.28E8
|
|
|
|
# Output rate in Joules of a Ultimate energy cube.
|
|
D:UltimateEnergyCubeOutput=51200.0
|
|
|
|
# Output rate of Ultimate gas tank in mB.
|
|
I:UltimateFluidTankOutput=3200
|
|
|
|
# Storage size of Ultimate gas tank in mB.
|
|
I:UltimateFluidTankStorage=112000
|
|
|
|
# Output rate of Ultimate gas tank in mB.
|
|
I:UltimateGasTankOutput=2056
|
|
|
|
# Storage size of Ultimate gas tank in mB.
|
|
I:UltimateGasTankStorage=512000
|
|
|
|
# Maximum number of Joules a Ultimate induction cell can store.
|
|
D:UltimateInductionCellMaxEnergy=5.12E11
|
|
|
|
# Maximum number of Joules a Ultimate induction provider can output or accept.
|
|
D:UltimateInductionProviderOutput=3.2768E7
|
|
|
|
# Capacity of Ultimate mechanical pipe in mB.
|
|
I:UltimatePipeCapacity=64000
|
|
|
|
# Pump rate of Ultimate mechanical pipe in mB/t.
|
|
I:UltimatePipePullAmount=6400
|
|
|
|
# Item throughput rate of Ultimate logistical transporter in items/s.
|
|
I:UltimateTransporterPullAmount=64
|
|
|
|
# Five times travel speed of Ultimate logistical transporter.
|
|
I:UltimateTransporterSpeed=50
|
|
|
|
# Capacity of Ultimate pressurized tube in mB.
|
|
I:UltimateTubeCapacity=16384
|
|
|
|
# Pump rate of Ultimate pressurized tube in mB/t.
|
|
I:UltimateTubePullAmount=4096
|
|
}
|
|
|
|
|
|
usage {
|
|
# Energy per operation tick (Joules).
|
|
D:ChemicalCrystallizerUsage=400.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:ChemicalDissolutionChamberUsage=400.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:ChemicalInfuserUsage=200.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:ChemicalInjectionChamberUsage=400.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:ChemicalWasherUsage=200.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:CombinerUsage=50.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:CrusherUsage=50.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:DigitalMinerUsage=100.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:ElectricPumpUsage=100.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:EnergizedSmelterUsage=50.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:EnrichmentChamberUsage=50.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:FluidicPlenisherUsage=100.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:FormulaicAssemblicatorUsage=100.0
|
|
|
|
# Energy needed for one [recipe unit] of heavy water production (Joules).
|
|
D:HeavyWaterElectrolysisUsage=800.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:LaserUsage=5000.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:MetallurgicInfuserUsage=50.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:OsmiumCompressorUsage=100.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:OxidationChamberUsage=200.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:PrecisionSawmillUsage=50.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:PressurizedReactionBaseUsage=5.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:PurificationChamberUsage=200.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:RotaryCondensentratorUsage=50.0
|
|
|
|
# Energy per operation tick (Joules).
|
|
D:SeismicVibratorUsage=50.0
|
|
|
|
# Base Joules cost for a teleportation.
|
|
I:TeleporterBaseUsage=1000
|
|
|
|
# Flat additional cost for interdimensional teleportation.
|
|
I:TeleporterDimensionPenalty=10000
|
|
|
|
# Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
|
|
I:TeleporterDistanceUsage=10
|
|
}
|
|
|
|
|