fermiserver/config/nuclearcraft.cfg
2021-10-18 17:47:20 -06:00

2903 lines
76 KiB
INI

# Configuration file
armor {
# Durabilities of armor types. Order: boron, tough alloy, hard carbon, boron nitride, hazmat.
I:armor_durability <
22
30
34
42
0
>
# Determines the quality of applied enchantments. Order: boron, tough alloy, hard carbon, boron nitride, hazmat.
I:armor_enchantability <
6
15
12
20
5
>
# Effectiveness of individual armor pieces. Order: boots, legs, chest, helm.
I:armor_boron <
2
5
7
3
>
# Effectiveness of individual armor pieces. Order: boots, legs, chest, helm.
I:armor_tough <
3
6
7
3
>
# Effectiveness of individual armor pieces. Order: boots, legs, chest, helm.
I:armor_hard_carbon <
3
5
7
3
>
# Effectiveness of individual armor pieces. Order: boots, legs, chest, helm.
I:armor_boron_nitride <
3
6
8
3
>
# Effectiveness of individual armor pieces. Order: boots, legs, chest, helm.
I:armor_hazmat <
3
6
7
3
>
# Toughnesses of armor types. Order: boron, tough alloy, hard carbon, boron nitride, hazmat.
D:armor_toughness <
1.0
2.0
1.0
2.0
0.0
>
}
energy_storage {
# Maximum RF storable. Order: Voltaic Pile [Basic, Advanced, DU, Elite], Lithium Ion Battery [Basic, Advanced, DU, Elite].
I:battery_capacity <
1600000
6400000
25600000
102400000
32000000
128000000
512000000
2048000000
>
}
entity {
# The range at which Minecraft will send tracking updates for NC entities.
I:entity_tracking_range=64
}
fission {
# gui.nc.config.fission_fuel_time_multiplier.comment
D:fission_fuel_time_multiplier=1.0
# gui.nc.config.fission_fuel_heat_multiplier.comment
D:fission_fuel_heat_multiplier=1.0
# gui.nc.config.fission_fuel_efficiency_multiplier.comment
D:fission_fuel_efficiency_multiplier=1.0
# gui.nc.config.fission_fuel_radiation_multiplier.comment
D:fission_fuel_radiation_multiplier=1.0
# gui.nc.config.fission_source_efficiency.comment
D:fission_source_efficiency <
0.9
0.95
1.0
>
# gui.nc.config.fission_sink_cooling_rate.comment
I:fission_sink_cooling_rate <
55
50
85
80
70
105
90
100
110
115
145
65
95
200
195
75
120
60
160
130
125
150
175
170
165
180
140
135
185
190
155
205
>
# gui.nc.config.fission_sink_rule.comment
S:fission_sink_rule <
one cell
one moderator
one cell && one moderator
one redstone sink
two axial glowstone sinks
one obsidian sink
two moderators
one cell && one casing
exactly two iron sinks
two water sinks
exactly one water sink && two lead sinks
one reflector
one reflector && one iron sink
one cell && one gold sink
one moderator && one prismarine sink
one water sink
two axial lapis sinks
one iron sink
exactly one quartz sink && one casing
exactly two axial lead sinks && one casing
exactly one moderator && one casing
two cells
one quartz sink && one lapis sink
two glowstone sinks && one tin sink
one gold sink && one prismarine sink
one redstone sink && one end_stone sink
one end_stone sink && one copper sink
two axial reflectors
two copper sinks && one purpur sink
exactly two redstone sinks
three moderators
three cells
>
# gui.nc.config.fission_heater_cooling_rate.comment
I:fission_heater_cooling_rate <
55
50
85
80
70
105
90
100
110
115
145
65
95
200
195
75
120
60
160
130
125
150
175
170
165
180
140
135
185
190
155
205
>
# gui.nc.config.fission_heater_rule.comment
S:fission_heater_rule <
one vessel
one moderator
one vessel && one moderator
one redstone heater
two axial glowstone heaters
one obsidian heater
two moderators
one vessel && one casing
exactly two iron heaters
two standard heaters
exactly one standard heater && two lead heaters
one reflector
one reflector && one iron heater
one vessel && one gold heater
one moderator && one prismarine heater
one standard heater
two axial lapis heaters
one iron heater
exactly one quartz heater && one casing
exactly two axial lead heaters && one casing
exactly one moderator && one casing
two vessels
one quartz heater && one lapis heater
two glowstone heaters && one tin heater
one gold heater && one prismarine heater
one redstone heater && one end_stone heater
one end_stone heater && one copper heater
two axial reflectors
two copper heaters && one purpur heater
exactly two redstone heaters
three moderators
three vessels
>
# gui.nc.config.fission_moderator_flux_factor.comment
I:fission_moderator_flux_factor <
10
22
36
>
# gui.nc.config.fission_moderator_efficiency.comment
D:fission_moderator_efficiency <
1.1
1.05
1.0
>
# gui.nc.config.fission_reflector_efficiency.comment
D:fission_reflector_efficiency <
0.5
0.25
>
# gui.nc.config.fission_reflector_reflectivity.comment
D:fission_reflector_reflectivity <
1.0
0.5
>
# gui.nc.config.fission_shield_heat_per_flux.comment
D:fission_shield_heat_per_flux <
5.0
>
# gui.nc.config.fission_shield_efficiency.comment
D:fission_shield_efficiency <
0.5
>
# gui.nc.config.fission_irradiator_heat_per_flux.comment
D:fission_irradiator_heat_per_flux <
0.0
0.0
0.0
>
# gui.nc.config.fission_irradiator_efficiency.comment
D:fission_irradiator_efficiency <
0.0
0.0
0.5
>
# gui.nc.config.fission_cooling_efficiency_leniency.comment
I:fission_cooling_efficiency_leniency=10
# gui.nc.config.fission_sparsity_penalty_params.comment
D:fission_sparsity_penalty_params <
0.5
0.75
>
# gui.nc.config.fission_decay_mechanics.comment
B:fission_decay_mechanics=false
# gui.nc.config.fission_decay_build_up_times.comment
D:fission_decay_build_up_times <
24000.0
24000.0
24000.0
>
# gui.nc.config.fission_decay_lifetimes.comment
D:fission_decay_lifetimes <
6000.0
8000.0
12000.0
>
# gui.nc.config.fission_decay_equilibrium_factors.comment
D:fission_decay_equilibrium_factors <
1.0
5.0
1.0
>
# gui.nc.config.fission_decay_daughter_multipliers.comment
D:fission_decay_daughter_multipliers <
5.0
5.0
>
# gui.nc.config.fission_decay_term_multipliers.comment
D:fission_decay_term_multipliers <
0.95
0.05
>
# Can fission reactors overheat?
B:fission_overheat=true
# Will fission reactors explode when they overheat?
B:fission_explosions=true
# Modifies the radiation leaked by meltdowns.
D:fission_meltdown_radiation_multiplier=1.0
# gui.nc.config.fission_heat_damage.comment
B:fission_heat_damage=false
# Minimum side length of fission structures.
I:fission_min_size=1
# Maximum side length of fission structures.
I:fission_max_size=24
# gui.nc.config.fission_comparator_max_temp.comment
I:fission_comparator_max_temp=1600
# *Only effects new mechanics.* Maximum number of moderator blocks that can be between two cells for neutron radiation to be shared between them and their efficiency to increase.
I:fission_neutron_reach=4
# gui.nc.config.fission_emergency_cooling_multiplier.comment
D:fission_emergency_cooling_multiplier=1.0
# Modifier for the volume of fission sound effects.
D:fission_sound_volume=1.0
# Base ticks the fuels last. Order: TBU-TRISO, TBU-OX, TBU-NI, TBU-ZA, TBU-F4.
I:fission_thorium_fuel_time <
14400
14400
18000
11520
18000
>
# Base heat the fuels produce. Order: TBU-TRISO, TBU-OX, TBU-NI, TBU-ZA, TBU-F4.
I:fission_thorium_heat_generation <
40
40
32
50
32
>
# Base efficiencies of the fuels. Order: TBU-TRISO, TBU-OX, TBU-NI, TBU-ZA, TBU-F4.
D:fission_thorium_efficiency <
1.25
1.25
1.25
1.25
1.25
>
# Criticality factors of the fuels. Order: TBU-TRISO, TBU-OX, TBU-NI, TBU-ZA, TBU-F4.
I:fission_thorium_criticality <
199
234
293
199
234
>
# gui.nc.config.fission_thorium_decay_factor.comment
D:fission_thorium_decay_factor <
0.04
0.04
0.04
0.04
0.04
>
# gui.nc.config.fission_thorium_self_priming.comment
B:fission_thorium_self_priming <
false
false
false
false
false
>
# Base radiation the fuels produce while processing. Order: TBU-TRISO, TBU-OX, TBU-NI, TBU-ZA, TBU-F4.
D:fission_thorium_radiation <
5.44950384952691E-4
5.44950384952691E-4
5.44950384952691E-4
5.44950384952691E-4
5.44950384952691E-4
>
# Base ticks the fuels last. Order: LEU-233-TRISO, LEU-233-OX, LEU-233-NI, LEU-233-ZA, LEU-233-F4, HEU-233-TRISO, HEU-233-OX, HEU-233-NI, HEU-233-ZA, HEU-233-F4, LEU-235-TRISO, LEU-235-OX, LEU-235-NI, LEU-235-ZA, LEU-235-F4, HEU-235-TRISO, HEU-235-OX, HEU-235-NI, HEU-235-ZA, HEU-235-F4.
I:fission_uranium_fuel_time <
2666
2666
3348
2134
3348
2666
2666
3348
2134
3348
4800
4800
6000
3840
6000
4800
4800
6000
3840
6000
>
# Base heat the fuels produce. Order: LEU-233-TRISO, LEU-233-OX, LEU-233-NI, LEU-233-ZA, LEU-233-F4, HEU-233-TRISO, HEU-233-OX, HEU-233-NI, HEU-233-ZA, HEU-233-F4, LEU-235-TRISO, LEU-235-OX, LEU-235-NI, LEU-235-ZA, LEU-235-F4, HEU-235-TRISO, HEU-235-OX, HEU-235-NI, HEU-235-ZA, HEU-235-F4.
I:fission_uranium_heat_generation <
216
216
172
270
172
648
648
516
810
516
120
120
96
150
96
360
360
288
450
288
>
# Base efficiencies of the fuels. Order:
D:fission_uranium_efficiency <
1.1
1.1
1.1
1.1
1.1
1.15
1.15
1.15
1.15
1.15
1.0
1.0
1.0
1.0
1.0
1.05
1.05
1.05
1.05
1.05
>
# Criticality factors of the fuels. Order:
I:fission_uranium_criticality <
66
78
98
66
78
33
39
49
33
39
87
102
128
87
102
43
51
64
43
51
>
# gui.nc.config.fission_uranium_decay_factor.comment
D:fission_uranium_decay_factor <
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
0.065
>
# gui.nc.config.fission_uranium_self_priming.comment
B:fission_uranium_self_priming <
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
>
# Base radiation the fuels produce while processing. Order: LEU-233-TRISO, LEU-233-OX, LEU-233-NI, LEU-233-ZA, LEU-233-F4, HEU-233-TRISO, HEU-233-OX, HEU-233-NI, HEU-233-ZA, HEU-233-F4, LEU-235-TRISO, LEU-235-OX, LEU-235-NI, LEU-235-ZA, LEU-235-F4, HEU-235-TRISO, HEU-235-OX, HEU-235-NI, HEU-235-ZA, HEU-235-F4.
D:fission_uranium_radiation <
1.5368750507812497E-4
1.5368750507812497E-4
1.5368750507812497E-4
1.5368750507812497E-4
1.5368750507812497E-4
8.818056119791668E-5
8.818056119791668E-5
8.818056119791668E-5
8.818056119791668E-5
8.818056119791668E-5
1.4647403038194445E-5
1.4647403038194445E-5
1.4647403038194445E-5
1.4647403038194445E-5
1.4647403038194445E-5
4.3232476345486116E-5
4.3232476345486116E-5
4.3232476345486116E-5
4.3232476345486116E-5
4.3232476345486116E-5
>
# Base ticks the fuels last. Order: LEN-236-TRISO, LEN-236-OX, LEN-236-NI, LEN-236-ZA, LEN-236-F4, HEN-236-TRISO, HEN-236-OX, HEN-236-NI, HEN-236-ZA, HEN-236-F4.
I:fission_neptunium_fuel_time <
1972
1972
2462
1574
2462
1972
1972
2462
1574
2462
>
# Base heat the fuels produce. Order: LEN-236-TRISO, LEN-236-OX, LEN-236-NI, LEN-236-ZA, LEN-236-F4, HEN-236-TRISO, HEN-236-OX, HEN-236-NI, HEN-236-ZA, HEN-236-F4.
I:fission_neptunium_heat_generation <
292
292
234
366
234
876
876
702
1098
702
>
# Base efficiencies of the fuels. Order:
D:fission_neptunium_efficiency <
1.1
1.1
1.1
1.1
1.1
1.15
1.15
1.15
1.15
1.15
>
# Criticality factors of the fuels. Order:
I:fission_neptunium_criticality <
60
70
88
60
70
30
35
44
30
35
>
# gui.nc.config.fission_neptunium_decay_factor.comment
D:fission_neptunium_decay_factor <
0.07
0.07
0.07
0.07
0.07
0.07
0.07
0.07
0.07
0.07
>
# gui.nc.config.fission_neptunium_self_priming.comment
B:fission_neptunium_self_priming <
false
false
false
false
false
false
false
false
false
false
>
# Base radiation the fuels produce while processing. Order: LEN-236-TRISO, LEN-236-OX, LEN-236-NI, LEN-236-ZA, LEN-236-F4, HEN-236-TRISO, HEN-236-OX, HEN-236-NI, HEN-236-ZA, HEN-236-F4.
D:fission_neptunium_radiation <
1.3848286614583333E-4
1.3848286614583333E-4
1.3848286614583333E-4
1.3848286614583333E-4
1.3848286614583333E-4
1.871094112847222E-4
1.871094112847222E-4
1.871094112847222E-4
1.871094112847222E-4
1.871094112847222E-4
>
# Base ticks the fuels last. Order: LEP-239-TRISO, LEP-239-OX, LEP-239-NI, LEP-239-ZA, LEP-239-F4, HEP-239-TRISO, HEP-239-OX, HEP-239-NI, HEP-239-ZA, HEP-239-F4, LEP-241-TRISO, LEP-241-OX, LEP-241-NI, LEP-241-ZA, LEP-241-F4, HEP-241-TRISO, HEP-241-OX, HEP-241-NI, HEP-241-ZA, HEP-241-F4.
I:fission_plutonium_fuel_time <
4572
4572
5760
3646
5760
4572
4572
5760
3646
5760
3164
3164
3946
2526
3946
3164
3164
3946
2526
3946
>
# Base heat the fuels produce. Order: LEP-239-TRISO, LEP-239-OX, LEP-239-NI, LEP-239-ZA, LEP-239-F4, HEP-239-TRISO, HEP-239-OX, HEP-239-NI, HEP-239-ZA, HEP-239-F4, LEP-241-TRISO, LEP-241-OX, LEP-241-NI, LEP-241-ZA, LEP-241-F4, HEP-241-TRISO, HEP-241-OX, HEP-241-NI, HEP-241-ZA, HEP-241-F4.
I:fission_plutonium_heat_generation <
126
126
100
158
100
378
378
300
474
300
182
182
146
228
146
546
546
438
684
438
>
# Base efficiencies of the fuels. Order:
D:fission_plutonium_efficiency <
1.2
1.2
1.2
1.2
1.2
1.25
1.25
1.25
1.25
1.25
1.25
1.25
1.25
1.25
1.25
1.3
1.3
1.3
1.3
1.3
>
# Criticality factors of the fuels. Order:
I:fission_plutonium_criticality <
84
99
124
84
99
42
49
62
42
49
71
84
105
71
84
35
42
52
35
42
>
# gui.nc.config.fission_plutonium_decay_factor.comment
D:fission_plutonium_decay_factor <
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
>
# gui.nc.config.fission_plutonium_self_priming.comment
B:fission_plutonium_self_priming <
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
>
# Base radiation the fuels produce while processing. Order: LEP-239-TRISO, LEP-239-OX, LEP-239-NI, LEP-239-ZA, LEP-239-F4, HEP-239-TRISO, HEP-239-OX, HEP-239-NI, HEP-239-ZA, HEP-239-F4, LEP-241-TRISO, LEP-241-OX, LEP-241-NI, LEP-241-ZA, LEP-241-F4, HEP-241-TRISO, HEP-241-OX, HEP-241-NI, HEP-241-ZA, HEP-241-F4.
D:fission_plutonium_radiation <
1.9298020833333332E-4
1.9298020833333332E-4
1.9298020833333332E-4
1.9298020833333332E-4
1.9298020833333332E-4
7.372842013888889E-4
7.372842013888889E-4
7.372842013888889E-4
7.372842013888889E-4
7.372842013888889E-4
3.059723958333333E-4
3.059723958333333E-4
3.059723958333333E-4
3.059723958333333E-4
3.059723958333333E-4
0.0010500715277777777
0.0010500715277777777
0.0010500715277777777
0.0010500715277777777
0.0010500715277777777
>
# Base ticks the fuels last. Order: MTRISO-239, MOX-239, MNI-239, MZA-239, MF4-239, MTRISO-241, MOX-241, MNI-241, MZA-241, MF4-241.
I:fission_mixed_fuel_time <
4354
4354
5486
3472
5486
3014
3014
3758
2406
3758
>
# Base heat the fuels produce. Order: MTRISO-239, MOX-239, MNI-239, MZA-239, MF4-239, MTRISO-241, MOX-241, MNI-241, MZA-241, MF4-241.
I:fission_mixed_heat_generation <
132
132
106
166
106
192
192
154
240
154
>
# Base efficiencies of the fuels. Order:
D:fission_mixed_efficiency <
1.05
1.05
1.05
1.05
1.05
1.15
1.15
1.15
1.15
1.15
>
# Criticality factors of the fuels. Order:
I:fission_mixed_criticality <
80
94
118
80
94
68
80
100
68
80
>
# gui.nc.config.fission_mixed_decay_factor.comment
D:fission_mixed_decay_factor <
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
0.075
>
# gui.nc.config.fission_mixed_self_priming.comment
B:fission_mixed_self_priming <
false
false
false
false
false
false
false
false
false
false
>
# Base radiation the fuels produce while processing. Order: MTRISO-239, MOX-239, MNI-239, MZA-239, MF4-239, MTRISO-241, MOX-241, MNI-241, MZA-241, MF4-241.
D:fission_mixed_radiation <
3.043609421875E-4
3.043609421875E-4
3.043609421875E-4
3.043609421875E-4
3.043609421875E-4
4.284255251302083E-4
4.284255251302083E-4
4.284255251302083E-4
4.284255251302083E-4
4.284255251302083E-4
>
# Base ticks the fuels last. Order: LEA-242-TRISO, LEA-242-OX, LEA-242-NI, LEA-242-ZA, LEA-242-F4, HEA-242-TRISO, HEA-242-OX, HEA-242-NI, HEA-242-ZA, HEA-242-F4.
I:fission_americium_fuel_time <
1476
1476
1846
1180
1846
1476
1476
1846
1180
1846
>
# Base heat the fuels produce. Order: LEA-242-TRISO, LEA-242-OX, LEA-242-NI, LEA-242-ZA, LEA-242-F4, HEA-242-TRISO, HEA-242-OX, HEA-242-NI, HEA-242-ZA, HEA-242-F4.
I:fission_americium_heat_generation <
390
390
312
488
312
1170
1170
936
1464
936
>
# Base efficiencies of the fuels. Order:
D:fission_americium_efficiency <
1.35
1.35
1.35
1.35
1.35
1.4
1.4
1.4
1.4
1.4
>
# Criticality factors of the fuels. Order:
I:fission_americium_criticality <
55
65
81
55
65
27
32
40
27
32
>
# gui.nc.config.fission_americium_decay_factor.comment
D:fission_americium_decay_factor <
0.08
0.08
0.08
0.08
0.08
0.08
0.08
0.08
0.08
0.08
>
# gui.nc.config.fission_americium_self_priming.comment
B:fission_americium_self_priming <
false
false
false
false
false
false
false
false
false
false
>
# Base radiation the fuels produce while processing. Order: LEA-242-TRISO, LEA-242-OX, LEA-242-NI, LEA-242-ZA, LEA-242-F4, HEA-242-TRISO, HEA-242-OX, HEA-242-NI, HEA-242-ZA, HEA-242-F4.
D:fission_americium_radiation <
1.8690104166666668E-4
1.8690104166666668E-4
1.8690104166666668E-4
1.8690104166666668E-4
1.8690104166666668E-4
5.958593749999999E-4
5.958593749999999E-4
5.958593749999999E-4
5.958593749999999E-4
5.958593749999999E-4
>
# Base ticks the fuels last. Order: LECm-243-TRISO, LECm-243-OX, LECm-243-NI, LECm-243-ZA, LECm-243-F4, HECm-243-TRISO, HECm-243-OX, HECm-243-NI, HECm-243-ZA, HECm-243-F4, LECm-245-TRISO, LECm-245-OX, LECm-245-NI, LECm-245-ZA, LECm-245-F4, HECm-245-TRISO, HECm-245-OX, HECm-245-NI, HECm-245-ZA, HECm-245-F4, LECm-247-TRISO, LECm-247-OX, LECm-247-NI, LECm-247-ZA, LECm-247-F4, HECm-247-TRISO, HECm-247-OX, HECm-247-NI, HECm-247-ZA, HECm-247-F4.
I:fission_curium_fuel_time <
1500
1500
1870
1200
1870
1500
1500
1870
1200
1870
2420
2420
3032
1932
3032
2420
2420
3032
1932
3032
2150
2150
2692
1714
2692
2150
2150
2692
1714
2692
>
# Base heat the fuels produce. Order: LECm-243-TRISO, LECm-243-OX, LECm-243-NI, LECm-243-ZA, LECm-243-F4, HECm-243-TRISO, HECm-243-OX, HECm-243-NI, HECm-243-ZA, HECm-243-F4, LECm-245-TRISO, LECm-245-OX, LECm-245-NI, LECm-245-ZA, LECm-245-F4, HECm-245-TRISO, HECm-245-OX, HECm-245-NI, HECm-245-ZA, HECm-245-F4, LECm-247-TRISO, LECm-247-OX, LECm-247-NI, LECm-247-ZA, LECm-247-F4, HECm-247-TRISO, HECm-247-OX, HECm-247-NI, HECm-247-ZA, HECm-247-F4.
I:fission_curium_heat_generation <
384
384
308
480
308
1152
1152
924
1440
924
238
238
190
298
190
714
714
570
894
570
268
268
214
336
214
804
804
642
1008
642
>
# Base efficiencies of the fuels. Order:
D:fission_curium_efficiency <
1.45
1.45
1.45
1.45
1.45
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.55
1.55
1.55
1.55
1.55
1.55
1.55
1.55
1.55
1.55
1.6
1.6
1.6
1.6
1.6
>
# Criticality factors of the fuels. Order:
I:fission_curium_criticality <
56
66
83
56
66
28
33
41
28
33
64
75
94
64
75
32
37
47
32
37
61
72
90
61
72
30
36
45
30
36
>
# gui.nc.config.fission_curium_decay_factor.comment
D:fission_curium_decay_factor <
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
0.085
>
# gui.nc.config.fission_curium_self_priming.comment
B:fission_curium_self_priming <
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
>
# Base radiation the fuels produce while processing. Order: LECm-243-TRISO, LECm-243-OX, LECm-243-NI, LECm-243-ZA, LECm-243-F4, HECm-243-TRISO, HECm-243-OX, HECm-243-NI, HECm-243-ZA, HECm-243-F4, LECm-245-TRISO, LECm-245-OX, LECm-245-NI, LECm-245-ZA, LECm-245-F4, HECm-245-TRISO, HECm-245-OX, HECm-245-NI, HECm-245-ZA, HECm-245-F4, LECm-247-TRISO, LECm-247-OX, LECm-247-NI, LECm-247-ZA, LECm-247-F4, HECm-247-TRISO, HECm-247-OX, HECm-247-NI, HECm-247-ZA, HECm-247-F4.
D:fission_curium_radiation <
2.3746538975694446E-4
2.3746538975694446E-4
2.3746538975694446E-4
2.3746538975694446E-4
2.3746538975694446E-4
6.862065972222223E-4
6.862065972222223E-4
6.862065972222223E-4
6.862065972222223E-4
6.862065972222223E-4
8.506955642361112E-5
8.506955642361112E-5
8.506955642361112E-5
8.506955642361112E-5
8.506955642361112E-5
2.3019976475694448E-4
2.3019976475694448E-4
2.3019976475694448E-4
2.3019976475694448E-4
2.3019976475694448E-4
8.961816753472223E-5
8.961816753472223E-5
8.961816753472223E-5
8.961816753472223E-5
8.961816753472223E-5
2.3861144704861108E-4
2.3861144704861108E-4
2.3861144704861108E-4
2.3861144704861108E-4
2.3861144704861108E-4
>
# Base ticks the fuels last. Order: LEB-248-TRISO, LEB-248-OX, LEB-248-NI, LEB-248-ZA, LEB-248-F4, HEB-248-TRISO, HEB-248-OX, HEB-248-NI, HEB-248-ZA, HEB-248-F4.
I:fission_berkelium_fuel_time <
2166
2166
2716
1734
2716
2166
2166
2716
1734
2716
>
# Base heat the fuels produce. Order: LEB-248-TRISO, LEB-248-OX, LEB-248-NI, LEB-248-ZA, LEB-248-F4, HEB-248-TRISO, HEB-248-OX, HEB-248-NI, HEB-248-ZA, HEB-248-F4.
I:fission_berkelium_heat_generation <
266
266
212
332
212
798
798
636
996
636
>
# Base efficiencies of the fuels. Order:
D:fission_berkelium_efficiency <
1.65
1.65
1.65
1.65
1.65
1.7
1.7
1.7
1.7
1.7
>
# Criticality factors of the fuels. Order:
I:fission_berkelium_criticality <
62
73
91
62
73
31
36
45
31
36
>
# gui.nc.config.fission_berkelium_decay_factor.comment
D:fission_berkelium_decay_factor <
0.09
0.09
0.09
0.09
0.09
0.09
0.09
0.09
0.09
0.09
>
# gui.nc.config.fission_berkelium_self_priming.comment
B:fission_berkelium_self_priming <
false
false
false
false
false
false
false
false
false
false
>
# Base radiation the fuels produce while processing. Order: LEB-248-TRISO, LEB-248-OX, LEB-248-NI, LEB-248-ZA, LEB-248-F4, HEB-248-TRISO, HEB-248-OX, HEB-248-NI, HEB-248-ZA, HEB-248-F4.
D:fission_berkelium_radiation <
6.76953125E-4
6.76953125E-4
6.76953125E-4
6.76953125E-4
6.76953125E-4
0.003945312500000001
0.003945312500000001
0.003945312500000001
0.003945312500000001
0.003945312500000001
>
# Base ticks the fuels last. Order: LECf-249-TRISO, LECf-249-OX, LECf-249-NI, LECf-249-ZA, LECf-249-F4, HECf-249-TRISO, HECf-249-OX, HECf-249-NI, HECf-249-ZA, HECf-249-F4, LECf-251-TRISO, LECf-251-OX, LECf-251-NI, LECf-251-ZA, LECf-251-F4, HECf-251-TRISO, HECf-251-OX, HECf-251-NI, HECf-251-ZA, HECf-251-F4.
I:fission_californium_fuel_time <
1066
1066
1334
852
1334
1066
1066
1334
852
1334
2000
2000
2504
1600
2504
2000
2000
2504
1600
2504
>
# Base heat the fuels produce. Order: LECf-249-TRISO, LECf-249-OX, LECf-249-NI, LECf-249-ZA, LECf-249-F4, HECf-249-TRISO, HECf-249-OX, HECf-249-NI, HECf-249-ZA, HECf-249-F4, LECf-251-TRISO, LECf-251-OX, LECf-251-NI, LECf-251-ZA, LECf-251-F4, HECf-251-TRISO, HECf-251-OX, HECf-251-NI, HECf-251-ZA, HECf-251-F4.
I:fission_californium_heat_generation <
540
540
432
676
432
1620
1620
1296
2028
1296
288
288
230
360
230
864
864
690
1080
690
>
# Base efficiencies of the fuels. Order:
D:fission_californium_efficiency <
1.75
1.75
1.75
1.75
1.75
1.8
1.8
1.8
1.8
1.8
1.8
1.8
1.8
1.8
1.8
1.85
1.85
1.85
1.85
1.85
>
# Criticality factors of the fuels. Order:
I:fission_californium_criticality <
51
60
75
51
60
25
30
37
25
30
60
71
89
60
71
30
35
44
30
35
>
# gui.nc.config.fission_californium_decay_factor.comment
D:fission_californium_decay_factor <
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
>
# gui.nc.config.fission_californium_self_priming.comment
B:fission_californium_self_priming <
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
>
# Base radiation the fuels produce while processing. Order: LECf-249-TRISO, LECf-249-OX, LECf-249-NI, LECf-249-ZA, LECf-249-F4, HECf-249-TRISO, HECf-249-OX, HECf-249-NI, HECf-249-ZA, HECf-249-F4, LECf-251-TRISO, LECf-251-OX, LECf-251-NI, LECf-251-ZA, LECf-251-F4, HECf-251-TRISO, HECf-251-OX, HECf-251-NI, HECf-251-ZA, HECf-251-F4.
D:fission_californium_radiation <
0.011202864583333333
0.011202864583333333
0.011202864583333333
0.011202864583333333
0.011202864583333333
0.009991406250000001
0.009991406250000001
0.009991406250000001
0.009991406250000001
0.009991406250000001
0.011140885416666666
0.011140885416666666
0.011140885416666666
0.011140885416666666
0.011140885416666666
0.010332378472222223
0.010332378472222223
0.010332378472222223
0.010332378472222223
0.010332378472222223
>
}
fusion {
# Modifies the power generated by fusion reactors.
D:fusion_base_power=1.0
# Modifies the rate of fuel used by fusion reactors.
D:fusion_fuel_use=1.0
# Modifies the heat generated by fusion reactors while running.
D:fusion_heat_generation=1.0
# Modifies the heating rate of fusion reactors before running.
D:fusion_heating_multiplier=1.0
# Can fusion reactors overheat?
B:fusion_overheat=true
# Modifies the radiation leaked by meltdowns.
D:fusion_meltdown_radiation_multiplier=1.0
# Minimum size of fusion toroids.
I:fusion_min_size=1
# Maximum size of fusion toroids.
I:fusion_max_size=24
# Efficiency of a fusion reactor at which a comparator adjacent to the core will output a full-strength redstone signal.
I:fusion_comparator_max_efficiency=90
# RF/t required to keep an electromagnet active.
D:fusion_electromagnet_power=250.0
# Will fusion plasma start fires? Disabling this will reduce lag somewhat.
B:fusion_plasma_craziness=true
# Modifier for the volume of fusion sound effects.
D:fusion_sound_volume=1.0
# Base ticks the fuel combos last. Order: H-H, H-D, H-T, H-He3, H-Li6, H-Li7, H-B11, D-D, D-T, D-He3, ..., D-B11, T-T, ..., T-B11, ..., B11-B11.
D:fusion_fuel_time <
100.0
150.0
200.0
200.0
350.0
400.0
600.0
200.0
250.0
250.0
400.0
450.0
650.0
300.0
300.0
450.0
500.0
700.0
300.0
450.0
500.0
700.0
600.0
650.0
850.0
700.0
900.0
1100.0
>
# Base RF/t the fuel combos produce. Order: H-H, H-D, H-T, H-He3, H-Li6, H-Li7, H-B11, D-D, D-T, D-He3, ..., D-B11, T-T, ..., T-B11, ..., B11-B11.
D:fusion_power <
44200.0
112300.0
30.0
303600.0
35100.0
133000.0
44400.0
50700.0
172600.0
225200.0
171600.0
85900.0
26100.0
90100.0
109900.0
91500.0
43500.0
700.0
131500.0
115100.0
72700.0
14000.0
106800.0
55200.0
15700.0
22900.0
45.0
5.0
>
# Heat variables that determine the efficiency curves of the fuel combos. These are proportional to the optimal temperatures. Order: H-H, H-D, H-T, H-He3, H-Li6, H-Li7, H-B11, D-D, D-T, D-He3, ..., D-B11, T-T, ..., T-B11, ..., B11-B11.
D:fusion_heat_variable <
3635.0
1022.0
4964.0
2740.0
5972.0
4161.0
13432.0
949.0
670.0
2160.0
3954.0
4131.0
13853.0
736.0
2137.0
4079.0
4522.0
27254.0
5420.0
7800.0
7937.0
24266.0
11268.0
11927.0
30399.0
13630.0
166414.0
293984.0
>
# Base radiation the fuel combos produce while processing. Order: H-H, H-D, H-T, H-He3, H-Li6, H-Li7, H-B11, D-D, D-T, D-He3, ..., D-B11, T-T, ..., T-B11, ..., B11-B11.
D:fusion_radiation <
4.921875E-9
4.921875E-9
2.58598671875E-4
4.921875E-9
1.79692421875E-4
4.921875E-9
4.921875E-9
1.29301796875E-4
2.58598671875E-4
4.921875E-9
4.921875E-9
7.8911171875E-5
7.8911171875E-5
5.17192421875E-4
7.8911171875E-5
7.8911171875E-5
1.57817421875E-4
1.57817421875E-4
4.921875E-9
4.921875E-9
4.921875E-9
4.921875E-9
4.921875E-9
7.8911171875E-5
7.8911171875E-5
1.57817421875E-4
1.57817421875E-4
1.57817421875E-4
>
}
generator {
# RF/t generated. Order: Uranium, Plutonium, Americium, Californium.
I:rtg_power <
1
40
10
200
>
# RF/t generated. Order: Basic, Advanced, DU, Elite.
I:solar_power <
5
20
80
320
>
# Mean lifetimes of adjacent radioactive blocks in ticks. Order: Thorium, Uranium, Uranium-238, Neptunium-237, Plutonium-242, Americium-243, Curium-246, Berkelium-247, Californium-252.
D:decay_lifetime <
16000.0
10000.0
1200.0
5454.545454545454
4000.0
666.6666666666666
428.57142857142856
150.0
12.0
>
# RF/t generated by adjacent radioactive blocks. Order: Thorium, Uranium, Uranium-238, Neptunium-237, Plutonium-242, Americium-243, Curium-246, Berkelium-247, Californium-252.
D:decay_power <
0.75
1.2
1.0
2.2
3.0
18.0
28.0
80.0
1000.0
>
}
heat_exchanger {
# gui.nc.config.heat_exchanger.heat_exchanger_min_size.comment
I:heat_exchanger_min_size=1
# gui.nc.config.heat_exchanger.heat_exchanger_max_size.comment
I:heat_exchanger_max_size=24
# gui.nc.config.heat_exchanger.heat_exchanger_conductivity.comment
D:heat_exchanger_conductivity <
1.0
1.1
1.2
>
# gui.nc.config.heat_exchanger.heat_exchanger_coolant_mult.comment
D:heat_exchanger_coolant_mult=5.0
# gui.nc.config.heat_exchanger.heat_exchanger_alternate_exhaust_recipe.comment
B:heat_exchanger_alternate_exhaust_recipe=false
}
misc {
# gui.nc.config.give_guidebook.comment
B:give_guidebook=true
# Combine all creative tabs into a single large one?
B:single_creative_tab=false
# Hold down the control key rather than the shift key to show extra tooltip info?
B:ctrl_info=false
# Will the chance item output cycle in JEI include empty stacks if a possible output stack size is 0? If false, a minimum stack size of 1 shall be shown - although some info about the recipe is lost this way, it looks much neater. This will only effect the outputs in JEI and not the actual functioning of the machines.
B:jei_chance_items_include_null=false
# Will mobs drop rare items?
B:rare_drops=false
# Will NuclearCraft loot generate in chests?
B:dungeon_loot=false
# List of IDs of dimensions to whitelist/blacklist for corium solidification.
I:corium_solidification <
0
1
2
-6
-100
4598
-9999
-11325
>
# Is the dimension list a whitelist (false) or a blacklist (true)?
B:corium_solidification_list_type=false
# Will Ore Dictionary inputs be used for 'ingot <-> block' crafting and 'dust -> ingot' furnace recipes? If false, the NC ingredient will be used.
B:ore_dict_raw_material_recipes=false
# Will Ore Dictionary outputs be prioritised according to the mod list below? If false, the default Ore Dict entry will be used when deciding machine outputs.
B:ore_dict_priority_bool=true
# Determines the priority of each mod's ore dictionary entries - earlier mods' IDs in this list have a higher priority. This is used to determine which mod's corresponding item is produced in machine recipes. If no matching mod is found, the default entry is used.
S:ore_dict_priority <
minecraft
thermalfoundation
techreborn
nuclearcraft
immersiveengineering
mekanism
ic2
appliedenergistics2
refinedstorage
actuallyadditions
libvulpes
advancedrocketry
thaumcraft
biomesoplenty
>
# gui.nc.config.hwyla_enabled.comment
B:hwyla_enabled=true
}
processor {
# Base ticks per process. Order: Manufactory, Separator, Decay Hastener, Fuel Reprocessor, Alloy Furnace, Fluid Infuser, Melter, Supercooler, Electrolyzer, Assembler, Ingot Former, Pressurizer, Chemical Reactor, Fluid Mixer, Crystallizer, Fluid Enricher, Fluid Extractor, Centrifuge, Rock Crusher.
I:processor_time <
400
800
800
400
400
600
800
600
3200
600
400
600
800
600
1600
600
2400
1200
400
>
# Base RF/t use during processing. Order: Manufactory, Separator, Decay Hastener, Fuel Reprocessor, Alloy Furnace, Fluid Infuser, Melter, Supercooler, Electrolyzer, Assembler, Ingot Former, Pressurizer, Chemical Reactor, Fluid Mixer, Crystallizer, Fluid Enricher, Fluid Extractor, Centrifuge, Rock Crusher.
I:processor_power <
20
10
10
20
10
10
40
20
40
10
0
40
10
20
10
10
10
10
20
>
# Power laws for speed upgrades. Order: Processing Time, Processing Power.
D:speed_upgrade_power_laws_fp <
1.0
2.0
>
# Base multipliers for speed upgrades. Order: Processing Time, Processing Power.
D:speed_upgrade_multipliers_fp <
1.0
1.0
>
# Power laws for energy upgrades. Order: Processing Power.
D:energy_upgrade_power_laws_fp <
1.0
>
# Base multipliers for energy upgrades. Order: Processing Power.
D:energy_upgrade_multipliers_fp <
1.0
>
# Max stack sizes for upgrades. Order: Speed, Energy.
I:upgrade_stack_sizes <
64
64
>
# Conversion ratio between Redstone Flux and IC2 and GTCE Energy Units.
I:rf_per_eu=16
# If true, energy from IC2 can be accepted and emitted by NC machines.
B:enable_ic2_eu=true
# If true, energy from GTCE can be accepted and emitted by NC machines.
B:enable_gtce_eu=true
# If true, gas from Mekanism can be handled by NC machines.
B:enable_mek_gas=true
# Ticks per machine update - used for various processes such as GUI updates and multiblock structure checks.
I:machine_update_rate=20
# Rates at which passive machines produce materials. Order: Cobblestone Generator, Infinite Water Source, Nitrogen Collector.
D:processor_passive_rate <
0.125
10.0
5.0
>
# Will passive machines that produce materials automatically push to adjacent inventories and fluid handlers?
B:passive_push=true
# RF/t required for Cobblestone Generator to run.
D:cobble_gen_power=0.0
# Can NuclearCraft machines process ores?
B:ore_processing=true
# Specify the size of the output stack for Manufactory wood processing recipes. Order: Logs->Planks, Planks->Sticks.
I:manufactory_wood <
6
4
>
# Use an alternate set of recipes for the Rock Crusher that only produce NC dusts?
B:rock_crusher_alternate=false
# If enabled, recipes of the corresponding NC machine will also be added for GTCE machines. Order: Manufactory, Separator, Decay Hastener, Fuel Reprocessor, Alloy Furnace, Fluid Infuser, Melter, Supercooler, Electrolyzer, Assembler, Ingot Former, Pressurizer, Chemical Reactor, Fluid Mixer, Crystallizer, Fluid Enricher, Fluid Extractor, Centrifuge, Rock Crusher.
B:gtce_recipe_integration <
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
>
# Will GTCE recipe additions be logged?
B:gtce_recipe_logging=false
# Will a machine's valid inputs depend on the stacks already in its input slots as well as its possible recipes?
B:smart_processor_input=true
# Will passive machines such as Active Coolers and Electromagnets spread their items, fluid and energy to adjacent passive machines?
B:passive_permeation=true
# gui.nc.config.factor_recipes.comment
B:factor_recipes=false
# Will machines produce particle effects while running?
B:processor_particles=true
}
quantum {
# gui.nc.config.quantum_dedicated_server.comment
B:quantum_dedicated_server=false
# The maximum number of actively calculating qubits a single quantum computer multiblock can have. !!!WARNING!!! Allowing for complex circuits of more than seven qubits will begin to seriously impact performance and use up a huge amount of memory. Increase this limit with EXTREME caution!
I:quantum_max_qubits_live=7
# The maximum number of qubits a single quantum computer multiblock can have for generating code. !!!WARNING!!! Gates with more control qubits will take increasingly more work and memory to decompile into basic operations, thus will generate increasingly mode code. If generating QASM code, IBM Q Experience's circuit composer will begin to struggle to deal with more than a few hundred lines. Increase this limit with EXTREME caution!
I:quantum_max_qubits_code=16
# Controls the precision allowed for setting the working angle of gates by defining the number of available angles, uniformly distributed from 0 to 360 degrees.
I:quantum_angle_precision=16
}
radiation {
# Will nuclear radiation exist in the world? Note that the game will require a restart for radiation-related items to be shown in JEI after enabling this feature.
B:radiation_enabled=true
# gui.nc.config.radiation_immune_players.comment
S:radiation_immune_players <
>
# The maximum number of chunks in which radiation will be updated per tick.
I:radiation_world_chunks_per_tick=5
# The number of ticks between each player radiation update.
I:radiation_player_tick_rate=5
# List of dimensions and their background radiation levels. Format: 'dimID_radiationLevel'.
S:radiation_worlds <
4598_2.25
>
# List of biomes and their background radiation levels. These values stack with the underlying world's background radiation. Format: 'modid:biomeName_radiationLevel'.
S:radiation_biomes <
nuclearcraft:nuclear_wasteland_0.25
>
# List of structures and their background radiation levels. These values stack with the underlying world or biome's background radiation. Format: 'structureName_radiationLevel'.
S:radiation_structures <
>
# List of dimensions and their radiation level limits. Format: 'dimID_radiationLimit'.
S:radiation_world_limits <
>
# List of biomes and their radiation level limits. These values stack with the underlying world's background radiation. Format: 'modid:biomeName_radiationLimit'.
S:radiation_biome_limits <
>
# List of IDs of dimensions to blacklist for biome background radiation.
I:radiation_from_biomes_dims_blacklist <
144
>
# List of ore dict entries and their stack radiation levels. Can be used to overwrite default values. Can use Unix-style wildcards for the ore name. Format: 'oreName_radiationLevel'.
S:radiation_ores <
depletedFuelIC2U_4.6120111111111115E-6
depletedFuelIC2MOX_1.2911111111111112E-4
>
# List of items and their stack radiation levels. Can be used to overwrite default values. Format: 'modid:name:meta_radiationLevel'.
S:radiation_items <
ic2:nuclear:0_0.000000000048108553
ic2:nuclear:1_1.45E-9
ic2:nuclear:2_2.25E-10
ic2:nuclear:3_4.15E-5
ic2:nuclear:4_0.000000833741517857143
ic2:nuclear:5_1.6111111111111111E-10
ic2:nuclear:6_2.5E-11
ic2:nuclear:7_4.611111111111111E-6
ic2:nuclear:8_0.000000000048108553
ic2:nuclear:9_0.000000833741517857143
ic2:nuclear:10_0.0345
ic2:nuclear:11_4.6120111111111115E-6
ic2:nuclear:12_9.224022222222223E-6
ic2:nuclear:13_1.8448044444444446E-5
ic2:nuclear:14_1.2911111111111112E-4
ic2:nuclear:15_2.5822222222222224E-4
ic2:nuclear:16_5.164444444444445E-4
>
# List of blocks and their radiation levels. Can be used to overwrite default values. Format: 'modid:name:meta_radiationLevel'.
S:radiation_blocks <
>
# List of fluids and their radiation levels. Can be used to overwrite default values. If the fluid has a corresponding block, then it will also be given a radiation level. Format: 'fluidName_radiationLevel'.
S:radiation_fluids <
>
# List of foods and the rads and rad resistance gained on consumption. Negative values mean rads and rad resistance will be lost. Can be used to overwrite default values. Format: 'modid:name:meta_radiationLevel_radiationResistance'.
S:radiation_foods <
minecraft:golden_apple:0_-20_0.1
minecraft:golden_apple:1_-100_0.5
minecraft:golden_carrot:0_-4_0
minecraft:spider_eye:0_0_0.5
minecraft:poisonous_potato:0_0_0.5
minecraft:fish:3_0_2
minecraft:rabbit_stew:0_0_0.1
minecraft:chorus_fruit:0_0_-0.25
minecraft:beetroot:0_0_0.25
minecraft:beetroot_soup:0_0_1.5
quark:golden_frog_leg:0_-4_0
>
# List of ore dict entries that will be forced not have a radiation level. Can use Unix-style wildcards for the ore name. Format: 'oreName'.
S:radiation_ores_blacklist <
>
# List of items that will be forced not have a radiation level. Format: 'modid:name:meta'.
S:radiation_items_blacklist <
>
# List of blocks that will be forced not have a radiation level. Format: 'modid:name:meta'.
S:radiation_blocks_blacklist <
>
# List of fluids that will be forced not have a radiation level. Format: 'fluidName'.
S:radiation_fluids_blacklist <
>
# The maximum number of rads a player can have before the radiation is fatal.
D:max_player_rads=1000.0
# The rate at which player radiation decreases over time, as a fraction of the player's current radiation level per tick.
D:radiation_player_decay_rate=5.0E-7
# List of entities and their maximum rad counts. Used to overwrite default values (100 Rad per heart of health). Format: 'modid:name_maxRads'.
S:max_entity_rads <
>
# The rate at which entity radiation decreases over time, as a fraction of the entity's current radiation level per tick.
D:radiation_entity_decay_rate=0.001
# Controls the rate at which radiation will spread from chunk to chunk.
D:radiation_spread_rate=0.1
# Controls how high the ratio of radiation levels between chunks must be for radiation to spread between them.
D:radiation_spread_gradient=0.5
# Controls the rate at which radiation decreases in a chunk over time.
D:radiation_decay_rate=0.001
# The lowest rate of player and chunk irradiation possible in Rad/t - amounts below this are ignored.
D:radiation_lowest_rate=1.0E-15
# The maximum chunk radiation level possible in Rad/t. A negative value means there is no limit.
D:radiation_chunk_limit=-1.0
# Modifiers for the volumes of radiation sound effects. Order: Geiger counter ticking, RadAway use, Rad-X use, food effects, chems wearing off, radiation badge breaking, radiation level warning, feral ghoul attack.
D:radiation_sound_volumes <
1.0
1.0
1.0
1.0
1.0
1.0
1.0
1.0
>
# gui.config.radiation.radiation_check_blocks.comment
B:radiation_check_blocks=true
# The maximum number of attempts per chunk radiation update to mutate blocks.
I:radiation_block_effect_max_rate=0
# Multiplies the rate of irradiation while in rain.
D:radiation_rain_mult=1.0
# Multiplies the rate of irradiation while swimming.
D:radiation_swim_mult=2.0
# The total number of rads removed when using RadAway.
D:radiation_radaway_amount=300.0
# The total number of rads removed when using Slow-Acting RadAway.
D:radiation_radaway_slow_amount=300.0
# The rate at which rads is removed when using RadAway in Rad/t.
D:radiation_radaway_rate=5.0
# The rate at which rads is removed when using Slow-Acting RadAway in Rad/t.
D:radiation_radaway_slow_rate=0.025
# The time taken for a dose of radiation poisoning to be added to the player's rad count in ticks.
D:radiation_poison_time=60.0
# The time that must be waited between doses of RadAway in ticks.
D:radiation_radaway_cooldown=0.0
# Controls the amount of rad resistance gained when consuming Rad-X.
D:radiation_rad_x_amount=25.0
# The time taken for one dose of Rad-X to wear off in ticks.
D:radiation_rad_x_lifetime=12000.0
# The time that must be waited between doses of Rad-X in ticks.
D:radiation_rad_x_cooldown=0.0
# The rad resistance levels provided by the three levels of shielding. Order: light, medium, heavy.
D:radiation_shielding_level <
0.01
0.1
1.0
>
# If enabled along with hardcore containers, radiation shielding can be applied to tile entities.
B:radiation_tile_shielding=true
# The maximum rate at which a 100% efficiency scrubber will remove radiation as a fraction of the radiation level of the chunk it is in. Only applies when using linear scrubbing mechanics.
D:radiation_scrubber_fraction=0.125
# The range of scrubbers' search for occluding blocks.
I:radiation_scrubber_radius=4
# Use a non-linear scrubbing rate equation instead of the linear behaviour?
B:radiation_scrubber_non_linear=true
# The four parameters a,b,c,d in the non-linear scrubbing rate equation 'F = a^[-(S/b)^(1 + S/c)^(1/d)]', where 'F' is the remaining fraction of radiation left in the chunk's update buffer after scrubbing and 'S' is the effective number of scrubbers in the chunk after accounting for their efficiencies. It is recommended that you only modify these if you know what you are doing.
D:radiation_scrubber_param <
2.14280951676725
3.0
4.0
2.0
>
# The lifetime in ticks of one item or 250 mB of fluid in an active scrubber. Order: borax dust, RadAway, Slow-Acting RadAway
I:radiation_scrubber_time <
12000
2400
96000
>
# The power in RF/t scrubbers need to be supplied to run with these ingredients. Order: borax dust, RadAway, Slow-Acting RadAway
I:radiation_scrubber_power <
200
40
20
>
# The efficiency multiplier of an active scrubber using these ingredients. Order: borax dust, RadAway, Slow-Acting RadAway
D:radiation_scrubber_efficiency <
1.0
5.0
0.25
>
# The radiation level, as a power of ten, at which the Geiger counter block will emit a full-strength comparator signal.
D:radiation_geiger_block_redstone=3.0
# If enabled, radiation shielding attachment recipes will be added for all registered armor pieces.
B:radiation_shielding_default_recipes=true
# List of armor item stacks for which shielding recipes will not be added by default. Format: 'modid:armorName:meta'.
S:radiation_shielding_item_blacklist <
nuclearcraft:helm_hazmat
nuclearcraft:chest_hazmat
nuclearcraft:legs_hazmat
nuclearcraft:boots_hazmat
ic2:hazmat_helmet
ic2:hazmat_chestplate
ic2:hazmat_leggings
ic2:rubber_boots
extraplanets:tier1_space_suit_helmet
extraplanets:tier1_space_suit_chest
extraplanets:tier1_space_suit_jetpack_chest
extraplanets:tier1_space_suit_leggings
extraplanets:tier1_space_suit_boots
extraplanets:tier1_space_suit_gravity_boots
extraplanets:tier2_space_suit_helmet
extraplanets:tier2_space_suit_chest
extraplanets:tier2_space_suit_jetpack_chest
extraplanets:tier2_space_suit_leggings
extraplanets:tier2_space_suit_boots
extraplanets:tier2_space_suit_gravity_boots
extraplanets:tier3_space_suit_helmet
extraplanets:tier3_space_suit_chest
extraplanets:tier3_space_suit_jetpack_chest
extraplanets:tier3_space_suit_leggings
extraplanets:tier3_space_suit_boots
extraplanets:tier3_space_suit_gravity_boots
extraplanets:tier4_space_suit_helmet
extraplanets:tier4_space_suit_chest
extraplanets:tier4_space_suit_jetpack_chest
extraplanets:tier4_space_suit_leggings
extraplanets:tier4_space_suit_boots
extraplanets:tier4_space_suit_gravity_boots
>
# List of armor item stacks for which shielding recipes will be added. Mostly used when the automated shielding recipes are disabled. Format: 'modid:armorName:meta'.
S:radiation_shielding_custom_stacks <
>
# List of armor item stacks and their default radiation shielding levels. Format: 'modid:armorName:meta_resistance'. Note: this is not the only way to add these values if you have CraftTweaker installed. Rad resistance can also be given to armor by changing their recipe such that an NBT tag called "ncRadiationResistance" with the double value equal to the resistance level is attached to it.
S:radiation_shielding_default_levels <
nuclearcraft:helm_hazmat_2.0
nuclearcraft:chest_hazmat_3.0
nuclearcraft:legs_hazmat_2.0
nuclearcraft:boots_hazmat_2.0
ic2:hazmat_helmet_2.0
ic2:hazmat_chestplate_3.0
ic2:hazmat_leggings_2.0
ic2:rubber_boots_2.0
ic2:quantum_helmet_2.0
ic2:quantum_chestplate_3.0
ic2:quantum_leggings_2.0
ic2:quantum_boots_2.0
gravisuite:gravichestplate_3.0
ic2:itemarmorquantumhelmet_2.0
ic2:itemarmorquantumchestplate_3.0
ic2:itemarmorquantumlegs_2.0
ic2:itemarmorquantumboots_2.0
gravisuit:gravisuit_3.0
gravisuit:nucleargravisuit_3.0
extraplanets:tier1_space_suit_helmet_1.0
extraplanets:tier1_space_suit_chest_1.5
extraplanets:tier1_space_suit_jetpack_chest_1.5
extraplanets:tier1_space_suit_leggings_1.0
extraplanets:tier1_space_suit_boots_1.0
extraplanets:tier1_space_suit_gravity_boots_1.0
extraplanets:tier2_space_suit_helmet_1.3
extraplanets:tier2_space_suit_chest_1.95
extraplanets:tier2_space_suit_jetpack_chest_1.95
extraplanets:tier2_space_suit_leggings_1.3
extraplanets:tier2_space_suit_boots_1.3
extraplanets:tier2_space_suit_gravity_boots_1.3
extraplanets:tier3_space_suit_helmet_1.6
extraplanets:tier3_space_suit_chest_2.4
extraplanets:tier3_space_suit_jetpack_chest_2.4
extraplanets:tier3_space_suit_leggings_1.6
extraplanets:tier3_space_suit_boots_1.6
extraplanets:tier3_space_suit_gravity_boots_1.6
extraplanets:tier4_space_suit_helmet_2.0
extraplanets:tier4_space_suit_chest_3.0
extraplanets:tier4_space_suit_jetpack_chest_3.0
extraplanets:tier4_space_suit_leggings_2.0
extraplanets:tier4_space_suit_boots_2.0
extraplanets:tier4_space_suit_gravity_boots_2.0
>
# If enabled, the radioactive stacks in a player's inventory will irradiate the chunk the player is in as well as the player directly, and will also irradiate the chunk if left to despawn as an entity.
B:radiation_hardcore_stacks=true
# The radioactive stacks in container blocks will irradiate the chunk the tile entity is in at a rate of this fraction of their base radiation level.
D:radiation_hardcore_containers=0.0
# Radioactive items dropped on the ground will irradiate the chunk they are in.
B:radiation_dropped_items=true
# If enabled, players' radiation levels will persist on death.
B:radiation_death_persist=true
# Specifies the fraction of the player's radiation level that persists if Radiation Death Persistence is enabled.
D:radiation_death_persist_fraction=0.75
# Number of seconds players will have radiation immunity after death due to radiation.
D:radiation_death_immunity_time=90.0
# Lists of potion effects experienced at various percentages of radiation level by players. Format: 'radPercent_potionNameA@strength,potionNameB@strength,...,potionNameZ@strength'.
S:radiation_player_debuff_lists <
40.0_minecraft:weakness@1
55.0_minecraft:weakness@1,minecraft:mining_fatigue@1
70.0_minecraft:weakness@2,minecraft:mining_fatigue@1,minecraft:hunger@1
80.0_minecraft:weakness@2,minecraft:mining_fatigue@2,minecraft:hunger@1,minecraft:poison@1
90.0_minecraft:weakness@3,minecraft:mining_fatigue@3,minecraft:hunger@2,minecraft:poison@1,minecraft:wither@1
>
# Lists of potion effects experienced at various percentages of radiation level by passive entities. Format: 'radPercent_potionNameA@strength,potionNameB@strength,...,potionNameZ@strength'.
S:radiation_passive_debuff_lists <
40.0_minecraft:weakness@1
55.0_minecraft:weakness@1,minecraft:mining_fatigue@1
70.0_minecraft:weakness@2,minecraft:mining_fatigue@1,minecraft:hunger@1
80.0_minecraft:weakness@2,minecraft:mining_fatigue@2,minecraft:hunger@1,minecraft:poison@1
90.0_minecraft:weakness@3,minecraft:mining_fatigue@3,minecraft:hunger@2,minecraft:poison@1,minecraft:wither@1
>
# Lists of potion effects experienced at various percentages of radiation level by mobs. Format: 'radPercent_potionNameA@strength,potionNameB@strength,...,potionNameZ@strength'.
S:radiation_mob_buff_lists <
40.0_minecraft:speed@1
55.0_minecraft:speed@1,minecraft:strength@1
70.0_minecraft:speed@1,minecraft:strength@1,minecraft:resistance@1
80.0_minecraft:speed@1,minecraft:strength@1,minecraft:resistance@1,minecraft:absorption@1
90.0_minecraft:speed@1,minecraft:strength@1,minecraft:resistance@1,minecraft:absorption@1,minecraft:regeneration@1
>
# If enabled, players will be killed when they reach their maximum rad count.
B:radiation_player_rads_fatal=true
# If enabled, passive entities will be killed when they reach their maximum rad count.
B:radiation_passive_rads_fatal=true
# If enabled, mobs will be killed when they reach their maximum rad count.
B:radiation_mob_rads_fatal=true
# If enabled, horses can be equipped with radiation-protective armor.
B:radiation_horse_armor=false
# Modifier for the size of radiation info on the HUD.
D:radiation_hud_size=1.0
# Angle from the centre of the screen at which radiation info appears on the HUD. 0 degrees is the top of the screen, 45 is top-right, etc.
D:radiation_hud_position=225.0
# Optional config to specify where the rads overlay should appear on the screen if not wanted on a side or at a corner - if used, this config will be used in place of the angle-based one. Two doubles are required [x, y] which specify how far right (x) and how far down (y) from the top-left corner of the screen the overlay is drawn at.
D:radiation_hud_position_cartesian <
>
# If enabled, a black outline will surround the radiation counter text underneath the rad bar.
B:radiation_hud_text_outline=false
# If disabled, the rads overlay will show and the ticking will be heard even when a Geiger counter is not being held.
B:radiation_require_counter=true
# If enabled, chunk boundaries will be shown while holding or looking at a Geiger counter block or radiation scrubber.
B:radiation_chunk_boundaries=true
# If set to a positive integer, radiation levels will be shown without unit prefixes to this number of significant figures.
I:radiation_unit_prefixes=0
# Determines the total radiation that a Radiation Badge can be exposed to before disintegrating.
D:radiation_badge_durability=250.0
# Determines the amount of exposed radiation after which the Radiation Badge will inform the player of its total exposure level as a fraction of the durability.
D:radiation_badge_info_rate=0.1
# gui.nc.config.radiation_negative_food_rads_text_color.comment
S:radiation_negative_food_rads_text_color <
0.0_b
-10.0_9
-100.0_d
>
# gui.nc.config.radiation_negative_food_resistance_text_color.comment
S:radiation_negative_food_resistance_text_color <
0.0_7
>
# gui.nc.config.radiation_positive_food_rads_text_color.comment
S:radiation_positive_food_rads_text_color <
0.0_f
0.1_e
1.0_6
10.0_c
100.0_4
>
# gui.nc.config.radiation_positive_food_resistance_text_color.comment
S:radiation_positive_food_resistance_text_color <
0.0_f
>
# gui.nc.config.radiation_rads_text_color.comment
S:radiation_rads_text_color <
0.0_f
30.0_e
50.0_6
70.0_c
90.0_4
>
# gui.nc.config.radiation_rate_text_color.comment
S:radiation_rate_text_color <
0.0_f
0.000000001_e
0.001_6
0.1_c
1.0_4
>
}
registration {
# Register processors to the game? Order: Nuclear Furnace, Manufactory, Separator, Decay Hastener, Fuel Reprocessor, Alloy Furnace, Fluid Infuser, Melter, Supercooler, Electrolyzer, Assembler, Ingot Former, Pressurizer, Chemical Reactor, Fluid Mixer, Crystallizer, Fluid Enricher, Fluid Extractor, Centrifuge, Rock Crusher.
B:register_processor <
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
>
# Register passive machine to the game? Order: Cobblestone Generator, Infinite Water Source, Nitrogen Collector.
B:register_passive <
true
true
true
>
# Register battery blocks to the game? Order: Voltaic Pile, Lithium Ion Battery.
B:register_battery <
true
true
>
# Register quantum computers to the game?
B:register_quantum=true
# Register tool types to the game? Order: boron, tough alloy, hard carbon, boron nitride.
B:register_tool <
true
true
true
true
>
# Will these materials be registered as tool materials for Tinkers' Construct? Order: boron, tough alloy, hard carbon, boron nitride, thorium, uranium, magnesium, chocolate.
B:register_tic_tool <
true
true
true
true
true
true
true
true
>
# Register armor types to the game? Order: boron, tough alloy, hard carbon, boron nitride.
B:register_armor <
true
true
true
true
>
# Will these materials be registered as armor materials for Construct's Armory? Order: boron, tough alloy, hard carbon, boron nitride, thorium, uranium, magnesium, chocolate.
B:register_conarm_armor <
true
true
true
true
true
true
true
true
>
# Will these entities be registered to spawn? Order: feral ghoul.
B:register_entity <
true
>
# Register fluid blocks? Keep false if running low on block IDs.
B:register_fluid_blocks=false
# Register alternative Thermal Foundation fluids? It is recommended that this is set to true if no CoFH mods are installed.
B:register_cofh_fluids=false
# Register NC raw material EMC values if ProjectE is installed?
B:register_projecte_emc=true
}
tool {
# Mining levels (wood = 0, stone = 1, etc.). Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe.
I:tool_mining_level <
2
2
3
3
3
3
4
4
>
# Max number of tool uses. Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe.
I:tool_durability <
547
2735
929
4645
1245
6225
1928
9640
>
# Determines the rate at which blocks are destroyed (wood = 2.0, stone = 4.0, etc.). Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe.
D:tool_speed <
8.0
8.0
10.0
10.0
11.0
11.0
12.0
12.0
>
# Related to the damage done per hit (wood = 0.0, stone = 1.0, etc.). Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe.
D:tool_attack_damage <
2.5
2.5
3.0
3.0
3.0
3.0
3.5
3.5
>
# Determines the quality of applied enchantments. Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe.
I:tool_enchantability <
6
6
15
15
12
12
20
20
>
# Determines the Tinkers' Construct handle modifiers of the materials. Order: boron, tough alloy, hard carbon, boron nitride.
D:tool_handle_modifier <
0.85
1.1
1.0
0.75
>
}
turbine {
# Minimum side length of turbines.
I:turbine_min_size=1
# Maximum side length of turbines.
I:turbine_max_size=24
# Multiplier for the energy transferred from the fluid flow to this type of rotor blade. Order: steel, extreme alloy, SiC-SiC CMC.
D:turbine_blade_efficiency <
1.0
1.1
1.2
>
# Coefficient by which a set of this type of rotor blade multiplies the volume of the fluid in the oncoming flow. Order: steel, extreme alloy, SiC-SiC CMC.
D:turbine_blade_expansion <
1.4
1.6
1.8
>
# Coefficient by which a set of rotor stators multiplies the volume of the fluid in the oncoming flow.
D:turbine_stator_expansion=0.75
# Multiplier for the energy generated by this type of dynamo coil. Order: magnesium, beryllium, aluminum, gold, copper, silver.
D:turbine_coil_conductivity <
0.88
0.9
1.0
1.04
1.06
1.12
>
# gui.nc.config.turbine_coil_rule.comment
S:turbine_coil_rule <
one bearing || one connector
one magnesium coils
two magnesium coil
one aluminum coil
one beryllium coil
one gold coil && one copper coil
>
# gui.nc.config.turbine_connector_rule.comment
S:turbine_connector_rule <
one of any coil
>
# Base RF produced per processed mB of this type of steam. Order: high pressure, low pressure, standard.
D:turbine_power_per_mb <
16.0
4.0
4.0
>
# Expansion level for this type of steam's recipe. Order: high pressure, low pressure, standard.
D:turbine_expansion_level <
4.0
2.0
2.0
>
# Rotor spin-up multiplier for this type of steam's recipe. Order: high pressure, low pressure, standard.
D:turbine_spin_up_multiplier <
1.0
1.0
1.0
>
# Maximum mB of fluid processed per tick per rotor blade.
I:turbine_mb_per_blade=100
# gui.nc.config.turbine_throughput_leniency_params.comment
D:turbine_throughput_leniency_params <
0.5
0.75
>
# gui.nc.config.turbine_tension_throughput_factor.comment
D:turbine_tension_throughput_factor=2.0
# gui.nc.config.turbine_power_bonus_multiplier.comment
D:turbine_power_bonus_multiplier=1.0
# Modifier for the volume of turbine sound effects.
D:turbine_sound_volume=1.0
# gui.nc.config.turbine_particles.comment
D:turbine_particles=0.025
# gui.nc.config.turbine_render_blade_width.comment
D:turbine_render_blade_width=1.4142135623730951
# gui.nc.config.turbine_render_rotor_expansion.comment
D:turbine_render_rotor_expansion=4.0
# gui.nc.config.turbine_render_rotor_speed.comment
D:turbine_render_rotor_speed=1.0
}
world_gen {
# List of IDs of dimensions to whitelist/blacklist for ore generation.
I:ore_dims <
0
2
-6
-100
4598
-9999
-11325
>
# Is the dimension list a whitelist (false) or a blacklist (true)?
B:ore_dims_list_type=false
# Will these ores generate in the world? Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium.
B:ore_gen <
true
true
true
true
true
true
true
true
>
# Numbers of ore blocks per ore chunk. Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium.
I:ore_size <
6
6
6
3
3
4
4
5
>
# Rates at which ores generate (uses a vanilla-style ore generator). Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium.
I:ore_rate <
5
4
6
3
6
6
6
4
>
# Minimum heights at which ores generate. Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium.
I:ore_min_height <
0
0
0
0
0
0
0
0
>
# Maximum heights at which ores generate. Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium.
I:ore_max_height <
48
40
36
32
32
28
28
24
>
# Will vanilla ores drop extra resources? Order: rhodochrosite, beryllium dust, zirconium dust, fluorite, sulfur, villiaumite, carobbiite.
B:ore_drops <
false
false
false
false
false
false
false
>
# Remove disabled ores from the Ore Dictionary and JEI?
B:ore_hide_disabled=false
# Pickaxe harvest levels of ores. Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium.
I:ore_harvest_levels <
1
1
1
2
2
2
2
2
>
# Will wasteland biomes generate in the overworld?
B:wasteland_biome=true
# The weight assigned to the generation of the wasteland biomes - higher numbers correspond to higher generation rates.
I:wasteland_biome_weight=5
# Will the wasteland dimension be generated?
B:wasteland_dimension_gen=true
# Sets the ID for the wasteland dimension.
I:wasteland_dimension=4598
# The rate at which mushrooms added by NC will spread - higher numbers correspond to higher spread rates.
I:mushroom_spread_rate=16
# Will mushrooms added by NC generate in the nether and wasteland biomes?
B:mushroom_gen=true
# Determines the maximum number of mushrooms added by NC that will spawn at a time. Note that this is typically much higher than the mean number of generated mushrooms.
I:mushroom_gen_size=32
# Determines how often mushrooms added by NC will spawn - higher numbers correspond to higher generation rates.
I:mushroom_gen_rate=64
}