fermiserver/config/mekanism.cfg
2021-10-12 16:18:00 -06:00

888 lines
29 KiB
INI

# Configuration file
client {
# Align HUD with left (if true) or right (if false)
B:AlignHUDLeft=true
# How much light to produce if ambient lighting is enabled.
I:AmbientLightingLevel=15
# Allow sneak+scroll to change Configurator modes.
B:ConfiguratorModeScroll=true
# Should active machines produce block light.
B:EnableAmbientLighting=true
# If enabled machines play their sounds while running.
B:EnableMachineSounds=true
# Play sounds for Jetpack/Gas Mask/Flamethrower (all players).
B:EnablePlayerSounds=true
# Christmas/New Years greetings in chat.
B:Holidays=true
# Show particles when machines active.
B:MachineEffects=true
# Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
B:MultiblockFormParticles=true
# If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
B:OpaqueTransmitterRender=false
# Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
D:SoundVolume=1.0
}
general {
# If enabled, lasers can break blocks and the flamethrower starts fires.
B:AestheticWorldDamage=true
# Disable to make the anchor upgrade not do anything.
B:AllowChunkloading=true
# Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
B:AllowProtection=true
# Allows vanilla spawners to be moved with a Cardboard Box.
B:AllowSpawnerBoxPickup=true
# Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
B:AllowTransmitterAlloyUpgrade=true
# Max damage the Armored Jetpack can absorb.
I:ArmoredJepackDamageMax=115
# Damage absorb ratio of the Armored Jetpack.
D:ArmoredJetpackDamageRatio=0.8
# Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
B:BlacklistForgePower=false
# Disables IC2 power integration. Requires world restart (server-side option in SMP).
B:BlacklistIC2Power=false
# Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP).
B:BlacklistRFPower=false
# Disables Tesla power integration. Requires world restart (server-side option in SMP).
B:BlacklistTeslaPower=false
# How many ticks must pass until a block's active state can sync with the client.
I:ClientUpdateDelay=10
# Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods.
B:ControlCircuitOreDict=true
# Chance that copper generates in a chunk. (0 to Disable)
I:CopperPerChunk=16
# Max number of blocks in a copper vein.
I:CopperVeinSize=8
# If machine is disabled in config, do we set its block to air if it is found in world?
B:DestroyDisabledBlocks=true
# Maximum amount (joules) of energy the Atomic Disassembler can contain
D:DisassemblerBatteryCapacity=1000000.0
# The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
I:DisassemblerDamageMax=20
# The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
I:DisassemblerDamageMin=4
# Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
I:DisassemblerEnergyUsage=10
# Cost in Joules of using the Atomic Disassembler as a hoe.
I:DisassemblerEnergyUsageHoe=10
# Cost in Joules of using the Atomic Disassembler as a weapon.
I:DisassemblerEnergyUsageWeapon=2000
# Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
B:DisassemblerExtendedMiningMode=true
# Enable the 'Fast' mode for the Atomic Disassembler.
B:DisassemblerFastMode=true
# The max Atomic Disassembler Vein Mining Block Count.
I:DisassemblerMiningCount=128
# The Range of the Atomic Disassembler Extended Vein Mining.
I:DisassemblerMiningRange=10
# Enable the 'Slow' mode for the Atomic Disassembler.
B:DisassemblerSlowMode=true
# Enable the 'Vein Mining' mode for the Atomic Disassembler.
B:DisassemblerVeinMiningMode=true
# Audible sparkles.
B:DynamicTankEasterEgg=false
# Conversion multiplier from Joules to EU (Joules * EUToJoules = EU)
D:EUToJoules=0.1
# Allows chunks to retrogen Mekanism ore blocks.
B:EnableWorldRegeneration=false
# Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate.
D:EnergyPerHeat=1000.0
# How much energy (Joules) a piece of redstone gives in machines.
D:EnergyPerRedstone=10000.0
# Displayed energy type in Mekanism GUIs.
S:EnergyType=RF
# Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
I:EthyleneBurnTime=4
# Thermal Evaporation Tower heat loss per tick.
D:EvaporationHeatDissipation=0.02
# Max Temperature of the Thermal Evaporation Tower.
D:EvaporationMaxTemp=3000.0
# Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
D:EvaporationSolarMultiplier=0.2
# Temperature to amount produced ratio for Thermal Evaporation Tower.
D:EvaporationTempMultiplier=0.1
# Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE)
D:ForgeToJoules=0.4
# Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
D:HeatPerFuelTick=4.0
# How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
D:HydrogenEnergyDensity=14
# Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules)
D:JoulesToEU=10.0
# Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules)
D:JoulesToForge=2.5
# Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules)
D:JoulesToRF=2.5
# Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules)
D:JoulesToTesla=2.5
# Energy needed to destroy or attract blocks with a Laser (per block hardness level).
I:LaserDiggingEnergy=100000
# How far (in blocks) a laser can travel.
I:LaserRange=64
# Log Mekanism packet names. Debug setting.
B:LogPackets=false
# Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
D:MaxEnergyPerSteam=100.0
# Flamethrower Gas Tank capacity in mB.
I:MaxFlamethrowerGas=24000
# Jetpack Gas Tank capacity in mB.
I:MaxJetpackGas=24000
# Fluidic Plenisher stops after this many blocks.
I:MaxPlenisherNodes=4000
# Maximum block distance to pull fluid from for the Electric Pump.
I:MaxPumpRange=80
# Scuba Tank Gas Tank capacity in mB.
I:MaxScubaGas=24000
# Energy multiplier for using silk touch mode with the Digital Miner.
I:MinerSilkMultiplier=6
# Radius of the explosion of Obsidian TNT.
I:ObsidianTNTBlastRadius=12
# Fuse time for Obsidian TNT.
I:ObsidianTNTDelay=100
# Ops can bypass the block security restrictions if enabled.
B:OpsBypassRestrictions=false
# Chance that osmium generates in a chunk. (0 to Disable)
I:OsmiumPerChunk=12
# Max number of blocks in an osmium vein.
I:OsmiumVeinSize=8
# Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
I:PortableTeleporterDelay=0
# Add filled creative gas tanks to creative/JEI.
B:PrefilledGasTanks=true
# If enabled makes Water and Heavy Water blocks be removed from the world on pump.
B:PumpWaterSources=false
# Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency.
D:QuantumEntangloporterEnergyTransfer=1.6E7
# Conversion multiplier from Joules to RF (Joules * RFToJoules = RF)
D:RFToJoules=0.4
# Chance that salt generates in a chunk. (0 to Disable)
I:SaltPerChunk=2
# Max number of blocks in a salt vein.
I:SaltVeinSize=6
# Chance of producing sawdust per operation in the precision sawmill when turning logs into planks.
D:SawdustChanceLog=1.0
# Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks.
D:SawdustChancePlank=0.25
# Enable the spawning of baby skeletons. Think baby zombies but skeletons.
B:SpawnBabySkeletons=true
# Amount of heat each Boiler heating element produces.
D:SuperheatingHeatTransfer=10000.0
# Displayed temperature unit in Mekanism GUIs.
S:"Temperature Units"=K
# Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla)
D:TeslaToJoules=0.4
# Chance that tin generates in a chunk. (0 to Disable)
I:TinPerChunk=14
# Max number of blocks in a tin vein.
I:TinVeinSize=8
# Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
I:UpgradeModifier=10
# TCP port for the Voice server to listen on.
I:VoicePort=36123
# Should machines void the gas inside of them on load if there is no recipe using that gas.
B:VoidInvalidGases=true
# Enables the voice server for Walkie Talkies.
B:WalkieTalkieServerEnabled=false
# Change this value to cause Mekanism to regen its ore in all loaded chunks.
I:WorldRegenVersion=0
# Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.)
I:digitalMinerMaxRadius=32
# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
I:quantumEntangloporterFluidBuffer=512000
# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
I:quantumEntangloporterGasBuffer=512000
}
generation {
# Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
D:AdvancedSolarGeneration=300.0
# Amount of energy in Joules the Bio Generator produces per tick.
D:BioGeneration=350.0
# Affects the Injection Rate, Max Temp, and Ignition Temp.
D:EnergyPerFusionFuel=0.0
# Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
D:HeatGeneration=150.0
# Multiplier of effectiveness of Lava in the Heat Generator.
D:HeatGenerationLava=5.0
# Add this amount of Joules to the energy produced by a heat generator if it is in the Nether.
D:HeatGenerationNether=100.0
# Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
D:SolarGeneration=50.0
# The number of blades on each turbine coil per blade applied.
I:TurbineBladesPerCoil=4
# The rate at which steam is condensed in the turbine.
I:TurbineCondenserFlowRate=32000
# The rate at which steam is dispersed into the turbine.
D:TurbineDisperserGasFlow=640.0
# The rate at which steam is vented into the turbine.
D:TurbineVentGasFlow=16000.0
# The list of dimension ids that the Wind Generator will not generate power in.
I:WindGenerationDimBlacklist <
>
# Maximum base generation value of the Wind Generator.
D:WindGenerationMax=240.0
# The maximum Y value that affects the Wind Generators Power generation.
I:WindGenerationMaxY=255
# Minimum base generation value of the Wind Generator.
D:WindGenerationMin=30.0
# The minimum Y value that affects the Wind Generators Power generation.
I:WindGenerationMinY=24
}
generators {
# Allow AdvancedSolarGenerator to be used/crafted. Requires game restart to fully take effect.
B:AdvancedSolarGeneratorEnabled=true
# Allow BioGenerator to be used/crafted. Requires game restart to fully take effect.
B:BioGeneratorEnabled=true
# Allow GasGenerator to be used/crafted. Requires game restart to fully take effect.
B:GasGeneratorEnabled=true
# Allow HeatGenerator to be used/crafted. Requires game restart to fully take effect.
B:HeatGeneratorEnabled=true
# Allow SolarGenerator to be used/crafted. Requires game restart to fully take effect.
B:SolarGeneratorEnabled=true
# Allow WindGenerator to be used/crafted. Requires game restart to fully take effect.
B:WindGeneratorEnabled=true
}
machines {
# Allow Chargepad to be used/crafted. Requires game restart to fully take effect.
B:ChargepadEnabled=true
# Allow ChemicalCrystallizer to be used/crafted. Requires game restart to fully take effect.
B:ChemicalCrystallizerEnabled=true
# Allow ChemicalDissolutionChamber to be used/crafted. Requires game restart to fully take effect.
B:ChemicalDissolutionChamberEnabled=true
# Allow ChemicalInfuser to be used/crafted. Requires game restart to fully take effect.
B:ChemicalInfuserEnabled=true
# Allow ChemicalInjectionChamber to be used/crafted. Requires game restart to fully take effect.
B:ChemicalInjectionChamberEnabled=true
# Allow ChemicalOxidizer to be used/crafted. Requires game restart to fully take effect.
B:ChemicalOxidizerEnabled=true
# Allow ChemicalWasher to be used/crafted. Requires game restart to fully take effect.
B:ChemicalWasherEnabled=true
# Allow Combiner to be used/crafted. Requires game restart to fully take effect.
B:CombinerEnabled=true
# Allow Crusher to be used/crafted. Requires game restart to fully take effect.
B:CrusherEnabled=true
# Allow DigitalMiner to be used/crafted. Requires game restart to fully take effect.
B:DigitalMinerEnabled=true
# Allow ElectricPump to be used/crafted. Requires game restart to fully take effect.
B:ElectricPumpEnabled=true
# Allow ElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect.
B:ElectrolyticSeparatorEnabled=true
# Allow EnergizedSmelter to be used/crafted. Requires game restart to fully take effect.
B:EnergizedSmelterEnabled=true
# Allow EnrichmentChamber to be used/crafted. Requires game restart to fully take effect.
B:EnrichmentChamberEnabled=true
# Allow Factory to be used/crafted. Requires game restart to fully take effect.
B:FactoryEnabled=true
# Allow FluidTank to be used/crafted. Requires game restart to fully take effect.
B:FluidTankEnabled=true
# Allow FluidicPlenisher to be used/crafted. Requires game restart to fully take effect.
B:FluidicPlenisherEnabled=true
# Allow FormulaicAssemblicator to be used/crafted. Requires game restart to fully take effect.
B:FormulaicAssemblicatorEnabled=true
# Allow FuelwoodHeater to be used/crafted. Requires game restart to fully take effect.
B:FuelwoodHeaterEnabled=true
# Allow LaserAmplifier to be used/crafted. Requires game restart to fully take effect.
B:LaserAmplifierEnabled=true
# Allow Laser to be used/crafted. Requires game restart to fully take effect.
B:LaserEnabled=true
# Allow LaserTractorBeam to be used/crafted. Requires game restart to fully take effect.
B:LaserTractorBeamEnabled=true
# Allow LogisticalSorter to be used/crafted. Requires game restart to fully take effect.
B:LogisticalSorterEnabled=true
# Allow MetallurgicInfuser to be used/crafted. Requires game restart to fully take effect.
B:MetallurgicInfuserEnabled=true
# Allow Oredictionificator to be used/crafted. Requires game restart to fully take effect.
B:OredictionificatorEnabled=true
# Allow OsmiumCompressor to be used/crafted. Requires game restart to fully take effect.
B:OsmiumCompressorEnabled=true
# Allow PersonalChest to be used/crafted. Requires game restart to fully take effect.
B:PersonalChestEnabled=true
# Allow PrecisionSawmill to be used/crafted. Requires game restart to fully take effect.
B:PrecisionSawmillEnabled=true
# Allow PressurizedReactionChamber to be used/crafted. Requires game restart to fully take effect.
B:PressurizedReactionChamberEnabled=true
# Allow PurificationChamber to be used/crafted. Requires game restart to fully take effect.
B:PurificationChamberEnabled=true
# Allow QuantumEntangloporter to be used/crafted. Requires game restart to fully take effect.
B:QuantumEntangloporterEnabled=true
# Allow ResistiveHeater to be used/crafted. Requires game restart to fully take effect.
B:ResistiveHeaterEnabled=true
# Allow RotaryCondensentrator to be used/crafted. Requires game restart to fully take effect.
B:RotaryCondensentratorEnabled=true
# Allow SeismicVibrator to be used/crafted. Requires game restart to fully take effect.
B:SeismicVibratorEnabled=true
# Allow SolarNeutronActivator to be used/crafted. Requires game restart to fully take effect.
B:SolarNeutronActivatorEnabled=true
# Allow Teleporter to be used/crafted. Requires game restart to fully take effect.
B:TeleporterEnabled=true
}
storage {
# Base energy storage (Joules).
D:ChargePadStorage=40000.0
# Base energy storage (Joules).
D:ChemicalCrystallizerStorage=160000.0
# Base energy storage (Joules).
D:ChemicalDissolutionChamberStorage=160000.0
# Base energy storage (Joules).
D:ChemicalInfuserStorage=80000.0
# Base energy storage (Joules).
D:ChemicalInjectionChamberStorage=160000.0
# Base energy storage (Joules).
D:ChemicalWasherStorage=80000.0
# Base energy storage (Joules).
D:CombinerStorage=40000.0
# Base energy storage (Joules).
D:CrusherStorage=20000.0
# Base energy storage (Joules).
D:DigitalMinerStorage=40000.0
# Base energy storage (Joules).
D:ElectricPumpStorage=40000.0
# Base energy storage (Joules).
D:ElectrolyticSeparatorStorage=160000.0
# Base energy storage (Joules).
D:EnergizedSmelterStorage=20000.0
# Base energy storage (Joules).
D:EnrichmentChamberStorage=20000.0
# Base energy storage (Joules).
D:FluidicPlenisherStorage=40000.0
# Base energy storage (Joules).
D:FormulaicAssemblicatorStorage=40000.0
# Base energy storage (Joules).
D:LaserStorage=2000000.0
# Base energy storage (Joules).
D:MetallurgicInfuserStorage=20000.0
# Base energy storage (Joules).
D:OsmiumCompressorStorage=80000.0
# Base energy storage (Joules).
D:OxidationChamberStorage=80000.0
# Base energy storage (Joules).
D:PrecisionSawmillStorage=20000.0
# Base energy storage (Joules).
D:PressurizedReactionBaseStorage=2000.0
# Base energy storage (Joules).
D:PurificationChamberStorage=80000.0
# Base energy storage (Joules).
D:RotaryCondensentratorStorage=20000.0
# Base energy storage (Joules).
D:SeismicVibratorStorage=20000.0
# Base energy storage (Joules).
D:TeleporterStorage=5000000.0
}
tier {
# The number of items a Advanced bin can store.
I:AdvancedBinStorage=8192
# Internal buffer in Joules of each Advanced universal cable.
I:AdvancedCableCapacity=12800
# Insulation value of Advanced thermodynamic conductor.
D:AdvancedConductorConductionInsulation=400.0
# Heat capacity of Advanced thermodynamic conductor.
D:AdvancedConductorHeatCapacity=1.0
# Conduction value of Advanced thermodynamic conductor.
D:AdvancedConductorInverseConduction=5.0
# Maximum number of Joules a Advanced energy cube can store.
D:AdvancedEnergyCubeMaxEnergy=8000000.0
# Output rate in Joules of a Advanced energy cube.
D:AdvancedEnergyCubeOutput=3200.0
# Output rate of Advanced gas tank in mB.
I:AdvancedFluidTankOutput=800
# Storage size of Advanced gas tank in mB.
I:AdvancedFluidTankStorage=28000
# Output rate of Advanced gas tank in mB.
I:AdvancedGasTankOutput=512
# Storage size of Advanced gas tank in mB.
I:AdvancedGasTankStorage=128000
# Maximum number of Joules a Advanced induction cell can store.
D:AdvancedInductionCellMaxEnergy=8.0E9
# Maximum number of Joules a Advanced induction provider can output or accept.
D:AdvancedInductionProviderOutput=512000.0
# Capacity of Advanced mechanical pipe in mB.
I:AdvancedPipeCapacity=4000
# Pump rate of Advanced mechanical pipe in mB/t.
I:AdvancedPipePullAmount=400
# Item throughput rate of Advanced logistical transporter in items/s.
I:AdvancedTransporterPullAmount=16
# Five times travel speed of Advanced logistical transporter.
I:AdvancedTransporterSpeed=10
# Capacity of Advanced pressurized tube in mB.
I:AdvancedTubeCapacity=1024
# Pump rate of Advanced pressurized tube in mB/t.
I:AdvancedTubePullAmount=256
# The number of items a Basic bin can store.
I:BasicBinStorage=4096
# Internal buffer in Joules of each Basic universal cable.
I:BasicCableCapacity=3200
# Insulation value of Basic thermodynamic conductor.
D:BasicConductorConductionInsulation=10.0
# Heat capacity of Basic thermodynamic conductor.
D:BasicConductorHeatCapacity=1.0
# Conduction value of Basic thermodynamic conductor.
D:BasicConductorInverseConduction=5.0
# Maximum number of Joules a Basic energy cube can store.
D:BasicEnergyCubeMaxEnergy=2000000.0
# Output rate in Joules of a Basic energy cube.
D:BasicEnergyCubeOutput=800.0
# Output rate of Basic gas tank in mB.
I:BasicFluidTankOutput=400
# Storage size of Basic gas tank in mB.
I:BasicFluidTankStorage=14000
# Output rate of Basic gas tank in mB.
I:BasicGasTankOutput=256
# Storage size of Basic gas tank in mB.
I:BasicGasTankStorage=64000
# Maximum number of Joules a Basic induction cell can store.
D:BasicInductionCellMaxEnergy=1.0E9
# Maximum number of Joules a Basic induction provider can output or accept.
D:BasicInductionProviderOutput=64000.0
# Capacity of Basic mechanical pipe in mB.
I:BasicPipeCapacity=1000
# Pump rate of Basic mechanical pipe in mB/t.
I:BasicPipePullAmount=100
# Item throughput rate of Basic logistical transporter in items/s.
I:BasicTransporterPullAmount=1
# Five times travel speed of Basic logistical transporter.
I:BasicTransporterSpeed=5
# Capacity of Basic pressurized tube in mB.
I:BasicTubeCapacity=256
# Pump rate of Basic pressurized tube in mB/t.
I:BasicTubePullAmount=64
# The number of items a Creative bin can store.
I:CreativeBinStorage=2147483647
# Maximum number of Joules a Creative energy cube can store.
D:CreativeEnergyCubeMaxEnergy=1.7976931348623157E308
# Output rate in Joules of a Creative energy cube.
D:CreativeEnergyCubeOutput=1.7976931348623157E308
# Output rate of Creative gas tank in mB.
I:CreativeFluidTankOutput=1073741823
# Storage size of Creative gas tank in mB.
I:CreativeFluidTankStorage=2147483647
# Output rate of Creative gas tank in mB.
I:CreativeGasTankOutput=1073741823
# Storage size of Creative gas tank in mB.
I:CreativeGasTankStorage=2147483647
# The number of items a Elite bin can store.
I:EliteBinStorage=32768
# Internal buffer in Joules of each Elite universal cable.
I:EliteCableCapacity=64000
# Insulation value of Elite thermodynamic conductor.
D:EliteConductorConductionInsulation=8000.0
# Heat capacity of Elite thermodynamic conductor.
D:EliteConductorHeatCapacity=1.0
# Conduction value of Elite thermodynamic conductor.
D:EliteConductorInverseConduction=5.0
# Maximum number of Joules a Elite energy cube can store.
D:EliteEnergyCubeMaxEnergy=3.2E7
# Output rate in Joules of a Elite energy cube.
D:EliteEnergyCubeOutput=12800.0
# Output rate of Elite gas tank in mB.
I:EliteFluidTankOutput=1600
# Storage size of Elite gas tank in mB.
I:EliteFluidTankStorage=56000
# Output rate of Elite gas tank in mB.
I:EliteGasTankOutput=1028
# Storage size of Elite gas tank in mB.
I:EliteGasTankStorage=256000
# Maximum number of Joules a Elite induction cell can store.
D:EliteInductionCellMaxEnergy=6.4E10
# Maximum number of Joules a Elite induction provider can output or accept.
D:EliteInductionProviderOutput=4096000.0
# Capacity of Elite mechanical pipe in mB.
I:ElitePipeCapacity=16000
# Pump rate of Elite mechanical pipe in mB/t.
I:ElitePipePullAmount=1600
# Item throughput rate of Elite logistical transporter in items/s.
I:EliteTransporterPullAmount=32
# Five times travel speed of Elite logistical transporter.
I:EliteTransporterSpeed=20
# Capacity of Elite pressurized tube in mB.
I:EliteTubeCapacity=4096
# Pump rate of Elite pressurized tube in mB/t.
I:EliteTubePullAmount=1024
# The number of items a Ultimate bin can store.
I:UltimateBinStorage=262144
# Internal buffer in Joules of each Ultimate universal cable.
I:UltimateCableCapacity=320000
# Insulation value of Ultimate thermodynamic conductor.
D:UltimateConductorConductionInsulation=100000.0
# Heat capacity of Ultimate thermodynamic conductor.
D:UltimateConductorHeatCapacity=1.0
# Conduction value of Ultimate thermodynamic conductor.
D:UltimateConductorInverseConduction=5.0
# Maximum number of Joules a Ultimate energy cube can store.
D:UltimateEnergyCubeMaxEnergy=1.28E8
# Output rate in Joules of a Ultimate energy cube.
D:UltimateEnergyCubeOutput=51200.0
# Output rate of Ultimate gas tank in mB.
I:UltimateFluidTankOutput=3200
# Storage size of Ultimate gas tank in mB.
I:UltimateFluidTankStorage=112000
# Output rate of Ultimate gas tank in mB.
I:UltimateGasTankOutput=2056
# Storage size of Ultimate gas tank in mB.
I:UltimateGasTankStorage=512000
# Maximum number of Joules a Ultimate induction cell can store.
D:UltimateInductionCellMaxEnergy=5.12E11
# Maximum number of Joules a Ultimate induction provider can output or accept.
D:UltimateInductionProviderOutput=3.2768E7
# Capacity of Ultimate mechanical pipe in mB.
I:UltimatePipeCapacity=64000
# Pump rate of Ultimate mechanical pipe in mB/t.
I:UltimatePipePullAmount=6400
# Item throughput rate of Ultimate logistical transporter in items/s.
I:UltimateTransporterPullAmount=64
# Five times travel speed of Ultimate logistical transporter.
I:UltimateTransporterSpeed=50
# Capacity of Ultimate pressurized tube in mB.
I:UltimateTubeCapacity=16384
# Pump rate of Ultimate pressurized tube in mB/t.
I:UltimateTubePullAmount=4096
}
usage {
# Energy per operation tick (Joules).
D:ChemicalCrystallizerUsage=400.0
# Energy per operation tick (Joules).
D:ChemicalDissolutionChamberUsage=400.0
# Energy per operation tick (Joules).
D:ChemicalInfuserUsage=200.0
# Energy per operation tick (Joules).
D:ChemicalInjectionChamberUsage=400.0
# Energy per operation tick (Joules).
D:ChemicalWasherUsage=200.0
# Energy per operation tick (Joules).
D:CombinerUsage=50.0
# Energy per operation tick (Joules).
D:CrusherUsage=50.0
# Energy per operation tick (Joules).
D:DigitalMinerUsage=100.0
# Energy per operation tick (Joules).
D:ElectricPumpUsage=100.0
# Energy per operation tick (Joules).
D:EnergizedSmelterUsage=50.0
# Energy per operation tick (Joules).
D:EnrichmentChamberUsage=50.0
# Energy per operation tick (Joules).
D:FluidicPlenisherUsage=100.0
# Energy per operation tick (Joules).
D:FormulaicAssemblicatorUsage=100.0
# Energy needed for one [recipe unit] of heavy water production (Joules).
D:HeavyWaterElectrolysisUsage=800.0
# Energy per operation tick (Joules).
D:LaserUsage=5000.0
# Energy per operation tick (Joules).
D:MetallurgicInfuserUsage=50.0
# Energy per operation tick (Joules).
D:OsmiumCompressorUsage=100.0
# Energy per operation tick (Joules).
D:OxidationChamberUsage=200.0
# Energy per operation tick (Joules).
D:PrecisionSawmillUsage=50.0
# Energy per operation tick (Joules).
D:PressurizedReactionBaseUsage=5.0
# Energy per operation tick (Joules).
D:PurificationChamberUsage=200.0
# Energy per operation tick (Joules).
D:RotaryCondensentratorUsage=50.0
# Energy per operation tick (Joules).
D:SeismicVibratorUsage=50.0
# Base Joules cost for a teleportation.
I:TeleporterBaseUsage=1000
# Flat additional cost for interdimensional teleportation.
I:TeleporterDimensionPenalty=10000
# Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
I:TeleporterDistanceUsage=10
}