D5: Made Godot scripts runnable from the command line
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2 changed files with 59 additions and 55 deletions
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@ -1,6 +1,7 @@
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#!/usr/bin/godot -s
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#!/usr/bin/godot -s
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#d5p1.gd
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#d5p1.gd
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extends Node3D
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#extends Node3D
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extends SceneTree
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enum Maps {
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enum Maps {
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seeds,
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seeds,
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@ -76,7 +77,7 @@ func map_input(data, seed):
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func _init():
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func _init():
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print("Hello!")
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print("Hello!")
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var temp = file_load("res://input.txt").split("\n\n")
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var temp = file_load(OS.get_cmdline_user_args()[0]).split("\n\n")
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input_clean(temp)
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input_clean(temp)
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var input = input_format(temp)
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var input = input_format(temp)
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@ -97,3 +98,4 @@ func _init():
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minval = location
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minval = location
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print("Answer: %s" % minval)
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print("Answer: %s" % minval)
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quit()
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@ -1,6 +1,7 @@
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#!/usr/bin/godot -s
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#!/usr/bin/godot -s
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#d5p2.gd
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#d5p2.gd
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extends Node3D
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#extends Node3D
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extends SceneTree
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enum Maps {
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enum Maps {
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seeds,
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seeds,
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@ -91,7 +92,7 @@ func revmap_input(data, location):
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func _init():
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func _init():
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print("Hello!")
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print("Hello!")
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var temp = file_load("res://input.txt").split("\n\n")
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var temp = file_load(OS.get_cmdline_user_args()[0]).split("\n\n")
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input_clean(temp)
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input_clean(temp)
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var input = input_format(temp)
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var input = input_format(temp)
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@ -113,6 +114,7 @@ func _init():
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if seed >= seeds[i*2] && seed <= seeds[i*2]+seeds[i*2+1]:
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if seed >= seeds[i*2] && seed <= seeds[i*2]+seeds[i*2+1]:
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print("Answer 2: %s" % testlocation)
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print("Answer 2: %s" % testlocation)
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print("Value is between seed %s and %s" % [seeds[i*2], seeds[i*2]+seeds[i*2+1]])
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print("Value is between seed %s and %s" % [seeds[i*2], seeds[i*2]+seeds[i*2+1]])
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quit()
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return
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return
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testlocation+=1
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testlocation+=1
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