wheel/wheel.py

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Python
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import pygame
import time
import math
import random
import colorsys
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import sys
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# Initialize Pygame
pygame.init()
WIDTH = 1920
HEIGHT = 1080
# Set up the drawing window
screen = pygame.display.set_mode([WIDTH, HEIGHT])
def polar2cart(center, angle, radius):
angle = math.radians(angle)
return (center[0] + radius * math.cos(angle), center[1] + radius * math.sin(angle))
# Define a function to draw a circle divided into n segments
def draw_divided_circle(surface, items, offset):
segments = len(items)
center = (WIDTH / 2, HEIGHT / 2)
radius = min(WIDTH, HEIGHT) * .9 / 2
color = (255, 255, 255)
font = pygame.font.SysFont(None, 36)
pygame.draw.circle(surface, color, center, radius, 1)
angle_step = 360 / segments
for i, item in enumerate(items):
text_surface = font.render(item, True, (255, 255, 255))
angle = i * angle_step + offset
rotated_surface = pygame.transform.rotate(text_surface, 180 + angle + angle_step / 2)
text_pos = polar2cart(center, angle + angle_step / 2, radius * .6)
text_rect = rotated_surface.get_rect()
text_rect.center = text_pos
screen.blit(rotated_surface, text_rect)
end_pos = polar2cart(center, angle, radius)
pygame.draw.line(surface, color, center, end_pos)
with open('items.db', 'r') as f:
items = f.read().strip('\n')
items = items.split('\n')
random.shuffle(items)
running = True
t0 = time.time()
ang = 0
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((24, 24, 24))
draw_divided_circle(screen, items, ang + 180)
# pygame.draw.line(screen, (255, 255, 255), (WIDTH / 2, HEIGHT - (HEIGHT * .96)), (WIDTH / 2, HEIGHT - (HEIGHT * .99)))
pygame.draw.line(screen, (255, 255, 255), (WIDTH - (WIDTH * .78), HEIGHT / 2), (WIDTH - (WIDTH * .85), HEIGHT / 2))
t = time.time() - t0
bs_scale = (random.random() + 1)
if t < 6.2831 * bs_scale:
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#d_ang = (math.cos(t + 3.1415 * bs_scale) + 1) / (t + 1)
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d_ang = (math.e**(-2*t)) * (math.cos(0.25*t*bs_scale) + 1)
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ang += d_ang * (random.random() / 2 + 1)
else:
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i = int(-((ang + (360/len(items)/2)) % 360) / (360 / len(items)))
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print(items[i])
bigfont = pygame.font.SysFont(None, 112)
spinny = -25
d_spin = 0.1
while 1:
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for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
sys.exit(0)
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spinny -= d_spin
d_spin *= 1.0005
r, g, b = colorsys.hsv_to_rgb(spinny / 100 % 255, 1, 1)
text_surface = bigfont.render(items[i], True, (r * 255, g * 255, b * 255))
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scaled_surface = pygame.transform.scale_by(text_surface, d_spin/2)
rotated_surface = pygame.transform.rotate(scaled_surface, spinny)
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text_rect = rotated_surface.get_rect()
text_rect.center = (WIDTH / 2, HEIGHT / 2)
screen.fill((24, 24, 24))
screen.blit(rotated_surface, text_rect)
pygame.display.flip()
pygame.display.flip()
pygame.quit()