added shit
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@ -1,5 +1,7 @@
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FunnyMemeLlama: a Vertical Slice
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FunnyMemeLlama: a Vertical Slice
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------------entities---------------
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player controller
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player controller
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basically done at this point
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basically done at this point
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@ -12,6 +14,8 @@ can be picked up with the "use" key 'E'
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when in the picked up state it will still obey physics such as not passing thru walls and still interact with triggers
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when in the picked up state it will still obey physics such as not passing thru walls and still interact with triggers
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still while picked up the objects postion will be a ray cast from the viewport out half a meter or so and that is where the object will float.
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still while picked up the objects postion will be a ray cast from the viewport out half a meter or so and that is where the object will float.
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purpose of this is I want tge player to be able to pick up a cube and place it on a button like in portal and have a scrupted sequence happen
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trigger_once (player, phys, other_entities)
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trigger_once (player, phys, other_entities)
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can act on any combination of player, physics objects, or any other entity such as a non hitscan projectile
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can act on any combination of player, physics objects, or any other entity such as a non hitscan projectile
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visible in editor but not in game
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visible in editor but not in game
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@ -22,3 +26,32 @@ OnStartTouch and OnEndTouch will only trigger once each for a total of 2 times a
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trigger_muiltiple
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trigger_muiltiple
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same as above but can trigger multiple times
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same as above but can trigger multiple times
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---------------structure------------------
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scope
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this is gonna be a small vertical slice of the whole game to see if we cqn finish anything. I woukd really like to finish sonthing
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world *TODO*
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the world will be either a gltf/glb or a blend file depending on jf i get blend files to work
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research needs to be done on how gltf and blend files work in godot. such as if i make a model for a plant and i use it in the world gltf will it link it or waste drive space and store it again.
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independant models *TODO*
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independent models are used in places that arnt tbe world eg the player's model, weapon models, physics object models, etc.
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they will use gltf/glb or blend files depending on which suits it better and what i get working
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obj
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obj and mtl files will mostly not be used as they are old and cringe and i dont even think they support pbr materials.
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there is only 1 spot that i can think of where objs can be used and thats for triggers. but like why woulsnt you just use a cube/rectangle
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----------------world---------------
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the main room
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the whole playable game takes place in this room
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it is apeoxametly big enough
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walls and floor are made of a rough concrete that is typically seen in a pool
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there are fish, bubbles, and other ocean things decorated on the wall
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there are drains on the floor and perhaps one has a puddle of water on it
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walls slope into the floor like a pool
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on the walls along with the fish decals will be framed images of funny and random shit. for one i was gonna steal kerby's drawing of a pink rabbit thing
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