FunnyMemeLlama: a Vertical Slice ------------entities--------------- player controller basically done at this point physics object its a physics object that will use a gltf model. OBJ Bad! seperate visual model and model used for collision has collisons with player, world and can trigger triggers can be incredibly lazy ie would be nice if it was a full physics simulation but really doesnt need rotation and other properties real world objects have, think func_pushable from hl can be picked up with the "use" key 'E' when in the picked up state it will still obey physics such as not passing thru walls and still interact with triggers still while picked up the objects postion will be a ray cast from the viewport out half a meter or so and that is where the object will float. purpose of this is I want tge player to be able to pick up a cube and place it on a button like in portal and have a scrupted sequence happen trigger_once (player, phys, other_entities) can act on any combination of player, physics objects, or any other entity such as a non hitscan projectile visible in editor but not in game is a region in the world that looks when entities enter it OnStartTouch fires when entity enters region OnEndTouch fires when enitty exits region OnStartTouch and OnEndTouch will only trigger once each for a total of 2 times and never again no matter how many times entity enters or exits the region trigger_muiltiple same as above but can trigger multiple times ---------------structure------------------ scope this is gonna be a small vertical slice of the whole game to see if we cqn finish anything. I woukd really like to finish sonthing world *TODO* the world will be either a gltf/glb or a blend file depending on jf i get blend files to work research needs to be done on how gltf and blend files work in godot. such as if i make a model for a plant and i use it in the world gltf will it link it or waste drive space and store it again. independant models *TODO* independent models are used in places that arnt tbe world eg the player's model, weapon models, physics object models, etc. they will use gltf/glb or blend files depending on which suits it better and what i get working obj obj and mtl files will mostly not be used as they are old and cringe and i dont even think they support pbr materials. there is only 1 spot that i can think of where objs can be used and thats for triggers. but like why woulsnt you just use a cube/rectangle ----------------world--------------- the main room the whole playable game takes place in this room it is apeoxametly big enough walls and floor are made of a rough concrete that is typically seen in a pool there are fish, bubbles, and other ocean things decorated on the wall there are drains on the floor and perhaps one has a puddle of water on it walls slope into the floor like a pool on the walls along with the fish decals will be framed images of funny and random shit. for one i was gonna steal kerby's drawing of a pink rabbit thing