made masterlevel its own blender file
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4feffe85c3
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feea301bd7
5 changed files with 53 additions and 2 deletions
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maps/masterlevel.blend
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maps/masterlevel.blend
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51
maps/masterlevel.blend.import
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51
maps/masterlevel.blend.import
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@ -0,0 +1,51 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://b560cjj0r2lh0"
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path="res://.godot/imported/masterlevel.blend-c7ef0663757b5191e8086b6a5ecb72f5.scn"
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[deps]
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source_file="res://assets/maps/masterlevel.blend"
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dest_files=["res://.godot/imported/masterlevel.blend-c7ef0663757b5191e8086b6a5ecb72f5.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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@ -23,8 +23,8 @@ compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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roughness/mode=1
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roughness/src_normal="res://assets/textures/models/monitor01.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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