[remap] importer="scene" importer_version=1 type="PackedScene" uid="uid://ci2uamlnv8swy" path="res://.godot/imported/levelpool.blend-9ca7bcd577ae758f9461e6fc0b3a5aeb.scn" [deps] source_file="res://assets/maps/levelpool.blend" dest_files=["res://.godot/imported/levelpool.blend-9ca7bcd577ae758f9461e6fc0b3a5aeb.scn"] [params] nodes/root_type="" nodes/root_name="" nodes/apply_root_scale=true nodes/root_scale=1.0 nodes/import_as_skeleton_bones=false meshes/ensure_tangents=true meshes/generate_lods=true meshes/create_shadow_meshes=true meshes/light_baking=1 meshes/lightmap_texel_size=0.2 meshes/force_disable_compression=false skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false animation/remove_immutable_tracks=true animation/import_rest_as_RESET=false import_script/path="" _subresources={} blender/nodes/visible=0 blender/nodes/active_collection_only=false blender/nodes/punctual_lights=true blender/nodes/cameras=true blender/nodes/custom_properties=true blender/nodes/modifiers=1 blender/meshes/colors=false blender/meshes/uvs=true blender/meshes/normals=true blender/meshes/tangents=true blender/meshes/skins=2 blender/meshes/export_bones_deforming_mesh_only=false blender/materials/unpack_enabled=true blender/materials/export_materials=1 blender/animation/limit_playback=true blender/animation/always_sample=true blender/animation/group_tracks=true