fml-avs/scripts/physics_object.gd

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GDScript3
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2024-12-20 22:54:37 -05:00
extends RigidBody3D
#
#const QUAKE = 0.0625 / 2
#const g = -800 * QUAKE
#
#@export
#var push_force = 400
#@export
#var max_velocity: float = 1000.0
#
#
##var is_held = false
##var target_velocity: Vector3 = Vector3(0, 0, 0)
##
##
##func _physics_process(delta):
##if is_held:
##linear_velocity = target_velocity * delta
##else:
##linear_velocity.y += g * delta
#
#
func can_hold(player):
return true