Things
This commit is contained in:
parent
5d51e0a16e
commit
1d51e870f3
6 changed files with 407 additions and 0 deletions
|
@ -11,5 +11,59 @@ config_version=5
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="fml-avs"
|
config/name="fml-avs"
|
||||||
|
run/main_scene="res://scenes/devworld.tscn"
|
||||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
move_forward={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_backward={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
jump={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
interact={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
run={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
pause={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
noclip={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":118,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
flashlight={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
62
scenes/devworld.tscn
Normal file
62
scenes/devworld.tscn
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
[gd_scene load_steps=8 format=3 uid="uid://vv1rwk4sfpch"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://clvn53i6enmno" path="res://assets/maps/devworld.blend" id="1_pj3hd"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cy86jyiy6skvk" path="res://scenes/player.tscn" id="2_b2roh"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://nnxd1djnxech" path="res://scenes/phys_cube.tscn" id="3_8byy4"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://c8untjpyh1rjm" path="res://assets/models/general/mirror.blend" id="4_8rfge"]
|
||||||
|
|
||||||
|
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_2mm68"]
|
||||||
|
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
|
||||||
|
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
|
||||||
|
|
||||||
|
[sub_resource type="Sky" id="Sky_frs4c"]
|
||||||
|
sky_material = SubResource("ProceduralSkyMaterial_2mm68")
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id="Environment_x3vhq"]
|
||||||
|
background_mode = 2
|
||||||
|
sky = SubResource("Sky_frs4c")
|
||||||
|
tonemap_mode = 2
|
||||||
|
ssr_enabled = true
|
||||||
|
ssao_enabled = true
|
||||||
|
ssil_enabled = true
|
||||||
|
sdfgi_enabled = true
|
||||||
|
sdfgi_use_occlusion = true
|
||||||
|
glow_enabled = true
|
||||||
|
|
||||||
|
[node name="Devworld" type="Node3D"]
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
|
environment = SubResource("Environment_x3vhq")
|
||||||
|
|
||||||
|
[node name="devworld" parent="." instance=ExtResource("1_pj3hd")]
|
||||||
|
|
||||||
|
[node name="cameratri" parent="devworld/player" index="1"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="cameraframe" parent="devworld/player" index="2"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="Point" parent="devworld" index="2"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="Player" parent="." instance=ExtResource("2_b2roh")]
|
||||||
|
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5.803, 0, 7.171)
|
||||||
|
|
||||||
|
[node name="PhysCube" parent="." instance=ExtResource("3_8byy4")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.51921, 5.04702, 11.6844)
|
||||||
|
|
||||||
|
[node name="CSGBox3D" type="CSGBox3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.11, 0)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(60, 0.2, 60)
|
||||||
|
|
||||||
|
[node name="mirror" parent="." instance=ExtResource("4_8rfge")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.21713, 1.33524, 15.4176)
|
||||||
|
|
||||||
|
[node name="OmniLight3D" type="OmniLight3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.60592, 0)
|
||||||
|
light_energy = 16.41
|
||||||
|
omni_range = 4096.0
|
||||||
|
|
||||||
|
[editable path="devworld"]
|
||||||
|
[editable path="mirror"]
|
17
scenes/phys_cube.tscn
Normal file
17
scenes/phys_cube.tscn
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
[gd_scene load_steps=3 format=3 uid="uid://nnxd1djnxech"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/physics_object.gd" id="1_lx1c5"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_h6ouo"]
|
||||||
|
size = Vector3(9.24554, 1, 1)
|
||||||
|
|
||||||
|
[node name="PhysCube" type="RigidBody3D"]
|
||||||
|
script = ExtResource("1_lx1c5")
|
||||||
|
|
||||||
|
[node name="CSGBox3D" type="CSGBox3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||||
|
size = Vector3(9.21936, 1, 1)
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||||
|
shape = SubResource("BoxShape3D_h6ouo")
|
33
scenes/player.tscn
Normal file
33
scenes/player.tscn
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://cy86jyiy6skvk"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ocinr"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ljkaw"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleMesh" id="CapsuleMesh_muavk"]
|
||||||
|
|
||||||
|
[node name="Player" type="CharacterBody3D"]
|
||||||
|
script = ExtResource("1_ocinr")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
|
shape = SubResource("CapsuleShape3D_ljkaw")
|
||||||
|
|
||||||
|
[node name="CSGMesh3D" type="CSGMesh3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
|
mesh = SubResource("CapsuleMesh_muavk")
|
||||||
|
|
||||||
|
[node name="Camera3D" type="Camera3D" parent="CSGMesh3D"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
|
fov = 90.0
|
||||||
|
|
||||||
|
[node name="Ball" type="CSGSphere3D" parent="."]
|
||||||
|
radius = 0.1
|
||||||
|
|
||||||
|
[node name="Flashlight" type="SpotLight3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.990268, 0.139173, 0, -0.139173, 0.990268, 0, 1.5, -0.4)
|
||||||
|
light_color = Color(1, 1, 0.768627, 1)
|
||||||
|
shadow_enabled = true
|
||||||
|
distance_fade_enabled = true
|
||||||
|
spot_range = 23.178
|
||||||
|
spot_angle = 40.14
|
25
scripts/physics_object.gd
Normal file
25
scripts/physics_object.gd
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
extends RigidBody3D
|
||||||
|
#
|
||||||
|
#const QUAKE = 0.0625 / 2
|
||||||
|
#const g = -800 * QUAKE
|
||||||
|
#
|
||||||
|
#@export
|
||||||
|
#var push_force = 400
|
||||||
|
#@export
|
||||||
|
#var max_velocity: float = 1000.0
|
||||||
|
#
|
||||||
|
#
|
||||||
|
##var is_held = false
|
||||||
|
##var target_velocity: Vector3 = Vector3(0, 0, 0)
|
||||||
|
##
|
||||||
|
##
|
||||||
|
##func _physics_process(delta):
|
||||||
|
##if is_held:
|
||||||
|
##linear_velocity = target_velocity * delta
|
||||||
|
##else:
|
||||||
|
##linear_velocity.y += g * delta
|
||||||
|
#
|
||||||
|
#
|
||||||
|
func can_hold(player):
|
||||||
|
return true
|
||||||
|
|
216
scripts/player.gd
Normal file
216
scripts/player.gd
Normal file
|
@ -0,0 +1,216 @@
|
||||||
|
extends CharacterBody3D
|
||||||
|
|
||||||
|
# Member variables
|
||||||
|
const QUAKE = 0.0625 / 2
|
||||||
|
const g = -800 * QUAKE
|
||||||
|
const MAX_SPEED = 320 * QUAKE
|
||||||
|
const MAX_AIR_SPEED = 30 * QUAKE
|
||||||
|
const FRICTION = 4# * QUAKE
|
||||||
|
const STOP_SPEED = 100 * QUAKE
|
||||||
|
const ACCEL = 15# * QUAKE
|
||||||
|
const AIR_ACCEL = 2# * QUAKE
|
||||||
|
const FORWARD_SPEED = 200 * QUAKE
|
||||||
|
const SIDE_SPEED = 350 * QUAKE
|
||||||
|
const UP_SPEED = 270 * QUAKE
|
||||||
|
const JUMP_SPEED = 270 * QUAKE
|
||||||
|
|
||||||
|
@export
|
||||||
|
var hold_force = 400
|
||||||
|
@export
|
||||||
|
var max_hold_velocity: float = 1000.0
|
||||||
|
|
||||||
|
# const DEACCEL= 8
|
||||||
|
# const MAX_SLOPE_ANGLE = 30https://www.youtube.com/watch?v=v3zT3Z5apaM
|
||||||
|
|
||||||
|
@onready
|
||||||
|
var _camera = $CSGMesh3D/Camera3D
|
||||||
|
@onready
|
||||||
|
var _ball = $Ball
|
||||||
|
@onready
|
||||||
|
var _collider = $CollisionShape3D
|
||||||
|
@onready
|
||||||
|
var _flashlight: SpotLight3D = $Flashlight
|
||||||
|
|
||||||
|
var _paused = false
|
||||||
|
var _noclip = false
|
||||||
|
|
||||||
|
var _held_object = null
|
||||||
|
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
# Do this on the render tick so it doesnt jitter at higher FPS
|
||||||
|
_ball.global_position = _camera.global_position - _camera.global_transform.basis.z * 2.0
|
||||||
|
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
# Shamelessly stolen code from quake :)
|
||||||
|
|
||||||
|
var fmove = 0.0
|
||||||
|
var smove = 0.0
|
||||||
|
var upmove = 0.0
|
||||||
|
|
||||||
|
if Input.is_action_pressed("move_forward"):
|
||||||
|
fmove += -FORWARD_SPEED
|
||||||
|
if Input.is_action_pressed("move_backward"):
|
||||||
|
fmove += FORWARD_SPEED
|
||||||
|
if Input.is_action_pressed("move_left"):
|
||||||
|
smove += -SIDE_SPEED
|
||||||
|
if Input.is_action_pressed("move_right"):
|
||||||
|
smove += SIDE_SPEED
|
||||||
|
#if Input.is_action_pressed("up"):
|
||||||
|
# upmove += UP_SPEED
|
||||||
|
if Input.is_action_pressed("run"):
|
||||||
|
fmove *= 2.0
|
||||||
|
smove *= 2.0
|
||||||
|
|
||||||
|
var wishvel = Vector3()
|
||||||
|
var cam_xform: Transform3D = _camera.get_global_transform()
|
||||||
|
var cam_basis: Basis = cam_xform.basis
|
||||||
|
|
||||||
|
wishvel = cam_basis.z * fmove + cam_basis.x * smove
|
||||||
|
|
||||||
|
if _noclip:
|
||||||
|
wishvel.y += upmove
|
||||||
|
|
||||||
|
var wishdir = wishvel.normalized()
|
||||||
|
var wishspeed = wishvel.length()
|
||||||
|
|
||||||
|
if wishspeed > MAX_SPEED:
|
||||||
|
wishvel *= MAX_SPEED / wishspeed
|
||||||
|
wishspeed = MAX_SPEED
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||||
|
velocity.y += JUMP_SPEED
|
||||||
|
|
||||||
|
var vel = velocity
|
||||||
|
if _noclip:
|
||||||
|
vel = wishvel * 2
|
||||||
|
elif is_on_floor():
|
||||||
|
vel = _apply_friction(vel, delta)
|
||||||
|
vel = _apply_accel(vel, wishdir, wishspeed, delta)
|
||||||
|
else:
|
||||||
|
vel = _apply_air_accel(vel, wishvel, wishspeed, delta)
|
||||||
|
|
||||||
|
if not _noclip and not is_on_floor():
|
||||||
|
vel.y += g * delta
|
||||||
|
|
||||||
|
velocity = vel
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
if _held_object:
|
||||||
|
_apply_holding_force(delta)
|
||||||
|
|
||||||
|
func _apply_friction(vel: Vector3, delta: float):
|
||||||
|
var speed = sqrt(vel.x ** 2 + vel.z ** 2)
|
||||||
|
if(speed == 0.0): return vel
|
||||||
|
|
||||||
|
# TODO: edge detect friction?
|
||||||
|
var friction = FRICTION
|
||||||
|
|
||||||
|
var control = 0.0
|
||||||
|
if speed < STOP_SPEED:
|
||||||
|
control = STOP_SPEED
|
||||||
|
else:
|
||||||
|
control = speed
|
||||||
|
|
||||||
|
var newspeed = speed - delta * control * friction
|
||||||
|
|
||||||
|
if newspeed < 0.0:
|
||||||
|
newspeed = 0.0
|
||||||
|
else:
|
||||||
|
newspeed /= speed
|
||||||
|
|
||||||
|
return vel * newspeed
|
||||||
|
|
||||||
|
func _apply_accel(vel: Vector3, wishdir: Vector3, wishspeed: float, delta: float):
|
||||||
|
var currentspeed = vel.dot(wishdir)
|
||||||
|
var addspeed = wishspeed - currentspeed
|
||||||
|
if addspeed <= 0.0:
|
||||||
|
return vel
|
||||||
|
|
||||||
|
var accelspeed = ACCEL * delta * wishspeed
|
||||||
|
if accelspeed > addspeed:
|
||||||
|
accelspeed = addspeed
|
||||||
|
|
||||||
|
return vel + accelspeed * wishdir
|
||||||
|
|
||||||
|
func _apply_air_accel(vel: Vector3, wishvel: Vector3, wishspeed: float, delta: float):
|
||||||
|
var wishveloc = wishvel.normalized()
|
||||||
|
var wishspd = wishvel.length()
|
||||||
|
|
||||||
|
if wishspd > MAX_AIR_SPEED:
|
||||||
|
wishspd = MAX_AIR_SPEED
|
||||||
|
|
||||||
|
var currentspeed = vel.dot(wishveloc)
|
||||||
|
var addspeed = wishspd - currentspeed
|
||||||
|
if addspeed <= 0:
|
||||||
|
return vel
|
||||||
|
|
||||||
|
var accelspeed = AIR_ACCEL * wishspeed * delta
|
||||||
|
if accelspeed > addspeed:
|
||||||
|
accelspeed = addspeed
|
||||||
|
|
||||||
|
return vel + accelspeed * wishveloc
|
||||||
|
|
||||||
|
func _apply_holding_force(delta):
|
||||||
|
var delta_position = _ball.global_position - _held_object.global_position
|
||||||
|
var move_speed = min(delta_position.length() * hold_force, max_hold_velocity)
|
||||||
|
_held_object.linear_velocity = delta_position.normalized() * move_speed * delta
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if event.is_action_pressed("pause"):
|
||||||
|
_paused = not _paused
|
||||||
|
if _paused:
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
|
else:
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
|
if _paused: return
|
||||||
|
|
||||||
|
if event.is_action_pressed('noclip'):
|
||||||
|
_noclip = not _noclip
|
||||||
|
if _noclip:
|
||||||
|
_collider.disabled = true
|
||||||
|
else:
|
||||||
|
_collider.disabled = false
|
||||||
|
|
||||||
|
if event.is_action_pressed('flashlight'):
|
||||||
|
_flashlight.visible = not _flashlight.visible
|
||||||
|
|
||||||
|
# Camera
|
||||||
|
if event is InputEventMouseMotion:
|
||||||
|
rotation.y += -event.relative.x * 0.005
|
||||||
|
_camera.rotation.x += -event.relative.y * 0.005
|
||||||
|
_camera.rotation.x = clamp(_camera.rotation.x, deg_to_rad(-90), deg_to_rad(90))
|
||||||
|
|
||||||
|
# Rotate flashlight
|
||||||
|
_flashlight.rotation.x = _camera.rotation.x
|
||||||
|
|
||||||
|
if event.is_action_pressed("interact"):
|
||||||
|
# Handle dropping things
|
||||||
|
if _held_object:
|
||||||
|
#_held_object.drop()
|
||||||
|
_held_object = null
|
||||||
|
return
|
||||||
|
|
||||||
|
var space_state = get_world_3d().direct_space_state
|
||||||
|
# use global coordinates, not local to node
|
||||||
|
var query = PhysicsRayQueryParameters3D.create(_camera.global_position, _ball.global_position)
|
||||||
|
# Don't collide with ourselves
|
||||||
|
query.exclude = [self]
|
||||||
|
var result = space_state.intersect_ray(query)
|
||||||
|
if result.has('collider'):
|
||||||
|
print(result)
|
||||||
|
var other: Node3D = result.collider
|
||||||
|
if other.has_method('interact'):
|
||||||
|
other.interact(self)
|
||||||
|
if other.has_method('can_hold'):
|
||||||
|
print('Object')
|
||||||
|
if other.can_hold(self):
|
||||||
|
print('Can Hold')
|
||||||
|
_held_object = other
|
||||||
|
print(_held_object)
|
Loading…
Reference in a new issue