Many things
Added doors Fixed holding force distance Inmcreased interaction ray length Fixed player not walking when looking up/down Added placeholder crosshair Added group trigger Made monitor rigid body Fixed lighting Added sound emitters for kreb
This commit is contained in:
parent
18a5ebfd50
commit
cf3a29d7c3
12 changed files with 537 additions and 171 deletions
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit b96079177daaf913e8b988e493a7bc773ece00a5
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Subproject commit d98c81e159c1c0ec2d794e7afb2607a709f27120
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99
components/door_component.gd
Normal file
99
components/door_component.gd
Normal file
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@ -0,0 +1,99 @@
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||||||
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@tool
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extends AnimatableBody3D
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@export_category('Door')
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@export
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var interactable: bool = true
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@export
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var autoclose_time: float = 0.0
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@export
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var open_sound: AudioStream
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@export
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var close_sound: AudioStream
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@onready
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var _timer = $Timer
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@onready
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var _player = $AudioStreamPlayer3D
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var _anim: AnimationPlayer
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var _open = false
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func _get_configuration_warnings() -> PackedStringArray:
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var warns = []
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var animation_found = false
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var animation_player: AnimationPlayer
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for c in get_children():
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if c is AnimationPlayer:
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if animation_found:
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warns.append('Multiple AnimationPlayers')
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animation_found = true
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animation_player = c
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if not animation_found:
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warns.append('Add an AnimationPlayer')
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if animation_found and not animation_player.has_animation('open'):
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warns.append('AnimationPlayer missing "open" animation')
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return warns
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func _ready():
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for c in get_children():
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if c is AnimationPlayer:
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_anim = c
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break
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_anim.animation_finished.connect(_on_anim_finished)
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_timer.timeout.connect(_on_close_timer)
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func _toggle_open():
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# Dont allow closing if the timer is running
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if not _timer.is_stopped():
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return
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if not _open:
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open()
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else:
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close()
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func _on_anim_finished(anim_name):
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_open = !_open
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func _on_close_timer():
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if _open:
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_toggle_open()
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func open():
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if open_sound:
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_player.stream = open_sound
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_player.play()
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_anim.play('open')
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if autoclose_time != 0.0:
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_timer.start(autoclose_time)
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func close():
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if close_sound:
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_player.stream = close_sound
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_player.play()
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_anim.play_backwards('open')
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func activate(should_open: bool):
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if should_open:
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open()
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else:
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close()
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func interact(other):
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if not interactable:
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return
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_toggle_open()
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11
components/door_component.tscn
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11
components/door_component.tscn
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@ -0,0 +1,11 @@
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[gd_scene load_steps=2 format=3 uid="uid://3s4o76uxcabo"]
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[ext_resource type="Script" path="res://components/door_component.gd" id="1_vtx8n"]
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[node name="DoorComponent" type="AnimatableBody3D"]
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script = ExtResource("1_vtx8n")
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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21
components/group_trigger_component.gd
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21
components/group_trigger_component.gd
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@ -0,0 +1,21 @@
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extends Area3D
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@export var group: String
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var activated_lockout = false
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signal state_changed(pressed: bool)
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signal activated_once()
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func _on_body_entered(body: Node3D) -> void:
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if body.is_in_group(group):
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state_changed.emit(true)
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if not activated_lockout:
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activated_lockout = true
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activated_once.emit()
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func _on_body_exited(body: Node3D) -> void:
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if body.is_in_group(group):
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state_changed.emit(false)
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9
components/group_trigger_component.tscn
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9
components/group_trigger_component.tscn
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@ -0,0 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://dnq81gfo5y4oy"]
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[ext_resource type="Script" path="res://components/group_trigger_component.gd" id="1_8jjbb"]
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[node name="GroupTriggerComponent" type="Area3D"]
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script = ExtResource("1_8jjbb")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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@ -11,10 +11,16 @@ config_version=5
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[application]
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[application]
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config/name="fml-avs"
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config/name="fml-avs"
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run/main_scene="res://scenes/devworld.tscn"
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run/main_scene="res://scenes/level_pool.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[global_group]
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players=""
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monitors=""
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can_hold=""
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[input]
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[input]
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move_forward={
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move_forward={
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@ -1,9 +1,8 @@
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[gd_scene load_steps=8 format=3 uid="uid://vv1rwk4sfpch"]
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[gd_scene load_steps=7 format=3 uid="uid://vv1rwk4sfpch"]
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[ext_resource type="PackedScene" uid="uid://cpo6l8pmxj6wo" path="res://assets/maps/devworld.blend" id="1_pj3hd"]
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[ext_resource type="PackedScene" uid="uid://cpo6l8pmxj6wo" path="res://assets/maps/devworld.blend" id="1_pj3hd"]
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[ext_resource type="PackedScene" uid="uid://cy86jyiy6skvk" path="res://scenes/player.tscn" id="2_b2roh"]
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[ext_resource type="PackedScene" uid="uid://cy86jyiy6skvk" path="res://scenes/player.tscn" id="2_b2roh"]
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[ext_resource type="PackedScene" uid="uid://nnxd1djnxech" path="res://scenes/phys_cube.tscn" id="3_8byy4"]
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[ext_resource type="PackedScene" uid="uid://nnxd1djnxech" path="res://scenes/phys_cube.tscn" id="3_8byy4"]
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[ext_resource type="PackedScene" path="res://assets/models/general/mirror.blend" id="4_8rfge"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_2mm68"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_2mm68"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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@ -46,10 +45,10 @@ enable_shadows = true
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[node name="devworld" parent="." instance=ExtResource("1_pj3hd")]
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[node name="devworld" parent="." instance=ExtResource("1_pj3hd")]
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[node name="cameratri" parent="devworld/player" index="1"]
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[node name="cameratri" parent="devworld/player" index="0"]
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visible = false
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visible = false
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[node name="cameraframe" parent="devworld/player" index="2"]
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[node name="cameraframe" parent="devworld/player" index="1"]
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visible = false
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visible = false
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[node name="Point" parent="devworld" index="2"]
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[node name="Point" parent="devworld" index="2"]
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@ -61,8 +60,4 @@ transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5.803,
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[node name="PhysCube" parent="." instance=ExtResource("3_8byy4")]
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[node name="PhysCube" parent="." instance=ExtResource("3_8byy4")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.348621, 0.889988, -0.509634)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.348621, 0.889988, -0.509634)
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[node name="mirror" parent="." instance=ExtResource("4_8rfge")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.21713, 1.33524, 15.4176)
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[editable path="devworld"]
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[editable path="devworld"]
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[editable path="mirror"]
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210
scenes/level_pool.tscn
Normal file
210
scenes/level_pool.tscn
Normal file
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@ -0,0 +1,210 @@
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[gd_scene load_steps=21 format=4 uid="uid://bbqug1s083mdi"]
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[ext_resource type="PackedScene" uid="uid://ci2uamlnv8swy" path="res://assets/maps/levelpool.blend" id="1_cpckw"]
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[ext_resource type="PackedScene" uid="uid://cy86jyiy6skvk" path="res://scenes/player.tscn" id="2_eggmh"]
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[ext_resource type="PackedScene" uid="uid://3s4o76uxcabo" path="res://components/door_component.tscn" id="3_clecd"]
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[ext_resource type="Texture2D" uid="uid://bj7g1cro2pvlp" path="res://assets/textures/dev/tiles01_black.png" id="4_ngwgs"]
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[ext_resource type="AudioStream" uid="uid://cieprqff0h2nm" path="res://assets/sounds/door.wav" id="5_yad6d"]
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[ext_resource type="PackedScene" uid="uid://dnq81gfo5y4oy" path="res://components/group_trigger_component.tscn" id="6_f2del"]
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[ext_resource type="PackedScene" uid="uid://bfv04lp2tbxtd" path="res://scenes/monitor.tscn" id="6_qd2wd"]
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[ext_resource type="AudioStream" uid="uid://d20ver6nfndbt" path="res://assets/sounds/dialog/start_dialog.wav" id="7_r1xli"]
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[ext_resource type="AudioStream" uid="uid://dbw14jkekqjrb" path="res://assets/sounds/dialog/win_dialog.wav" id="8_u6ajb"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_soh1s"]
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resource_name = "tiles01_black"
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cull_mode = 2
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albedo_texture = ExtResource("4_ngwgs")
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[sub_resource type="ArrayMesh" id="ArrayMesh_86pmw"]
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_surfaces = [{
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||||||
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"aabb": AABB(3.69908, -2, -6.30092, 2.60184, 0.5, 2.60184),
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||||||
|
"format": 34896613377,
|
||||||
|
"index_count": 96,
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||||||
|
"index_data": PackedByteArray("AgAHAAYAAgADAAcAAAAHAAQAAAADAAcAAAAFAAQAAAABAAUAAQAGAAUAAQACAAYACQAPAAsACQANAA8ACgAPAAsACgAOAA8ACgAMAAgACgAOAAwACAANAAkACAAMAA0ABwANAAYABwAPAA0ABwAOAAQABwAPAA4AAgALAAMAAgAJAAsAAAALAAMAAAAKAAsABQAOAAQABQAMAA4ABgAMAAUABgANAAwAAAAIAAEAAAAKAAgAAQAJAAIAAQAIAAkA"),
|
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"name": "tiles01_black",
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"primitive": 3,
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|
"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 16,
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||||||
|
"vertex_data": PackedByteArray("Y+IAAGPiAACbHQAAY+IAAJsdAACbHQAAY+IAAJsdAAD//wAA//8AAAAAAAD//wAAAAAAAAAAAAD//wAAAAAAAJsd//9j4gAAmx3//5sdAABj4v//Y+IAAGPi//+bHQAAAAD/////AAAAAP//AAAAAP///////wAA/////wAAAAA=")
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}]
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blend_shape_mode = 0
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[sub_resource type="ArrayMesh" id="ArrayMesh_4vkxm"]
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resource_name = "levelpool_Cube_004"
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_surfaces = [{
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|
"aabb": AABB(3.69908, -2, -6.30092, 2.60184, 0.5, 2.60184),
|
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|
"attribute_data": PackedByteArray("meXQo5nlmeWZ5ZnlLDbQoyw20KMsNpnlLDbQoyw20KMsNiw2meXQo5nl0KOZ5Sw2meUsNpnl0KP//9Cj///////////HG9CjxxvQo8cb///HG9CjxxvQo8cbxxv//9Cj///Qo///xxv//8cb///Qoyw29XcsNpnlLDb1dyw29XcsNiw2meX1d5nl9XeZ5ZnlmeWZ5Sw29XeZ5fV3meUsNpnlLDaZ5fV3xxv1d8cb///HG/V3xxv1d8cbxxv///V3///1d///////////xxv1d///9Xf//8cb///HG///9Xc="),
|
||||||
|
"format": 34896613399,
|
||||||
|
"index_count": 96,
|
||||||
|
"index_data": PackedByteArray("CAAaABYACAAMABoAAQAZAA8AAQALABkAAgATABAAAgAFABMABQAWABMABQAIABYAIAA1ACcAIAAuADUAJAA2ACgAJAAyADYAIwArAB0AIwAxACsAHQAuACAAHQArAC4AGAAtABUAGAA0AC0AGwAzABEAGwA3ADMABwAmAAoABwAfACYAAwApAA0AAwAlACkAEgAwAA4AEgAqADAAFwAsABQAFwAvACwAAAAcAAQAAAAiABwABgAhAAkABgAeACEA"),
|
||||||
|
"material": SubResource("StandardMaterial3D_soh1s"),
|
||||||
|
"name": "tiles01_black",
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||||||
|
"primitive": 3,
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||||||
|
"uv_scale": Vector4(9.21532, 9.21532, 0, 0),
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||||||
|
"vertex_count": 56,
|
||||||
|
"vertex_data": PackedByteArray("Y+IAAGPiAABj4gAAY+L/v2PiAABj4v8/Y+IAAGPi/7+bHQAAY+IAAJsdAABj4v8/mx0AAGPi/7+bHQAAmx0AgJsdAACbHf8/mx0AAJsd/79j4gAAmx0AgGPiAACbHf+/Y+IAAJsd/z9j4gAAmx3/v///AAD//wCA//8AAP///7///wAA////P///AAD//wAAAAAAAP//AIAAAAAA////PwAAAAD//wAAAAAAAAAAAAAAAAAAAAD/PwAAAAAAAAAA//8AAAAAAAD//wAAAAD/v///AAAAAP8///8AAAAAAACbHf//Y+IAAJsd//9j4v+/mx3//2Pi/7+bHf//mx0AgJsd//+bHf+/mx3//5sd/79j4v//Y+IAAGPi//9j4v+/Y+L//2Pi/z9j4v//Y+L/v2Pi//+bHQCAY+L//5sd/79j4v//mx3/P2Pi//+bHf+/AAD/////AIAAAP//////vwAA/////wAAAAD//wAAAAAAAP//AAD/vwAA//8AAAAA////////AID/////////v/////////8/////////AAD/////AAAAAP////8AAP+//////wAA/z//////AAAAAP///3////9/AAD/f/9/AAD///9/AAD/f/9/AAD/f///AAD/f/9/AAD/f///////fwAA/3//fwAA/3///////38AAP9//z//f/9///8AAP9//z//f////38AAP9//z//f////3////9/AAD/f/8//3////9/////f/9/AAD/f///////f/9/AAD///9/////fwAA/3//fwAA/3///////38AAP9//38AAP9///////9//z//f////3////9//z//f/9///////9/AAD/f/8//3////9/////fwAA/3//P/9/")
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||||||
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}]
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||||||
|
blend_shape_mode = 0
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||||||
|
shadow_mesh = SubResource("ArrayMesh_86pmw")
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||||||
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||||||
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[sub_resource type="BoxShape3D" id="BoxShape3D_yaaik"]
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||||||
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size = Vector3(4, 5, 1)
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||||||
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gs8og"]
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albedo_texture = ExtResource("4_ngwgs")
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[sub_resource type="BoxMesh" id="BoxMesh_ytxur"]
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size = Vector3(4, 5, 1)
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[sub_resource type="Animation" id="Animation_lexij"]
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||||||
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resource_name = "open"
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||||||
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tracks/0/type = "bezier"
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tracks/0/imported = false
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||||||
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tracks/0/enabled = true
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||||||
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tracks/0/path = NodePath("CollisionShape3D:position:y")
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||||||
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tracks/0/interp = 1
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||||||
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tracks/0/loop_wrap = true
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||||||
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tracks/0/keys = {
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||||||
|
"handle_modes": PackedInt32Array(0, 0),
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||||||
|
"points": PackedFloat32Array(0, -0.25, 0, 0.5, 0, 4, -0.5, 0, 0.25, 0),
|
||||||
|
"times": PackedFloat32Array(0, 1)
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||||||
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}
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||||||
|
|
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_prvv0"]
|
||||||
|
_data = {
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||||||
|
"open": SubResource("Animation_lexij")
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||||||
|
}
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||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_epqy0"]
|
||||||
|
size = Vector3(0.3, 0.5, 2.3)
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_dsbsn"]
|
||||||
|
size = Vector3(2, 2, 2)
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_vryv4"]
|
||||||
|
size = Vector3(4, 4, 1)
|
||||||
|
|
||||||
|
[node name="LevelPool" type="Node3D"]
|
||||||
|
|
||||||
|
[node name="OmniLight3D" type="OmniLight3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
|
||||||
|
light_energy = 9.0
|
||||||
|
shadow_enabled = true
|
||||||
|
shadow_blur = 1.695
|
||||||
|
omni_range = 162.191
|
||||||
|
|
||||||
|
[node name="levelpool" parent="." instance=ExtResource("1_cpckw")]
|
||||||
|
|
||||||
|
[node name="Light" parent="levelpool" index="1"]
|
||||||
|
visible = false
|
||||||
|
light_energy = 9.0
|
||||||
|
shadow_enabled = true
|
||||||
|
omni_range = 34.554
|
||||||
|
|
||||||
|
[node name="player" parent="levelpool" index="2"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="holerim" parent="levelpool" index="4"]
|
||||||
|
mesh = SubResource("ArrayMesh_4vkxm")
|
||||||
|
|
||||||
|
[node name="Cube_003" parent="levelpool" index="10"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="Cube_004" parent="levelpool" index="11"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="monitor012" parent="levelpool" index="12"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" parent="levelpool/monitor012/@StaticBody3D@17259" index="0"]
|
||||||
|
disabled = true
|
||||||
|
|
||||||
|
[node name="Player" parent="." instance=ExtResource("2_eggmh")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.012538, 19)
|
||||||
|
|
||||||
|
[node name="EntranceDoor" parent="." instance=ExtResource("3_clecd")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 11.5)
|
||||||
|
open_sound = ExtResource("5_yad6d")
|
||||||
|
close_sound = ExtResource("5_yad6d")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="EntranceDoor"]
|
||||||
|
shape = SubResource("BoxShape3D_yaaik")
|
||||||
|
|
||||||
|
[node name="CSGMesh3D" type="CSGMesh3D" parent="EntranceDoor/CollisionShape3D"]
|
||||||
|
material_override = SubResource("StandardMaterial3D_gs8og")
|
||||||
|
mesh = SubResource("BoxMesh_ytxur")
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="EntranceDoor"]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_prvv0")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="ExitDoor" parent="." instance=ExtResource("3_clecd")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -11.5)
|
||||||
|
interactable = false
|
||||||
|
open_sound = ExtResource("5_yad6d")
|
||||||
|
close_sound = ExtResource("5_yad6d")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="ExitDoor"]
|
||||||
|
shape = SubResource("BoxShape3D_yaaik")
|
||||||
|
|
||||||
|
[node name="CSGMesh3D" type="CSGMesh3D" parent="ExitDoor/CollisionShape3D"]
|
||||||
|
material_override = SubResource("StandardMaterial3D_gs8og")
|
||||||
|
mesh = SubResource("BoxMesh_ytxur")
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="ExitDoor"]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_prvv0")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="Monitor" parent="." instance=ExtResource("6_qd2wd")]
|
||||||
|
transform = Transform3D(-0.877007, 0, -0.480477, 0, 1, 0, 0.480477, 0, -0.877007, -4.23016, 0.344398, -2.70049)
|
||||||
|
script = null
|
||||||
|
|
||||||
|
[node name="HoleRim" type="StaticBody3D" parent="."]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="HoleRim"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.85, 0.25, -4.85)
|
||||||
|
shape = SubResource("BoxShape3D_epqy0")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D2" type="CollisionShape3D" parent="HoleRim"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.15, 0.25, -5.15)
|
||||||
|
shape = SubResource("BoxShape3D_epqy0")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D3" type="CollisionShape3D" parent="HoleRim"]
|
||||||
|
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5.15, 0.25, -3.85)
|
||||||
|
shape = SubResource("BoxShape3D_epqy0")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D4" type="CollisionShape3D" parent="HoleRim"]
|
||||||
|
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 4.85, 0.25, -6.15)
|
||||||
|
shape = SubResource("BoxShape3D_epqy0")
|
||||||
|
|
||||||
|
[node name="WinBox" parent="." instance=ExtResource("6_f2del")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, -1, -5)
|
||||||
|
group = "monitors"
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="WinBox"]
|
||||||
|
shape = SubResource("BoxShape3D_dsbsn")
|
||||||
|
|
||||||
|
[node name="DialogTrigger" parent="." instance=ExtResource("6_f2del")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.05, 10.5)
|
||||||
|
group = "players"
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogTrigger"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0022583, -0.0446777, 0)
|
||||||
|
shape = SubResource("BoxShape3D_vryv4")
|
||||||
|
|
||||||
|
[node name="Kreb" type="Node3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.70194, 1.2497, 6.87629)
|
||||||
|
|
||||||
|
[node name="StartDialog" type="AudioStreamPlayer3D" parent="Kreb"]
|
||||||
|
stream = ExtResource("7_r1xli")
|
||||||
|
|
||||||
|
[node name="WinDialog" type="AudioStreamPlayer3D" parent="Kreb"]
|
||||||
|
stream = ExtResource("8_u6ajb")
|
||||||
|
|
||||||
|
[connection signal="activated_once" from="WinBox" to="Kreb/WinDialog" method="play" binds= [0.0]]
|
||||||
|
[connection signal="activated_once" from="DialogTrigger" to="Kreb/StartDialog" method="play" binds= [0]]
|
||||||
|
[connection signal="finished" from="Kreb/WinDialog" to="ExitDoor" method="open"]
|
||||||
|
|
||||||
|
[editable path="levelpool"]
|
26
scenes/monitor.tscn
Normal file
26
scenes/monitor.tscn
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://bfv04lp2tbxtd"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://duuedavsf44c7" path="res://assets/models/general/monitor01.blend" id="1_6l6n4"]
|
||||||
|
|
||||||
|
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_tfpjr"]
|
||||||
|
points = PackedVector3Array(-12, 6.00235, -12, -11.0016, 0, -12, -12, 6.00235, -7.99922, -12, 30, -12, -11.0016, 0, 12, 10.9992, 0, -12, -12, 30, -7.99922, 12, 30, -12, 10.9992, 0, 12, -11.0016, 3.00117, 12, 12, 6.00235, -12, 12, 30, -7.99922, -8.00157, 25.9975, 12, 10.9992, 3.00117, 12, 12, 6.00235, -7.99922, 7.99922, 25.9975, 12)
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_wfrja"]
|
||||||
|
size = Vector3(0.6, 0.75, 0.6)
|
||||||
|
|
||||||
|
[node name="Monitor" type="RigidBody3D" groups=["can_hold", "monitors"]]
|
||||||
|
|
||||||
|
[node name="monitor012" parent="." instance=ExtResource("1_6l6n4")]
|
||||||
|
|
||||||
|
[node name="@StaticBody3D@17265" parent="monitor012" index="1"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" parent="monitor012/@StaticBody3D@17265" index="0"]
|
||||||
|
shape = SubResource("ConvexPolygonShape3D_tfpjr")
|
||||||
|
disabled = true
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." groups=["can_hold"]]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374, 0)
|
||||||
|
shape = SubResource("BoxShape3D_wfrja")
|
||||||
|
|
||||||
|
[editable path="monitor012"]
|
|
@ -6,7 +6,7 @@
|
||||||
|
|
||||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_muavk"]
|
[sub_resource type="CapsuleMesh" id="CapsuleMesh_muavk"]
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody3D"]
|
[node name="Player" type="CharacterBody3D" groups=["players"]]
|
||||||
script = ExtResource("1_ocinr")
|
script = ExtResource("1_ocinr")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
@ -22,6 +22,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
fov = 90.0
|
fov = 90.0
|
||||||
|
|
||||||
[node name="Ball" type="CSGSphere3D" parent="."]
|
[node name="Ball" type="CSGSphere3D" parent="."]
|
||||||
|
visible = false
|
||||||
radius = 0.1
|
radius = 0.1
|
||||||
|
|
||||||
[node name="Flashlight" type="SpotLight3D" parent="."]
|
[node name="Flashlight" type="SpotLight3D" parent="."]
|
||||||
|
@ -31,3 +32,14 @@ shadow_enabled = true
|
||||||
distance_fade_enabled = true
|
distance_fade_enabled = true
|
||||||
spot_range = 23.178
|
spot_range = 23.178
|
||||||
spot_angle = 40.14
|
spot_angle = 40.14
|
||||||
|
|
||||||
|
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="ColorRect" type="ColorRect" parent="CenterContainer"]
|
||||||
|
custom_minimum_size = Vector2(10, 10)
|
||||||
|
layout_mode = 2
|
||||||
|
|
|
@ -1,25 +0,0 @@
|
||||||
extends RigidBody3D
|
|
||||||
#
|
|
||||||
#const QUAKE = 0.0625 / 2
|
|
||||||
#const g = -800 * QUAKE
|
|
||||||
#
|
|
||||||
#@export
|
|
||||||
#var push_force = 400
|
|
||||||
#@export
|
|
||||||
#var max_velocity: float = 1000.0
|
|
||||||
#
|
|
||||||
#
|
|
||||||
##var is_held = false
|
|
||||||
##var target_velocity: Vector3 = Vector3(0, 0, 0)
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##func _physics_process(delta):
|
|
||||||
##if is_held:
|
|
||||||
##linear_velocity = target_velocity * delta
|
|
||||||
##else:
|
|
||||||
##linear_velocity.y += g * delta
|
|
||||||
#
|
|
||||||
#
|
|
||||||
func can_hold(player):
|
|
||||||
return true
|
|
||||||
|
|
|
@ -14,6 +14,8 @@ const SIDE_SPEED = 350 * QUAKE
|
||||||
const UP_SPEED = 270 * QUAKE
|
const UP_SPEED = 270 * QUAKE
|
||||||
const JUMP_SPEED = 270 * QUAKE
|
const JUMP_SPEED = 270 * QUAKE
|
||||||
|
|
||||||
|
@export
|
||||||
|
var interact_range: float = 5.0
|
||||||
@export
|
@export
|
||||||
var hold_force = 400
|
var hold_force = 400
|
||||||
@export
|
@export
|
||||||
|
@ -34,183 +36,183 @@ var _flashlight: SpotLight3D = $Flashlight
|
||||||
var _paused = false
|
var _paused = false
|
||||||
var _noclip = false
|
var _noclip = false
|
||||||
|
|
||||||
var _held_object = null
|
var _held_object: Object
|
||||||
|
var _held_object_distance: float
|
||||||
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
|
|
||||||
func _process(_delta):
|
func _process(_delta):
|
||||||
# Do this on the render tick so it doesnt jitter at higher FPS
|
# Do this on the render tick so it doesnt jitter at higher FPS
|
||||||
_ball.global_position = _camera.global_position - _camera.global_transform.basis.z * 2.0
|
_ball.global_position = _camera.global_position - _camera.global_transform.basis.z * interact_range
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
# Shamelessly stolen code from quake :)
|
# Shamelessly stolen code from quake :)
|
||||||
|
|
||||||
var fmove = 0.0
|
var fmove = 0.0
|
||||||
var smove = 0.0
|
var smove = 0.0
|
||||||
var upmove = 0.0
|
var upmove = 0.0
|
||||||
|
|
||||||
if Input.is_action_pressed("move_forward"):
|
if Input.is_action_pressed("move_forward"):
|
||||||
fmove += -FORWARD_SPEED
|
fmove += -FORWARD_SPEED
|
||||||
if Input.is_action_pressed("move_backward"):
|
if Input.is_action_pressed("move_backward"):
|
||||||
fmove += FORWARD_SPEED
|
fmove += FORWARD_SPEED
|
||||||
if Input.is_action_pressed("move_left"):
|
if Input.is_action_pressed("move_left"):
|
||||||
smove += -SIDE_SPEED
|
smove += -SIDE_SPEED
|
||||||
if Input.is_action_pressed("move_right"):
|
if Input.is_action_pressed("move_right"):
|
||||||
smove += SIDE_SPEED
|
smove += SIDE_SPEED
|
||||||
#if Input.is_action_pressed("up"):
|
#if Input.is_action_pressed("up"):
|
||||||
# upmove += UP_SPEED
|
# upmove += UP_SPEED
|
||||||
if Input.is_action_pressed("run"):
|
if Input.is_action_pressed("run"):
|
||||||
fmove *= 2.0
|
fmove *= 2.0
|
||||||
smove *= 2.0
|
smove *= 2.0
|
||||||
|
|
||||||
var wishvel = Vector3()
|
var wishvel = Vector3()
|
||||||
var cam_xform: Transform3D = _camera.get_global_transform()
|
|
||||||
var cam_basis: Basis = cam_xform.basis
|
|
||||||
|
|
||||||
wishvel = cam_basis.z * fmove + cam_basis.x * smove
|
if _noclip:
|
||||||
|
wishvel = _camera.global_basis.z * fmove + _camera.global_basis.x * smove
|
||||||
|
else:
|
||||||
|
wishvel = basis.z * fmove + basis.x * smove
|
||||||
|
|
||||||
if _noclip:
|
if _noclip:
|
||||||
wishvel.y += upmove
|
wishvel.y += upmove
|
||||||
|
|
||||||
var wishdir = wishvel.normalized()
|
var wishdir = wishvel.normalized()
|
||||||
var wishspeed = wishvel.length()
|
var wishspeed = wishvel.length()
|
||||||
|
|
||||||
if wishspeed > MAX_SPEED:
|
if wishspeed > MAX_SPEED:
|
||||||
wishvel *= MAX_SPEED / wishspeed
|
wishvel *= MAX_SPEED / wishspeed
|
||||||
wishspeed = MAX_SPEED
|
wishspeed = MAX_SPEED
|
||||||
|
|
||||||
if Input.is_action_just_pressed("jump") and is_on_floor():
|
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||||
velocity.y += JUMP_SPEED
|
velocity.y += JUMP_SPEED
|
||||||
|
|
||||||
var vel = velocity
|
var vel = velocity
|
||||||
if _noclip:
|
if _noclip:
|
||||||
vel = wishvel * 2
|
vel = wishvel * 2
|
||||||
elif is_on_floor():
|
elif is_on_floor():
|
||||||
vel = _apply_friction(vel, delta)
|
vel = _apply_friction(vel, delta)
|
||||||
vel = _apply_accel(vel, wishdir, wishspeed, delta)
|
vel = _apply_accel(vel, wishdir, wishspeed, delta)
|
||||||
else:
|
else:
|
||||||
vel = _apply_air_accel(vel, wishvel, wishspeed, delta)
|
vel = _apply_air_accel(vel, wishvel, wishspeed, delta)
|
||||||
|
|
||||||
if not _noclip and not is_on_floor():
|
if not _noclip and not is_on_floor():
|
||||||
vel.y += g * delta
|
vel.y += g * delta
|
||||||
|
|
||||||
velocity = vel
|
velocity = vel
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
|
||||||
if _held_object:
|
if _held_object:
|
||||||
_apply_holding_force(delta)
|
_apply_holding_force(delta)
|
||||||
|
|
||||||
func _apply_friction(vel: Vector3, delta: float):
|
func _apply_friction(vel: Vector3, delta: float):
|
||||||
var speed = sqrt(vel.x ** 2 + vel.z ** 2)
|
var speed = sqrt(vel.x ** 2 + vel.z ** 2)
|
||||||
if(speed == 0.0): return vel
|
if(speed == 0.0): return vel
|
||||||
|
|
||||||
# TODO: edge detect friction?
|
# TODO: edge detect friction?
|
||||||
var friction = FRICTION
|
var friction = FRICTION
|
||||||
|
|
||||||
var control = 0.0
|
var control = 0.0
|
||||||
if speed < STOP_SPEED:
|
if speed < STOP_SPEED:
|
||||||
control = STOP_SPEED
|
control = STOP_SPEED
|
||||||
else:
|
else:
|
||||||
control = speed
|
control = speed
|
||||||
|
|
||||||
var newspeed = speed - delta * control * friction
|
var newspeed = speed - delta * control * friction
|
||||||
|
|
||||||
if newspeed < 0.0:
|
if newspeed < 0.0:
|
||||||
newspeed = 0.0
|
newspeed = 0.0
|
||||||
else:
|
else:
|
||||||
newspeed /= speed
|
newspeed /= speed
|
||||||
|
|
||||||
return vel * newspeed
|
return vel * newspeed
|
||||||
|
|
||||||
func _apply_accel(vel: Vector3, wishdir: Vector3, wishspeed: float, delta: float):
|
func _apply_accel(vel: Vector3, wishdir: Vector3, wishspeed: float, delta: float):
|
||||||
var currentspeed = vel.dot(wishdir)
|
var currentspeed = vel.dot(wishdir)
|
||||||
var addspeed = wishspeed - currentspeed
|
var addspeed = wishspeed - currentspeed
|
||||||
if addspeed <= 0.0:
|
if addspeed <= 0.0:
|
||||||
return vel
|
return vel
|
||||||
|
|
||||||
var accelspeed = ACCEL * delta * wishspeed
|
var accelspeed = ACCEL * delta * wishspeed
|
||||||
if accelspeed > addspeed:
|
if accelspeed > addspeed:
|
||||||
accelspeed = addspeed
|
accelspeed = addspeed
|
||||||
|
|
||||||
return vel + accelspeed * wishdir
|
return vel + accelspeed * wishdir
|
||||||
|
|
||||||
func _apply_air_accel(vel: Vector3, wishvel: Vector3, wishspeed: float, delta: float):
|
func _apply_air_accel(vel: Vector3, wishvel: Vector3, wishspeed: float, delta: float):
|
||||||
var wishveloc = wishvel.normalized()
|
var wishveloc = wishvel.normalized()
|
||||||
var wishspd = wishvel.length()
|
var wishspd = wishvel.length()
|
||||||
|
|
||||||
if wishspd > MAX_AIR_SPEED:
|
if wishspd > MAX_AIR_SPEED:
|
||||||
wishspd = MAX_AIR_SPEED
|
wishspd = MAX_AIR_SPEED
|
||||||
|
|
||||||
var currentspeed = vel.dot(wishveloc)
|
var currentspeed = vel.dot(wishveloc)
|
||||||
var addspeed = wishspd - currentspeed
|
var addspeed = wishspd - currentspeed
|
||||||
if addspeed <= 0:
|
if addspeed <= 0:
|
||||||
return vel
|
return vel
|
||||||
|
|
||||||
var accelspeed = AIR_ACCEL * wishspeed * delta
|
var accelspeed = AIR_ACCEL * wishspeed * delta
|
||||||
if accelspeed > addspeed:
|
if accelspeed > addspeed:
|
||||||
accelspeed = addspeed
|
accelspeed = addspeed
|
||||||
|
|
||||||
return vel + accelspeed * wishveloc
|
return vel + accelspeed * wishveloc
|
||||||
|
|
||||||
func _apply_holding_force(delta):
|
func _apply_holding_force(delta):
|
||||||
var delta_position = _ball.global_position - _held_object.global_position
|
var hold_point = _camera.global_position - _camera.global_transform.basis.z * _held_object_distance
|
||||||
var move_speed = min(delta_position.length() * hold_force, max_hold_velocity)
|
var delta_position = hold_point - _held_object.global_position
|
||||||
_held_object.linear_velocity = delta_position.normalized() * move_speed * delta
|
var move_speed = min(delta_position.length() * hold_force, max_hold_velocity)
|
||||||
|
_held_object.linear_velocity = delta_position.normalized() * move_speed * delta
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
if event.is_action_pressed("pause"):
|
if event.is_action_pressed("pause"):
|
||||||
_paused = not _paused
|
_paused = not _paused
|
||||||
if _paused:
|
if _paused:
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
else:
|
else:
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
if _paused: return
|
if _paused: return
|
||||||
|
|
||||||
if event.is_action_pressed('noclip'):
|
if event.is_action_pressed('noclip'):
|
||||||
_noclip = not _noclip
|
_noclip = not _noclip
|
||||||
if _noclip:
|
if _noclip:
|
||||||
_collider.disabled = true
|
_collider.disabled = true
|
||||||
else:
|
else:
|
||||||
_collider.disabled = false
|
_collider.disabled = false
|
||||||
|
|
||||||
if event.is_action_pressed('flashlight'):
|
if event.is_action_pressed('flashlight'):
|
||||||
_flashlight.visible = not _flashlight.visible
|
_flashlight.visible = not _flashlight.visible
|
||||||
|
|
||||||
# Camera
|
# Camera
|
||||||
if event is InputEventMouseMotion:
|
if event is InputEventMouseMotion:
|
||||||
rotation.y += -event.relative.x * 0.005
|
rotation.y += -event.relative.x * 0.005
|
||||||
_camera.rotation.x += -event.relative.y * 0.005
|
_camera.rotation.x += -event.relative.y * 0.005
|
||||||
_camera.rotation.x = clamp(_camera.rotation.x, deg_to_rad(-90), deg_to_rad(90))
|
_camera.rotation.x = clamp(_camera.rotation.x, deg_to_rad(-90), deg_to_rad(90))
|
||||||
|
|
||||||
# Rotate flashlight
|
# Rotate flashlight
|
||||||
_flashlight.rotation.x = _camera.rotation.x
|
_flashlight.rotation.x = _camera.rotation.x
|
||||||
|
|
||||||
if event.is_action_pressed("interact"):
|
if event.is_action_pressed("interact"):
|
||||||
# Handle dropping things
|
# Handle dropping things
|
||||||
if _held_object:
|
if _held_object:
|
||||||
#_held_object.drop()
|
#_held_object.drop()
|
||||||
_held_object = null
|
_held_object = null
|
||||||
return
|
return
|
||||||
|
|
||||||
var space_state = get_world_3d().direct_space_state
|
var space_state = get_world_3d().direct_space_state
|
||||||
# use global coordinates, not local to node
|
# use global coordinates, not local to node
|
||||||
var query = PhysicsRayQueryParameters3D.create(_camera.global_position, _ball.global_position)
|
var ray_end = _camera.global_position - _camera.global_transform.basis.z * interact_range
|
||||||
# Don't collide with ourselves
|
var query = PhysicsRayQueryParameters3D.create(_camera.global_position, ray_end)
|
||||||
query.exclude = [self]
|
# Don't collide with ourselves
|
||||||
var result = space_state.intersect_ray(query)
|
query.exclude = [self]
|
||||||
if result.has('collider'):
|
var result = space_state.intersect_ray(query)
|
||||||
print(result)
|
if result.has('collider'):
|
||||||
var other: Node3D = result.collider
|
var other: Node3D = result.collider
|
||||||
if other.has_method('interact'):
|
if other.has_method('interact'):
|
||||||
other.interact(self)
|
other.interact(self)
|
||||||
if other.has_method('can_hold'):
|
if other.is_in_group('can_hold'):
|
||||||
print('Object')
|
_held_object = other
|
||||||
if other.can_hold(self):
|
_held_object_distance = (Vector3(result.position) - _camera.global_position).length()
|
||||||
print('Can Hold')
|
|
||||||
_held_object = other
|
|
||||||
print(_held_object)
|
|
||||||
|
|
Loading…
Reference in a new issue