[gd_scene load_steps=4 format=3 uid="uid://cy86jyiy6skvk"] [ext_resource type="Script" path="res://scripts/player.gd" id="1_ocinr"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ljkaw"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_muavk"] [node name="Player" type="CharacterBody3D"] script = ExtResource("1_ocinr") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_ljkaw") [node name="CSGMesh3D" type="CSGMesh3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("CapsuleMesh_muavk") [node name="Camera3D" type="Camera3D" parent="CSGMesh3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) fov = 90.0 [node name="Ball" type="CSGSphere3D" parent="."] radius = 0.1 [node name="Flashlight" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.990268, 0.139173, 0, -0.139173, 0.990268, 0, 1.5, -0.4) light_color = Color(1, 1, 0.768627, 1) shadow_enabled = true distance_fade_enabled = true spot_range = 23.178 spot_angle = 40.14