forked from nbrooks211/zombietextures
47 lines
1.6 KiB
Text
47 lines
1.6 KiB
Text
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func_commentary
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acts just like the ones one source engine
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floats a model in the air and slowly spins
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spins rapidly when triggered and turns grey when done
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plays a sound file when ttriggered
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can be triggered by pressing E while looking at it
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func_cardboardcutout
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would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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purpose is to resemble the body movements of someone talking in like those story book games
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when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
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such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
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player
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first person
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walkaround and jump
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can interact with buttons and other objects by hitting E
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buttons:
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They exist
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They trigger somthing
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They change to a different texure when activated
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They move in when activated
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They play a sound
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physics object:
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can be picked uo with E
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has physics applied to it (obviousky)
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can be any obj and idealy would be resizeable
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transparent blocks
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idk how easy its gonna be but some textures that i place mighy be transparent
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pass thru blocks
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thusbwill probabky have be done on the godot side some blocks will be not solid
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func_elevator
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when the player steps on this it will rise up after a few seconds to a pre determinted height
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more specialized shit might change later
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------------------------------------------------------
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chess
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the pieces are made out of physics objects and you play against a badly written ai
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the ai is good but cheats alot
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the way to win is to cheat yoyrself and just place one of your pieces on his king
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