From 15db50e15f4562768dcbbfc1500bc7a9875bb0a2 Mon Sep 17 00:00:00 2001 From: zombie Date: Sat, 30 Sep 2023 14:38:04 -0400 Subject: [PATCH] added func door --- assetrequest | 44 +++++++++++++++++++++++++++++++++++--------- 1 file changed, 35 insertions(+), 9 deletions(-) diff --git a/assetrequest b/assetrequest index 5104b23..13463ef 100644 --- a/assetrequest +++ b/assetrequest @@ -5,9 +5,13 @@ ENTITIES func_commentary acts just like the ones one source engine floats a model in the air and slowly spins -spins rapidly when triggered and turns grey when done -plays a sound file when ttriggered can be triggered by pressing E while looking at it +it will use 3 textures: +texture 1: idle texture used before activated +texture 2: texture while playing sound (after being activated) +texture 3: texture after sound stops playing +when triggered switch to texture 2, spin rapidly, and play sound file +after sound file stops playing switch to texture 3 and stop rotating entirly func_cardboardcutout would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person @@ -19,13 +23,31 @@ player first person walkaround and jump can interact with buttons and other objects by hitting E +would be funny and probably better tbh if movement was using quake physics +also quicker base movement speed -buttons: -They exist -They trigger somthing -They change to a different texure when activated -They move in when activated -They play a sound +buttons: (idk how buttons are supposed tonwork exactly +all buttons will have 2 textures: +idle +activated + +button_once: +when triggered, switch to the activated texture, play a sound, and trigger somthing +can obly be pressed once + +button_multiple +when triggered, switch to the activated texture, play a sound, and trigger somthing +after a few seconds switch to idle texture + +func_door: +when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving +waits a few seconds +closes and plays a sound while moving +whenever it starts or stops moving it plays a sound +so 3 sounds in total + +func_door_rotating +same as above but rotates physics object: can be picked uo with E @@ -41,6 +63,10 @@ thusbwill probabky have be done on the godot side some blocks will be not solid func_elevator when the player steps on this it will rise up after a few seconds to a pre determinted height +item_suit +is an obj in the world +upon contact with the player is disapears and plays 2 sounds + more specialized shit might change later chess @@ -93,4 +119,4 @@ Anti bully shields activated rgb lighting activated photon torpedos deactivated pay 15.99$ to activate them indtantly have a very good day -i wall make sure of it +i will make sure of it