From 443fd4e68ba051de7f815208d13123335ab54562 Mon Sep 17 00:00:00 2001 From: zombie Date: Fri, 13 Oct 2023 00:16:47 -0400 Subject: [PATCH] added more tk asset request --- assetrequest | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/assetrequest b/assetrequest index 6c15b09..0a70fea 100644 --- a/assetrequest +++ b/assetrequest @@ -176,3 +176,38 @@ rgb lighting activated *rainbow light spam in room* "rgb lighting fault" photon torpedos deactivated pay 15.99$ to activate them indtantly have a very good day i will make sure of it + +INTRO +--------------------------------------------- +ufz logo intro +Is rendered in real time by the engine (hopefully) +Is a 3d rusty rectangular cube if the letters 'ufz' sticking out as metal or sonthing +The animation that dhows the logo is described below +Is essentially a time lapse of the logo creation except it just shows the logo centered on the screen as "a final render" not screenshots from the editor +Each frame follows as this +When a new block is created or modified it is highlighted red like in hammer world editor +It will cease being red when another block turns red +So it will be red for one frame +The blocks spawn as dev textures and get textured at the end +Frames go in this order: +Start on black void +First rectangular block is drawn (gray block) +Starting the U: +Orange vertical rectangular block +Another one same ad above +Orange horizontal rectangular block to fill in the U +You get the idea... +After all blocks are drawn +Then we texture the first block as a rusty metal texture then we go thru the other blocks and texture them in order of creation +After everything is texture we shine a light behind the object pointing towards the camera and we move the light (vertically ig) +The point of that is to show god rays +After its panned thru we shut the light off +Audio: +Its a spam of keyboard presses and mouse click and a choir in the background with growing intensity +Then a sudden burst in intensity when the light shows up +The logo will probably be a bunch of different models switched out by godot + +Qtech logo is just again rendered in real time as a 3d version of the qtech logo +Its rotating like the V C F (or more lazily just steal the commentary node) +Audio: +Thomas te noises and 60hz