diff --git a/assetrequest b/assetrequest index 2d413be..abce0e3 100644 --- a/assetrequest +++ b/assetrequest @@ -5,14 +5,15 @@ ENTITIES func_commentary acts just like the ones one source engine ie ... - v -floats a model in the air and slowly spins -can be triggered by pressing E while looking at it +# floats a model in the air and slowly spins +# can be triggered by pressing E while looking at it it will use 3 textures: texture 1: idle texture used before activated texture 2: texture while playing sound (after being activated) texture 3: texture after sound stops playing when triggered switch to texture 2, spin rapidly, and play sound file after sound file stops playing switch to texture 3 and stop rotating entirly +can hit E again to stop @@ -28,24 +29,25 @@ when triggered (not nessicerally by E) it will cycle thru texturea at a predefin such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture player -first person -walkaround and jump -can interact with buttons and other objects by hitting E +# first person +# walkaround and jump +# can interact with buttons and other objects by hitting E would be funny and probably better tbh if movement was using quake physics also quicker base movement speed buttons: (idk how buttons are supposed tonwork exactly -all buttons will have 2 textures: -idle -activated +# all buttons will have 2 textures: +# idle +# activated button_once: -when triggered, switch to the activated texture, play a sound, and trigger somthing -can obly be pressed once +# when triggered, switch to the activated texture, play a sound, and trigger somthing +# can obly be pressed once button_multiple -when triggered, switch to the activated texture, play a sound, and trigger somthing -after a few seconds switch to idle texture +# when triggered, switch to the activated texture, play a sound, and trigger somthing +# after a few seconds switch to idle texture +^ "Button" does all this shit, fuck making two separate entities for this func_door: when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving @@ -56,6 +58,7 @@ so 3 sounds in total func_door_rotating same as above but rotates +^ This will also be rolled into "Door" physics object: can be picked uo with E @@ -64,9 +67,11 @@ can be any obj and idealy would be resizeable transparent blocks idk how easy its gonna be but some textures that i place mighy be transparent +^ Not my problem pass thru blocks thusbwill probabky have be done on the godot side some blocks will be not solid +^ Not my problem func_elevator when the player steps on this it will rise up after a few seconds to a pre determinted height