From cb52d165c210051f7f5d6e5ef671d575dd6b1947 Mon Sep 17 00:00:00 2001 From: Quantum Date: Fri, 29 Sep 2023 17:07:58 -0400 Subject: [PATCH 1/3] Progress --- entityrequest | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/entityrequest b/entityrequest index 921ef88..706c37a 100644 --- a/entityrequest +++ b/entityrequest @@ -1,20 +1,20 @@ func_commentary -acts just like the ones one source engine -floats a model in the air and slowly spins -spins rapidly when triggered and turns grey when done -plays a sound file when ttriggered -can be triggered by pressing E while looking at it +? acts just like the ones one source engine +# floats a model in the air and slowly spins +# spins rapidly when triggered and turns grey when done +# plays a sound file when ttriggered +# can be triggered by pressing E while looking at it func_cardboardcutout -would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person -purpose is to resemble the body movements of someone talking in like those story book games +# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person +# purpose is to resemble the body movements of someone talking in like those story book games when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture player -first person -walkaround and jump -can interact with buttons and other objects by hitting E +# first person +# walkaround and jump +# can interact with buttons and other objects by hitting E buttons: They exist From d8582bc4f90dc3db654dc4c2b462d8b33ede3dd0 Mon Sep 17 00:00:00 2001 From: Quantum Date: Sat, 30 Sep 2023 13:24:56 -0400 Subject: [PATCH 2/3] Button done --- assetrequest | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/assetrequest b/assetrequest index 9a463e2..a72feac 100644 --- a/assetrequest +++ b/assetrequest @@ -21,11 +21,11 @@ player # can interact with buttons and other objects by hitting E buttons: -They exist -They trigger somthing -They change to a different texure when activated -They move in when activated -They play a sound +# They exist +# They trigger somthing +# They change to a different texure when activated +# They move in when activated +# They play a sound physics object: can be picked uo with E From e986619d8be0a12c1dc3616b87080f9cc9d9778b Mon Sep 17 00:00:00 2001 From: Quantum Date: Sat, 30 Sep 2023 13:38:12 -0400 Subject: [PATCH 3/3] Added door to todo and added meme to zombies shitty script --- assetrequest | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/assetrequest b/assetrequest index a72feac..d1e0fc2 100644 --- a/assetrequest +++ b/assetrequest @@ -2,6 +2,13 @@ ENTITIES ------------------------------------------------ +func_door +Zombie forgot door +door +should do door things +needs to support both open and close sounds +swing open? slide open? who knows + func_commentary ? acts just like the ones one source engine # floats a model in the air and slowly spins @@ -88,9 +95,9 @@ Suit: Welcome the H E uh i mean F U R mark 2 Furry System for use in attending furry conventions Cringe inhibitors activated -fifty six k modem activated +fifty six k baud modem activated Anti bully shields activated -rgb lighting activated +rgb lighting activated *rainbow light spam in room* "rgb lighting fault" photon torpedos deactivated pay 15.99$ to activate them indtantly have a very good day i wall make sure of it