This commit is contained in:
Thomas Muller 2023-09-29 17:07:58 -04:00
parent 62a2a9b0eb
commit cb52d165c2

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func_commentary
acts just like the ones one source engine
floats a model in the air and slowly spins
spins rapidly when triggered and turns grey when done
plays a sound file when ttriggered
can be triggered by pressing E while looking at it
? acts just like the ones one source engine
# floats a model in the air and slowly spins
# spins rapidly when triggered and turns grey when done
# plays a sound file when ttriggered
# can be triggered by pressing E while looking at it
func_cardboardcutout
would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
purpose is to resemble the body movements of someone talking in like those story book games
# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
# purpose is to resemble the body movements of someone talking in like those story book games
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
player
first person
walkaround and jump
can interact with buttons and other objects by hitting E
# first person
# walkaround and jump
# can interact with buttons and other objects by hitting E
buttons:
They exist