forked from nbrooks211/zombietextures
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func_commentary
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func_commentary
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acts just like the ones one source engine
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? acts just like the ones one source engine
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floats a model in the air and slowly spins
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# floats a model in the air and slowly spins
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spins rapidly when triggered and turns grey when done
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# spins rapidly when triggered and turns grey when done
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plays a sound file when ttriggered
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# plays a sound file when ttriggered
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can be triggered by pressing E while looking at it
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# can be triggered by pressing E while looking at it
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func_cardboardcutout
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func_cardboardcutout
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would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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purpose is to resemble the body movements of someone talking in like those story book games
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# purpose is to resemble the body movements of someone talking in like those story book games
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when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
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when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
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such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
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such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
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player
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player
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first person
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# first person
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walkaround and jump
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# walkaround and jump
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can interact with buttons and other objects by hitting E
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# can interact with buttons and other objects by hitting E
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buttons:
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buttons:
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They exist
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They exist
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