Compare commits

..

No commits in common. "15470ad69c0f04aa350d3a87e6e050a76d4c4cf3" and "611e72791d951e700c7fc15cc077117a427dd1cd" have entirely different histories.

View file

@ -3,22 +3,22 @@ ENTITIES
func_commentary func_commentary
? acts just like the ones one source engine acts just like the ones one source engine
# floats a model in the air and slowly spins floats a model in the air and slowly spins
# spins rapidly when triggered and turns grey when done spins rapidly when triggered and turns grey when done
# plays a sound file when ttriggered plays a sound file when ttriggered
# can be triggered by pressing E while looking at it can be triggered by pressing E while looking at it
func_cardboardcutout func_cardboardcutout
# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
# purpose is to resemble the body movements of someone talking in like those story book games purpose is to resemble the body movements of someone talking in like those story book games
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
player player
# first person first person
# walkaround and jump walkaround and jump
# can interact with buttons and other objects by hitting E can interact with buttons and other objects by hitting E
buttons: buttons:
They exist They exist