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@ -3,22 +3,22 @@ ENTITIES
func_commentary
? acts just like the ones one source engine
# floats a model in the air and slowly spins
# spins rapidly when triggered and turns grey when done
# plays a sound file when ttriggered
# can be triggered by pressing E while looking at it
acts just like the ones one source engine
floats a model in the air and slowly spins
spins rapidly when triggered and turns grey when done
plays a sound file when ttriggered
can be triggered by pressing E while looking at it
func_cardboardcutout
# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
# purpose is to resemble the body movements of someone talking in like those story book games
would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
purpose is to resemble the body movements of someone talking in like those story book games
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
player
# first person
# walkaround and jump
# can interact with buttons and other objects by hitting E
first person
walkaround and jump
can interact with buttons and other objects by hitting E
buttons:
They exist