ENTITIES ------------------------------------------------ func_commentary acts just like the ones one source engine ie ... - v # floats a model in the air and slowly spins # can be triggered by pressing E while looking at it it will use 3 textures: texture 1: idle texture used before activated texture 2: texture while playing sound (after being activated) texture 3: texture after sound stops playing when triggered switch to texture 2, spin rapidly, and play sound file after sound file stops playing switch to texture 3 and stop rotating entirly can hit E again to stop func_cardboardcutout # would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person # purpose is to resemble the body movements of someone talking in like those story book games when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture player # first person # walkaround and jump # can interact with buttons and other objects by hitting E ~ would be funny and probably better tbh if movement was using quake physics # also quicker base movement speed buttons: (idk how buttons are supposed tonwork exactly # all buttons will have 2 textures: # idle # activated button_once: # when triggered, switch to the activated texture, play a sound, and trigger somthing # can obly be pressed once button_multiple # when triggered, switch to the activated texture, play a sound, and trigger somthing # after a few seconds switch to idle texture ^ "Button" does all this shit, fuck making two separate entities for this func_door: ~ when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving # waits a few seconds ~ closes and plays a sound while moving whenever it starts or stops moving it plays a sound so 3 sounds in total func_door_rotating same as above but rotates ^ This will also be rolled into "Door" physics object: can be picked uo with E has physics applied to it (obviousky) can be any obj and idealy would be resizeable transparent blocks idk how easy its gonna be but some textures that i place mighy be transparent ^ Not my problem pass thru blocks thusbwill probabky have be done on the godot side some blocks will be not solid ^ Not my problem func_elevator when the player steps on this it will rise up after a few seconds to a pre determinted height item_suit # is an obj in the world # upon contact with the player is disapears and plays 2 sounds MINIGAMES ------------------------------------ chess: the pieces are made out of physics objects and you play against a badly written ai the ai is good but cheats alot the way to win is to cheat yoyrself and just place one of your pieces on his king move box but car keeps getting in your way game: goal of the game... move a physics box across the room and place it on a green square if you touvh the box agaist any objects that arnt walls or floor you lose and the game is reset there will be many objects in your way (some of them being other physics objects, which are easy beacyse you can just press e and move them elseqhere) but the important ones will be cars cars... cars will (always) be stationary and some will have people in them you cant pick up the cars you can only rewuest the driver of ones that have people in them to move and they will always comoly then disapear at the end there will be a (manned) car right infront of the ending green square everyyime you request them to leave they will leave but when you arnt looking(and only then) another car will drive in so you have to figure out how to keep looking at the green square while moving the box like sone sort of scp 173 level shit ARTWORK ---------------------------------------- icon.ico: the icon is a "profile pic" of a 2d drawn llama wearing a 3d low polygon model of a blue wizard hat "zombie maniac" avatar (human) (not a fucking goat or somthing im not a furry) face: no facial hair but with long hair down to shoulders clothes: wearing a 1920s style beige suit eith red tie and matching pants. white under shirt fursuit: fursuit SOUND ------------------------------------ *button triggered* *suit pickup* func_door open func_door close chess piece place down chess piece place up VOICELINES --------------------------------- Hazard course: (kreb) Kreb: welcome to the White Plains hazard course, i am your card board assistant. lets begin by stepping into your suit now but before that i have to read this disclamer. *boringly and unenthousiastically reads this* White Plains is a distinct entity operating independently, it is in no way associated with any other companies that relate to a certain red themed biome. The white plains hazard course comes AS IS with absolutly no warrenty Lets begin by stepping thru the door Hazard course: (zombie) Suit: Welcome the H E uh i mean F U R mark 2 Furry System for use in attending furry conventions Cringe inhibitors activated fifty six k baud modem activated Anti bully shields activated rgb lighting activated *rainbow light spam in room* "rgb lighting fault" photon torpedos deactivated pay 15.99$ to activate them indtantly have a very good day i will make sure of it