// entity 0 { "classname" "worldspawn" // brush 0 { brushDef { ( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 ( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 ( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 ( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 ( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 ( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 } } // brush 1 { brushDef { ( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( -528 1016 0 ) ( -528 1016 256 ) ( 496 1016 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 } } // brush 2 { brushDef { ( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( -528 1016 -96 ) ( -528 1016 160 ) ( 496 1016 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 } } // brush 3 { brushDef { ( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( -528 1016 -96 ) ( -528 1016 160 ) ( 496 1016 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 ( 16 568 -96 ) ( 16 1080 -96 ) ( 16 568 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 } } // brush 4 { brushDef { ( -512 64 160 ) ( -512 -64 160 ) ( -512 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 ( -512 64 160 ) ( -512 64 392 ) ( -520 64 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 ( -512 -216 8 ) ( -520 -216 8 ) ( -512 -344 8 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 ( -520 -64 392 ) ( -520 -64 160 ) ( -520 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 ( -520 -320 56 ) ( -512 -320 56 ) ( -520 -320 -176 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 ( -520 -64 392 ) ( -520 64 392 ) ( -512 -64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 } } // brush 5 { brushDef { ( -280 64 8 ) ( -280 -64 8 ) ( -512 64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 ( -280 64 8 ) ( -512 64 8 ) ( -280 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 ( -128 -216 8 ) ( -128 -216 0 ) ( -128 -344 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 ( -512 -64 0 ) ( -280 -64 0 ) ( -512 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 ( -176 -320 0 ) ( -176 -320 8 ) ( 56 -320 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 ( -512 -64 0 ) ( -512 64 0 ) ( -512 -64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 } } // brush 6 { brushDef { ( -504 128 256 ) ( -504 -256 256 ) ( -512 128 256 ) ( ( 0.0078125 0 2 ) ( 0 0.125 64 ) ) zombietextures_dev/creditsee 0 0 0 ( -472 0 256 ) ( -480 0 256 ) ( -472 0 128 ) ( ( 0.125 0 193 ) ( 0 0.0078125 2 ) ) zombietextures_dev/creditsee 0 0 0 ( -504 160 256 ) ( -504 160 128 ) ( -504 -224 256 ) ( ( 0.0078125 0 2 ) ( 0 0.0078125 2 ) ) zombietextures_dev/creditsee 0 0 0 ( -512 -256 128 ) ( -504 -256 128 ) ( -512 128 128 ) ( ( 0.0078125 0 2 ) ( -0 0.125 193 ) ) zombietextures_dev/creditsee 0 0 0 ( -512 -128 128 ) ( -512 -128 256 ) ( -504 -128 128 ) ( ( 0.125 0 64 ) ( 0 0.0078125 2 ) ) zombietextures_dev/creditsee 0 0 0 ( -512 -256 128 ) ( -512 128 128 ) ( -512 -256 256 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 2 ) ) zombietextures_dev/creditsee 0 0 0 } } // brush 7 { brushDef { ( -504 0 256 ) ( -504 -384 256 ) ( -512 0 256 ) ( ( 0.0078125 0 2 ) ( 0 0.125 64 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 ( -472 -128 256 ) ( -480 -128 256 ) ( -472 -128 128 ) ( ( 0.125 0 193 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 ( -504 32 256 ) ( -504 32 128 ) ( -504 -352 256 ) ( ( 0.0078125 0 2 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 ( -512 -384 128 ) ( -504 -384 128 ) ( -512 0 128 ) ( ( 0.0078125 0 2 ) ( -0 0.125 193 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 ( -512 -256 128 ) ( -512 -256 256 ) ( -504 -256 128 ) ( ( 0.125 0 64 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 ( -512 -384 128 ) ( -512 0 128 ) ( -512 -384 256 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 } } }