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zombietextures/assetrequest
2023-10-02 18:15:01 -04:00

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ENTITIES
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func_commentary
acts just like the ones one source engine ie ... -
v
# floats a model in the air and slowly spins
# can be triggered by pressing E while looking at it
it will use 3 textures:
texture 1: idle texture used before activated
texture 2: texture while playing sound (after being activated)
texture 3: texture after sound stops playing
when triggered switch to texture 2, spin rapidly, and play sound file
after sound file stops playing switch to texture 3 and stop rotating entirly
can hit E again to stop
func_cardboardcutout
# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
# purpose is to resemble the body movements of someone talking in like those story book games
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
player
# first person
# walkaround and jump
# can interact with buttons and other objects by hitting E
~ would be funny and probably better tbh if movement was using quake physics
# also quicker base movement speed
buttons: (idk how buttons are supposed tonwork exactly
# all buttons will have 2 textures:
# idle
# activated
button_once:
# when triggered, switch to the activated texture, play a sound, and trigger somthing
# can obly be pressed once
button_multiple
# when triggered, switch to the activated texture, play a sound, and trigger somthing
# after a few seconds switch to idle texture
^ "Button" does all this shit, fuck making two separate entities for this
func_door:
~ when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
# waits a few seconds
~ closes and plays a sound while moving
whenever it starts or stops moving it plays a sound
so 3 sounds in total
func_door_rotating
same as above but rotates
^ This will also be rolled into "Door"
physics object:
can be picked uo with E
has physics applied to it (obviousky)
can be any obj and idealy would be resizeable
transparent blocks
idk how easy its gonna be but some textures that i place mighy be transparent
^ Not my problem
pass thru blocks
thusbwill probabky have be done on the godot side some blocks will be not solid
^ Not my problem
func_elevator
when the player steps on this it will rise up after a few seconds to a pre determinted height
item_suit
# is an obj in the world
# upon contact with the player is disapears and plays 2 sounds
more specialized shit might change later
chess
the pieces are made out of physics objects and you play against a badly written ai
the ai is good but cheats alot
the way to win is to cheat yoyrself and just place one of your pieces on his king
ARTWORK
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icon.ico:
the icon is a "profile pic" of a 2d drawn llama wearing a 3d low polygon model of a blue wizard hat
"zombie maniac" avatar (human) (not a fucking goat or somthing im not a furry)
face:
no facial hair but with long hair down to shoulders
clothes:
wearing a 1920s style beige suit eith red tie and matching pants. white under shirt
fursuit:
fursuit
SOUND
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*button triggered*
*suit pickup*
func_door open
func_door close
chess piece place down
chess piece place up
VOICELINES
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Hazard course: (kreb)
Kreb: welcome to the White Plains hazard course, i am your card board assistant.
lets begin by stepping into your suit now but before that i have to read this disclamer.
*boringly and unenthousiastically reads this*
White Plains is a distinct entity operating independently, it is in no way associated with any other companies that relate to a certain red themed biome.
The white plains hazard course comes AS IS with absolutly no warrenty
Lets begin by stepping thru the door
Hazard course: (zombie)
Suit:
Welcome the H E uh i mean F U R mark 2 Furry System
for use in attending furry conventions
Cringe inhibitors activated
fifty six k baud modem activated
Anti bully shields activated
rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
photon torpedos deactivated pay 15.99$ to activate them indtantly
have a very good day
i will make sure of it