forked from nbrooks211/zombietextures
88 lines
5.7 KiB
Text
88 lines
5.7 KiB
Text
// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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brushDef
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{
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( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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}
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}
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// brush 1
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{
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brushDef
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{
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( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -528 1016 0 ) ( -528 1016 256 ) ( 496 1016 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 2
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{
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brushDef
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{
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( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -528 1016 -96 ) ( -528 1016 160 ) ( 496 1016 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 3
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{
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brushDef
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{
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( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -528 1016 -96 ) ( -528 1016 160 ) ( 496 1016 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 16 568 -96 ) ( 16 1080 -96 ) ( 16 568 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 4
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{
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brushDef
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{
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( -512 64 160 ) ( -512 -64 160 ) ( -512 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -512 64 160 ) ( -512 64 392 ) ( -520 64 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -512 -216 8 ) ( -520 -216 8 ) ( -512 -344 8 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -520 -64 392 ) ( -520 -64 160 ) ( -520 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -520 -320 56 ) ( -512 -320 56 ) ( -520 -320 -176 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -520 -64 392 ) ( -520 64 392 ) ( -512 -64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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}
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}
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// brush 5
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{
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brushDef
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{
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( -280 64 8 ) ( -280 -64 8 ) ( -512 64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -280 64 8 ) ( -512 64 8 ) ( -280 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -128 -216 8 ) ( -128 -216 0 ) ( -128 -344 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -512 -64 0 ) ( -280 -64 0 ) ( -512 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -176 -320 0 ) ( -176 -320 8 ) ( 56 -320 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -512 -64 0 ) ( -512 64 0 ) ( -512 -64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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}
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}
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// brush 6
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{
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brushDef
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{
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( -504 64 256 ) ( -504 -320 256 ) ( -512 64 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.125 64 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -472 -64 256 ) ( -480 -64 256 ) ( -472 -64 128 ) ( ( 0.125 0 193 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -504 96 256 ) ( -504 96 128 ) ( -504 -288 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -512 -320 128 ) ( -504 -320 128 ) ( -512 64 128 ) ( ( 0.0078125 0 1.5 ) ( -0 0.125 193 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -512 -192 128 ) ( -512 -192 256 ) ( -504 -192 128 ) ( ( 0.125 0 64 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -512 -320 128 ) ( -512 64 128 ) ( -512 -320 256 ) ( ( 0.0078125 0 255.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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}
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}
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}
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