funnymemellama/Button.tscn

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[gd_scene load_steps=7 format=3 uid="uid://ce7nfed54mwps"]
[ext_resource type="Script" path="res://Button.gd" id="1_3i6hf"]
[sub_resource type="BoxMesh" id="BoxMesh_ft4xr"]
size = Vector3(0.5, 0.3, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r4q7f"]
albedo_color = Color(1, 0, 0, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_6r330"]
size = Vector3(0.5, 0.3, 0.1)
[sub_resource type="Animation" id="Animation_mhyv4"]
resource_name = "trigger"
length = 0.5
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CSGMesh3D:position:z")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0.05, -0.25, 0, 0, -0.025, 0.025, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CSGMesh3D:scale:z")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0, -0.5, 0.5, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_25oyh"]
_data = {
"trigger": SubResource("Animation_mhyv4")
}
[node name="Button" type="StaticBody3D"]
script = ExtResource("1_3i6hf")
[node name="CSGMesh3D" type="CSGMesh3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.05)
mesh = SubResource("BoxMesh_ft4xr")
material = SubResource("StandardMaterial3D_r4q7f")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0497138)
shape = SubResource("BoxShape3D_6r330")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_25oyh")
}
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]