forked from funnymemellama/funnymemellama
99 lines
3.1 KiB
Text
99 lines
3.1 KiB
Text
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[gd_resource type="VisualShader" load_steps=11 format=3 uid="uid://dwd2vgoqby6rd"]
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[ext_resource type="Texture2D" uid="uid://cffsdo4cit4i1" path="res://kreb.png" id="1_mkqvf"]
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[ext_resource type="Texture2D" uid="uid://d0l1mjrgq6wrq" path="res://paper_tex/paper_0025_color_1k.jpg" id="2_1g1lb"]
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[ext_resource type="Texture2D" uid="uid://dke8hdaqyfnsn" path="res://paper_tex/paper_0025_normal_opengl_1k.png" id="3_qtx1j"]
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_o5oup"]
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expanded_output_ports = [0]
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texture = ExtResource("1_mkqvf")
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texture_type = 1
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_jdjui"]
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texture = ExtResource("2_1g1lb")
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_kox8j"]
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texture = ExtResource("3_qtx1j")
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texture_type = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_npjyt"]
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_g351s"]
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operator = 2
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[sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_fvm22"]
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default_input_values = [0, false, 1, Vector3(1, 1, 1), 2, Vector3(0, 0, 0)]
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op_type = 4
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_6nghl"]
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input_name = "front_facing"
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_lambert, specular_schlick_ggx;
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uniform sampler2D tex_frg_2 : source_color;
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uniform sampler2D tex_frg_3;
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uniform sampler2D tex_frg_4 : hint_normal;
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void fragment() {
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// Input:8
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bool n_out8p0 = FRONT_FACING;
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// Texture2D:2
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vec4 n_out2p0 = texture(tex_frg_2, UV);
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float n_out2p4 = n_out2p0.a;
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// Texture2D:3
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vec4 n_out3p0 = texture(tex_frg_3, UV);
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// VectorOp:5
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vec3 n_out5p0 = vec3(n_out2p4) * vec3(n_out3p0.xyz);
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vec3 n_out7p0;
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// Switch:7
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n_out7p0 = mix(n_out5p0, vec3(n_out2p0.xyz), float(n_out8p0));
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// Texture2D:4
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vec4 n_out4p0 = texture(tex_frg_4, UV);
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// VectorOp:6
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vec3 n_out6p0 = vec3(n_out2p4) * vec3(n_out4p0.xyz);
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// Output:0
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ALBEDO = n_out7p0;
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ALPHA = n_out2p4;
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NORMAL = n_out6p0;
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}
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"
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graph_offset = Vector2(-111.967, -22.6899)
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modes/cull = 2
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nodes/fragment/0/position = Vector2(800, 100)
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_o5oup")
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nodes/fragment/2/position = Vector2(-140, 120)
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nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_jdjui")
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nodes/fragment/3/position = Vector2(-140, 420)
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nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_kox8j")
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nodes/fragment/4/position = Vector2(-140, 660)
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nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_npjyt")
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nodes/fragment/5/position = Vector2(240, 440)
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nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_g351s")
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nodes/fragment/6/position = Vector2(240, 600)
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nodes/fragment/7/node = SubResource("VisualShaderNodeSwitch_fvm22")
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nodes/fragment/7/position = Vector2(540, 240)
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nodes/fragment/8/node = SubResource("VisualShaderNodeInput_6nghl")
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nodes/fragment/8/position = Vector2(200, 120)
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nodes/fragment/connections = PackedInt32Array(2, 4, 5, 0, 3, 0, 5, 1, 4, 0, 6, 1, 2, 4, 6, 0, 2, 0, 7, 1, 5, 0, 7, 2, 7, 0, 0, 0, 8, 0, 7, 0, 2, 4, 0, 1, 6, 0, 0, 8)
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