forked from funnymemellama/funnymemellama
Made suit song less painful to listen to
This commit is contained in:
parent
4923f7437d
commit
1263cbac6f
2 changed files with 45 additions and 10 deletions
21
Suit.gd
21
Suit.gd
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@ -4,14 +4,24 @@ extends Area3D
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@onready
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@onready
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var _grab_sound: AudioStreamPlayer3D = $GrabSound
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var _grab_sound: AudioStreamPlayer3D = $GrabSound
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@onready
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@onready
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var _voice = $VoiceOverlay
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var _song: AudioStreamPlayer = $Song
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@onready
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var _anim: AnimationPlayer = $AnimationPlayer
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var _activated = false
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var _activated = false
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func _ready():
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func _ready():
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_grab_sound.finished.connect(_on_sound_finished)
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_grab_sound.finished.connect(_on_sound_finished)
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_voice.finished.connect(_on_sound_finished)
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_song.finished.connect(_on_sound_finished)
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var animation: Animation = _anim.get_animation('fade')
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var track = animation.find_track('Song:volume_db', Animation.TrackType.TYPE_BEZIER)
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var time = _song.stream.get_length()
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animation.length = time
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animation.bezier_track_insert_key(track, time, -80, Vector2(-0.25, 0))
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func _process(delta):
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print(_song.volume_db)
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func _on_body_entered(body):
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func _on_body_entered(body):
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@ -20,11 +30,12 @@ func _on_body_entered(body):
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if body.is_in_group('Players'):
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if body.is_in_group('Players'):
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_activated = true
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_activated = true
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hide()
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hide()
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_anim.play('fade')
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_grab_sound.play()
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_grab_sound.play()
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_voice.play()
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_song.play()
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func _on_sound_finished():
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func _on_sound_finished():
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# Make sure both sounds are done playing
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# Make sure both sounds are done playing
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if not _grab_sound.playing and not _voice.playing:
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if not _grab_sound.playing and not _song.playing:
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queue_free()
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queue_free()
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34
Suit.tscn
34
Suit.tscn
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@ -1,13 +1,33 @@
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[gd_scene load_steps=6 format=3 uid="uid://dsio3s1m2uinu"]
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[gd_scene load_steps=8 format=3 uid="uid://dsio3s1m2uinu"]
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[ext_resource type="Script" path="res://Suit.gd" id="1_mbmhc"]
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[ext_resource type="Script" path="res://Suit.gd" id="1_mbmhc"]
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[ext_resource type="AudioStream" uid="uid://dp021qbu4qpar" path="res://assets/sounds/button/button01_press.ogg" id="2_sy7ac"]
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[ext_resource type="AudioStream" uid="uid://dp021qbu4qpar" path="res://assets/sounds/button/button01_press.ogg" id="2_sy7ac"]
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[ext_resource type="AudioStream" uid="uid://6a6ayirpiohc" path="res://assets/sounds/music/Spazzmatica Polka.mp3" id="3_5p01t"]
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[ext_resource type="AudioStream" uid="uid://6a6ayirpiohc" path="res://assets/sounds/music/Spazzmatica Polka.mp3" id="3_ghfbi"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_2trlk"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_2trlk"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_h8f8c"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_h8f8c"]
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[sub_resource type="Animation" id="Animation_nkgx4"]
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resource_name = "fade"
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length = 5.0
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Song:volume_db")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.8, 0, -20, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 5)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_gxgtv"]
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_data = {
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"fade": SubResource("Animation_nkgx4")
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}
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[node name="Suit" type="Area3D"]
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[node name="Suit" type="Area3D"]
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script = ExtResource("1_mbmhc")
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script = ExtResource("1_mbmhc")
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@ -22,8 +42,12 @@ shape = SubResource("CapsuleShape3D_h8f8c")
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[node name="GrabSound" type="AudioStreamPlayer3D" parent="."]
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[node name="GrabSound" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("2_sy7ac")
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stream = ExtResource("2_sy7ac")
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[node name="VoiceOverlay" type="AudioStreamPlayer3D" parent="."]
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[node name="Song" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_5p01t")
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stream = ExtResource("3_ghfbi")
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volume_db = -20.0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_gxgtv")
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}
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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