forked from funnymemellama/funnymemellama
No more flashlight on by default
Rebroke wishspd since it seems to work better "broken"
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parent
9b4f80b3d7
commit
4923f7437d
3 changed files with 5 additions and 4 deletions
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@ -33,7 +33,7 @@ size = Vector3(1, 1.5, 1)
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script = ExtResource("1_omu2m")
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[node name="Koob" type="CSGMesh3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.21614, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.08946, 0)
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mesh = SubResource("BoxMesh_sbsxh")
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material = SubResource("StandardMaterial3D_8bjqg")
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@ -81,7 +81,7 @@ func _physics_process(delta):
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vel = _apply_friction(vel, delta)
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vel = _apply_accel(vel, wishdir, wishspeed, delta)
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else:
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vel = _apply_air_accel(vel, wishvel, delta)
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vel = _apply_air_accel(vel, wishvel, wishspeed, delta)
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if not _noclip:
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vel.y += g * delta
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@ -125,7 +125,7 @@ func _apply_accel(vel: Vector3, wishdir: Vector3, wishspeed: float, delta: float
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return vel + accelspeed * wishdir
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func _apply_air_accel(vel: Vector3, wishvel: Vector3, delta: float):
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func _apply_air_accel(vel: Vector3, wishvel: Vector3, wishspeed: float, delta: float):
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var wishveloc = wishvel.normalized()
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var wishspd = wishvel.length()
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@ -137,7 +137,7 @@ func _apply_air_accel(vel: Vector3, wishvel: Vector3, delta: float):
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if addspeed <= 0:
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return vel
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var accelspeed = AIR_ACCEL * wishspd * delta
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var accelspeed = AIR_ACCEL * wishspeed * delta
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if accelspeed > addspeed:
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accelspeed = addspeed
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@ -27,6 +27,7 @@ radius = 0.1
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[node name="Flashlight" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.990246, 0.139329, 0, -0.139329, 0.990246, 0, 1.5, -0.4)
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visible = false
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light_color = Color(1, 1, 0.768627, 1)
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shadow_enabled = true
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distance_fade_enabled = true
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