Initial Commit

This commit is contained in:
Thomas Muller 2023-09-26 21:38:02 -04:00
commit abf6db2d37
94 changed files with 13130 additions and 0 deletions

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extends CharacterBody3D
# Member variables
var walk_speed = 1.0
var g = -9.8
const MAX_SPEED = 5
const JUMP_SPEED = 7
const ACCEL= 8
const DEACCEL= 8
const MAX_SLOPE_ANGLE = 30
@onready
var camera = $CSGMesh3D/Camera3D
func _physics_process(delta):
var dir = Vector3() # Where does the player intend to walk to
var cam_xform = camera.get_global_transform()
if Input.is_action_pressed("move_forward"):
dir += -cam_xform.basis[2]
if Input.is_action_pressed("move_backwards"):
dir += cam_xform.basis[2]
if Input.is_action_pressed("move_left"):
dir += -cam_xform.basis[0]
if Input.is_action_pressed("move_right"):
dir += cam_xform.basis[0]
dir.y = 0
dir = dir.normalized()
velocity.y += delta * g
var hvel = velocity
hvel.y = 0
var target = dir * MAX_SPEED
var accel
if dir.dot(hvel) > 0:
accel = ACCEL
else:
accel = DEACCEL
hvel = hvel.lerp(target, accel * delta)
velocity.x = hvel.x
velocity.z = hvel.z
move_and_slide()
if is_on_floor() and Input.is_action_pressed("jump"):
velocity.y = JUMP_SPEED
func _on_tcube_body_enter(body):
if body == self:
get_node("../ty").show()
# accumulators
var rot_x = 0
var rot_y = 0
func _input(event):
if event is InputEventMouseMotion and event.button_mask & 2:
# modify accumulated mouse rotation
rot_x -= event.relative.x * 0.005
rot_y -= event.relative.y * 0.005
camera.transform.basis = Basis() # reset rotation
camera.rotate_object_local(Vector3(0, 1, 0), rot_x) # first rotate in Y
camera.rotate_object_local(Vector3(1, 0, 0), rot_y) # then rotate in X

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Name:
Carton Box Cardboard Texture (Paper 0025)
Description:
It is a kind of cardboard texture which can be found on carton boxes. Wrinkled or folded marks can be found on the surface.
Author:
https://www.texturecan.com

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paper, cardboard, carton, box, packing, brown, container, wrinkle, fold, folded, marks

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these textures were either created by me or are already public domain textures or some combination
im releasing these under cc0 feel free to use them for any purpose
im getting my pd textures from here https://publicdomaintextures.com/
and here https://www.texturecan.com/

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