Fixed zombies shit

This commit is contained in:
Thomas Muller 2023-09-27 19:08:36 -04:00
parent a2919b9770
commit ced46f48a9
3 changed files with 10 additions and 9 deletions

2
assets

@ -1 +1 @@
Subproject commit da56a8d6b4ce5565198426888b2cf1b47dc4e097
Subproject commit 8ecf8f1da3a244b134b8d2d324479c07da8b859f

View file

@ -1,7 +1,7 @@
[gd_resource type="VisualShader" load_steps=13 format=3 uid="uid://dwd2vgoqby6rd"]
[ext_resource type="Texture2D" uid="uid://cffsdo4cit4i1" path="res://kreb.png" id="1_mkqvf"]
[ext_resource type="Texture2D" uid="uid://d0l1mjrgq6wrq" path="res://paper_tex/paper_0025_color_1k.jpg" id="2_1g1lb"]
[ext_resource type="Texture2D" uid="uid://dast4ubkinjb5" path="res://assets/textures/zombietextures_funny/kreb.png" id="1_fcaxl"]
[ext_resource type="Texture2D" uid="uid://dl2how3ds6db" path="res://assets/textures/zombietextures_paper/paper_0025_ao_1k.jpg" id="2_qm08s"]
[ext_resource type="Texture2D" uid="uid://dke8hdaqyfnsn" path="res://assets/textures/zombietextures_paper/paper_0025_normal_opengl_1k.png" id="3_qtx1j"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_xrdx0"]
@ -10,11 +10,12 @@ operator = 2
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_o5oup"]
expanded_output_ports = [0]
texture = ExtResource("1_mkqvf")
texture = ExtResource("1_fcaxl")
texture_type = 1
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_jdjui"]
texture = ExtResource("2_1g1lb")
texture = ExtResource("2_qm08s")
texture_type = 1
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_kox8j"]
output_port_for_preview = 1
@ -44,7 +45,7 @@ render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_lambert, specul
uniform sampler2D tex_frg_2 : source_color;
uniform sampler2D tex_frg_4 : hint_normal;
uniform sampler2D tex_frg_3;
uniform sampler2D tex_frg_3 : source_color;
@ -97,7 +98,7 @@ void fragment() {
}
"
graph_offset = Vector2(-400.806, 286.904)
graph_offset = Vector2(-588.944, 111.566)
modes/cull = 2
nodes/fragment/0/position = Vector2(800, 100)
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_o5oup")

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://cv8621s5oukrb"]
[ext_resource type="ArrayMesh" uid="uid://dtqoe5wik1u38" path="res://fmlmap.obj" id="1_2cian"]
[ext_resource type="ArrayMesh" uid="uid://clav4e5cjqksv" path="res://assets/maps/fmlmap.obj" id="1_t2dij"]
[ext_resource type="PackedScene" uid="uid://dyyf1q12dchhq" path="res://Player.tscn" id="2_jba6q"]
[ext_resource type="PackedScene" uid="uid://cp4rwojl3c3y3" path="res://test.tscn" id="3_wlkcu"]
@ -11,7 +11,7 @@ data = PackedVector3Array(-504, -64, 256, -504, -64, 128, -504, -192, 128, -504,
[node name="Fmlmap" type="MeshInstance3D" parent="."]
transform = Transform3D(0.039, 0, 0, 0, -1.70474e-09, 0.039, 0, -0.039, -1.70474e-09, 0, 0, 0)
mesh = ExtResource("1_2cian")
mesh = ExtResource("1_t2dij")
[node name="StaticBody3D" type="StaticBody3D" parent="Fmlmap"]