94da2aea06
Wot
2023-10-02 20:47:08 -04:00
0b64a0efc4
Enable all the lighting memes
2023-10-02 20:39:49 -04:00
f336a74ebe
updated devworld and broke lighting
2023-10-02 20:17:29 -04:00
0879af0252
added lights to hazard course and fixed mapentities
2023-10-02 05:27:33 -04:00
d99d264352
Quake->Xonotic physics
...
Memes
2023-10-02 00:36:31 -04:00
d5ee1fe306
Merge branch 'master' of ssh://play.qtechofficial.com:9940/funnymemellama/funnymemellama
2023-10-01 22:28:06 -04:00
96185d5712
changed shit
2023-10-01 22:25:17 -04:00
5f0040434a
More debugging
...
Fixed noclip y movement
Chenged QUAKE again
Split speed overlay into H and V
2023-10-01 22:07:33 -04:00
ead2b57917
First draft Quake movement
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Pure shit
2023-10-01 21:44:21 -04:00
f2094c8ae7
Button and stuff
...
Added button
Moved kreb and light into devscene
NOTE:
It looks like godot saves positions mid animation and also saves
the pan location on the shader editor so basically looking at either
of these things then saving the game will cause a change.
Not really important but slightly annoying to see them pop up in git
for no real reason
2023-09-30 13:25:08 -04:00
1a96b2ac58
Sounds testing
2023-09-29 17:10:29 -04:00
89ec8ce1d0
Reded collisions
2023-09-28 20:05:28 -04:00
ea7b093560
Zombie bad
...
0.64 snap
2023-09-28 20:01:19 -04:00
3b5bc0158b
split the maps
2023-09-28 19:53:22 -04:00
dabd5253ad
New debugging stuff
...
Made player "ball" smaller and closer
Added key overlay
Added F1 to toggle "Mapentities"
2023-09-27 22:40:16 -04:00
d4becae392
Lots of memes
...
Added commentary cube thing
Added interactions
Camera no longer dogshit
Added noclip
Added "run"
Updated to new assets ref
Added mouse capture / "pause"
2023-09-27 21:55:59 -04:00
ced46f48a9
Fixed zombies shit
2023-09-27 19:08:36 -04:00
b833aac9ff
Started adding interaction, worked a bit on cardboard shader
2023-09-27 00:05:42 -04:00
abf6db2d37
Initial Commit
2023-09-26 21:38:02 -04:00