cec484897c
reimported the worlds so the transparent texture works
2023-10-04 18:52:14 -04:00
74fa31ae49
Merge branch 'master' of ssh://play.qtechofficial.com:9940/funnymemellama/funnymemellama
2023-10-02 20:47:01 -04:00
86ea37de67
added slope
2023-10-02 20:46:25 -04:00
0b64a0efc4
Enable all the lighting memes
2023-10-02 20:39:49 -04:00
f336a74ebe
updated devworld and broke lighting
2023-10-02 20:17:29 -04:00
941c661f6c
Added suit
2023-10-02 18:15:10 -04:00
6337bdd9de
Fixed commentary audio, removed print from door, cleanup
2023-10-02 17:39:30 -04:00
21bcc2349b
updated the build texture
2023-10-02 02:41:04 -04:00
c56370157d
ball
2023-10-02 00:41:12 -04:00
d5c2829a36
ball
2023-10-01 23:40:46 -04:00
034f2ab68f
Initial door prototype
2023-10-01 17:00:10 -04:00
f2094c8ae7
Button and stuff
...
Added button
Moved kreb and light into devscene
NOTE:
It looks like godot saves positions mid animation and also saves
the pan location on the shader editor so basically looking at either
of these things then saving the game will cause a change.
Not really important but slightly annoying to see them pop up in git
for no real reason
2023-09-30 13:25:08 -04:00
1a96b2ac58
Sounds testing
2023-09-29 17:10:29 -04:00
89ec8ce1d0
Reded collisions
2023-09-28 20:05:28 -04:00
ea7b093560
Zombie bad
...
0.64 snap
2023-09-28 20:01:19 -04:00
3b5bc0158b
split the maps
2023-09-28 19:53:22 -04:00