Commit graph

16 commits

Author SHA1 Message Date
cec484897c
reimported the worlds so the transparent texture works 2023-10-04 18:52:14 -04:00
74fa31ae49
Merge branch 'master' of ssh://play.qtechofficial.com:9940/funnymemellama/funnymemellama 2023-10-02 20:47:01 -04:00
86ea37de67
added slope 2023-10-02 20:46:25 -04:00
0b64a0efc4 Enable all the lighting memes 2023-10-02 20:39:49 -04:00
f336a74ebe
updated devworld and broke lighting 2023-10-02 20:17:29 -04:00
941c661f6c Added suit 2023-10-02 18:15:10 -04:00
6337bdd9de Fixed commentary audio, removed print from door, cleanup 2023-10-02 17:39:30 -04:00
21bcc2349b
updated the build texture 2023-10-02 02:41:04 -04:00
c56370157d
ball 2023-10-02 00:41:12 -04:00
d5c2829a36
ball 2023-10-01 23:40:46 -04:00
034f2ab68f Initial door prototype 2023-10-01 17:00:10 -04:00
f2094c8ae7 Button and stuff
Added button
Moved kreb and light into devscene

NOTE:
It looks like godot saves positions mid animation and also saves
the pan location on the shader editor so basically looking at either
of these things then saving the game will cause a change.
Not really important but slightly annoying to see them pop up in git
for no real reason
2023-09-30 13:25:08 -04:00
1a96b2ac58 Sounds testing 2023-09-29 17:10:29 -04:00
89ec8ce1d0 Reded collisions 2023-09-28 20:05:28 -04:00
ea7b093560 Zombie bad
0.64 snap
2023-09-28 20:01:19 -04:00
3b5bc0158b
split the maps 2023-09-28 19:53:22 -04:00