[gd_scene load_steps=6 format=3 uid="uid://cjn7bvtws2uip"] [ext_resource type="Script" path="res://Door.gd" id="1_5n8dw"] [sub_resource type="BoxShape3D" id="BoxShape3D_7fob4"] size = Vector3(1.92, 3.84, 0.1) [sub_resource type="BoxMesh" id="BoxMesh_n4ovh"] size = Vector3(1.92, 3.84, 0.1) [sub_resource type="Animation" id="Animation_0hgwy"] resource_name = "open" tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("CollisionShape3D:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.5, 0, 1.76, -0.5, 0, 0.25, 0), "times": PackedFloat32Array(0, 1) } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ol8av"] _data = { "open": SubResource("Animation_0hgwy") } [node name="Door" type="AnimatableBody3D"] script = ExtResource("1_5n8dw") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.92, 0) shape = SubResource("BoxShape3D_7fob4") [node name="CSGMesh3D" type="CSGMesh3D" parent="CollisionShape3D"] mesh = SubResource("BoxMesh_n4ovh") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_ol8av") } [node name="Timer" type="Timer" parent="."] one_shot = true