extends Node # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var v = $Player.velocity var hvel = sqrt(v.x ** 2 + v.z ** 2) var vvel = v.y $Speed.text = 'Speed: %6.2f, %6.2f' % [hvel * 16, vvel * 16] func _input(event: InputEvent): if event is InputEventKey: if event.keycode == KEY_F1 and not event.pressed: $Mapentities.visible = not $Mapentities.visible