[gd_scene load_steps=4 format=3 uid="uid://dyyf1q12dchhq"] [ext_resource type="Script" path="res://Player.gd" id="1_0rkr0"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ym2u8"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_hkqbf"] [node name="Player" type="CharacterBody3D" groups=["Players"]] script = ExtResource("1_0rkr0") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_ym2u8") [node name="CSGMesh3D" type="CSGMesh3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("CapsuleMesh_hkqbf") [node name="Camera3D" type="Camera3D" parent="CSGMesh3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) current = true size = 6.683 [node name="Ball" type="CSGSphere3D" parent="."] radius = 0.1 [node name="Flashlight" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.990246, 0.139329, 0, -0.139329, 0.990246, 0, 1.5, -0.4) visible = false light_color = Color(1, 1, 0.768627, 1) shadow_enabled = true distance_fade_enabled = true spot_range = 23.1777 spot_angle = 40.1352