funnymemellama/Commentary.gd
Quantum d4becae392 Lots of memes
Added commentary cube thing
Added interactions
Camera no longer dogshit
Added noclip
Added "run"
Updated to new assets ref
Added mouse capture / "pause"
2023-09-27 21:55:59 -04:00

36 lines
933 B
GDScript

extends Node3D
@export
var capture_radius = 10.0
@export
var low_speed = 1.0
@export
var high_speed = 10.0
@export
var pre = 1.0
@export
var post = 1.0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var players = get_tree().get_nodes_in_group("Players")
var shortest_distance = capture_radius
for player in players:
var player_dist = self.position.distance_to(player.position)
shortest_distance = min(shortest_distance, player_dist)
var weight = (capture_radius - shortest_distance) / capture_radius
var spin_speed = cubic_interpolate(low_speed, high_speed, pre, post, weight)
self.rotate_y(spin_speed * delta)
func interact(other):
var random_color = Color(randf(), randf(), randf())
$Koob.material.albedo_color = random_color
print(other)